Database
Every browsable thing in this guide in one place. The counts below are computed from the data itself, not typed in, so they cannot drift away from the pages they describe.
On this page 4 sections
Source tiers
- Official or client data
- Verbatim reporting, hands-on
- Provisional or placeholder
- Our analysis
Items, recipes, talent structure, zones and spell IDs on this site were read out of a running WoW: Forever client, not scraped. Where a figure still comes from somewhere else — talent effect text, for instance — the page carrying it says so and names the source. Every page declares its tier.
Classes
All nine, each with its three talent trees drawn in grid position, per-rank effect text, prerequisites and point gates. Talent names, ranks and positions were checked against the client on build 70450 (17 October 2026), the 15 October build: all 466 talents the client shows matched on name and ranks, and the two that Wowhead draws in the wrong cell are drawn where the client puts them. On 24 October every tooltip was rendered from the client’s own tables for the latest build (1.60.1.70532); where the client differed, its text is used, and a talent whose figure depends on your stats says so in its tooltip.
Professions
Reagents and quantities from the client, costed against the Market’s beta market values. 1577 of 2492 recipes are fully costable; the rest have a reagent nobody is selling and are left uncosted rather than treated as free.
Everything else
Races →
10 playable races with their racial abilities and the new Forever class combinations.
Legacy System →
Three account-wide perk trees, read from the client with full effect text.
Levelling →
Routes, duo pairings, and the day-one plan.
Auction House →
How the realmless economy works and where the money is.
Dungeon Cross-Check →
Wowhead's Forever dungeon quest XP leaves off a per-dungeon multiplier, read from the client — and how Blizzard's quest-XP changes since 1 October affect it.
Market Niches →
Decoded scans: what is mispriced and why.
Mechanics →
What Forever changed from Classic, system by system.
Zones Source tier A: A
54 zones, read from the client's own map table (C_Map.GetMapInfo
across IDs 1–3000), each listed once.
The Skyborne starting zone (levels 1–12) is in the client's map table under two IDs, 2521 and 2665; it is listed once below. It sits under “Other / instanced” because neither ID hangs off a continent. In the beta it was pack-gated: you need a pre-purchased Skyborne pack to play it. An earlier version of this page said the isle had no map entry; that was wrong — see Corrections.
| Continent | Zones | Which |
|---|---|---|
| Eastern Kingdoms | 26 | Alterac Mountains, Arathi Highlands, Badlands, Blasted Lands, Burning Steppes, Deadwind Pass, Dun Morogh, Duskwood, Eastern Plaguelands, Elwynn Forest, Hillsbrad Foothills, Ironforge, Loch Modan, Redridge Mountains, Riverglades, Searing Gorge, Silverpine Forest, Stormwind City, Stranglethorn Vale, Swamp of Sorrows, The Hinterlands, Tirisfal Glades, Undercity, Western Plaguelands, Westfall, Wetlands |
| Kalimdor | 23 | Ashenvale, Azshara, Darkshore, Darnassus, Desolace, Durotar, Dustwallow Marsh, Felwood, Feralas, Moonglade, Mount Hyjal, Mulgore, Orgrimmar, Shen'dralas, Silithus, Stonetalon Mountains, Tanaris, Teldrassil, The Barrens, Thousand Needles, Thunder Bluff, Un'Goro Crater, Winterspring |
| Other / instanced | 5 | Alterac Valley, Arathi Basin, Darkspear Islands, Warsong Gulch, Zephras Isle |
Counts generated 2026-10-24 from items.json, recipes.json,
data/talents.json and the client map table (pulled 20 September 2026, while the beta was
capped at level 20; the cap was 30 from 1 October). Beta data — the beta closed
23 October 2026.