Paladin Talents
Every Paladin talent in World of Warcraft: Forever — laid out in its real grid position, with per-rank effect text, prerequisites and point requirements, plus a recommended levelling path from 10 to 60. Hover, tap or tab to any node.
On this page 3 sections
Source tiers
- Official or client data
- Verbatim reporting, hands-on
- Provisional or placeholder
- Our analysis
Tree data is Wowhead's datamined Forever dataset (dv=30), pulled 18 October 2026.
It carries the talent changes of the 1 October beta build (70170) and the
8 and 15 October notes, and was spot-checked against Blizzard's beta development notes.
Our live-client check (C_Traits node walk, build 70450, 17 October 2026 — the 15 October build) matched every visible talent's name, rank count, spell ID and position; two Frost Mage talents Wowhead had swapped are corrected to the client. On 24 October 2026 we rendered every tooltip from the client’s own tables for the latest build (1.60.1.70532): 49 of 50 Paladin talents read exactly as shown here, and where the client differed its text is used. The rest are marked Not client-checked, with the reason in the tooltip — usually a figure that depends on your level or stats.
Talents where sources disagree carry a Disputed flag.
What changed in the Paladin trees since the 25 September 2026 client check
Changed:
- Voice of Truth: effect text changed
- Light's Vigil: effect text changed
- Redoubt: effect text changed
- Shield Specialization: effect text changed
- Reckoning: effect text changed
- Iron Creed: effect text changed
- Holy Shield: effect text changed
- Vindication: effect text changed
- Champion of the Light: effect text changed
- Twist of Light: effect text changed
Recommended levelling path B C
Retribution, 8/8/35 (Holy/Protection/Retribution) at 60
Retribution is the standard Paladin levelling spec, and both Forever level-30 guides put all 21 points in Ret. Wowhead says Shockadin/Holy DPS is 'rather problematic at level 30' for mana and damage. Ret talents fix the mana economy (Benediction, Holy Conduit, Sanctified Judgement), add the only movement speed (Pursuit of Justice) and build toward Twist of Light seal-twisting.
- Source tier B — verbatim reporting or hands-on testing: B Levels 10–30: sourced. A published Forever level-30 build, in its own pick order.
- Source tier C — provisional or placeholder data: C Levels 31–60: derived. No Forever source published past the beta's level-30 cap, so these steps are the classic levelling build for the spec, fitted to the current tree.
At level 30, the beta’s cap (21 points): Holy 0 / Protection 0 / Retribution 21. At 60 (51 points): Holy 8 / Protection 8 / Retribution 35.
- 14 Benediction 5/5 (-10% instant-cast mana).
- 22 Sanctified Judgement 3/3: Judgement refunds 60% of the seal's mana.
- 23 Seal of Command (row 3 milestone): best seal for a slow two-hander with little spell power.
- 25 Pursuit of Justice 2/2: +15% run speed (no mount before 40).
- 26 Sacred Arbiter: Holy Strike +20% and refreshes Judgements.
- 30 BETA CAP: 21 points, Repentance reached. Matches Icy Veins' level-30 Ret build.
- 34 Vengeance 3/3.
- 40 Twist of Light (31-point): -20% Seal mana and seal-twisting via Echo. Mount at 40.
- 44 Ret complete at 35 points (adds Vindication 3/3).
- 49 Divine Strength 5/5 (+10% Strength).
- 52 Improved Seals 3/3 (+15% Seal and Judgement damage).
- 60 Precision 3/3 (+3% hit, gated by Toughness 5/5).
The trees below show the whole plan at level 60: a badge gives the level of each talent’s first point, and the rank readout shows the ranks planned.
Level by level
Levels 10–20 B sourced · 11 pointsBenediction 5/5, Improved Judgement 2/2, Holy Conduit 2/2, Conviction 1/5, Sanctified Judgement 1/3
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 10 | Retribution | Benediction | 1/5 |
| 11 | Retribution | Benediction | 2/5 |
| 12 | Retribution | Benediction | 3/5 |
| 13 | Retribution | Benediction | 4/5 |
| 14 | Retribution | BenedictionBenediction 5/5 (-10% instant-cast mana). | 5/5 |
| 15 | Retribution | Improved Judgement | 1/2 |
| 16 | Retribution | Improved Judgement | 2/2 |
| 17 | Retribution | Holy Conduit | 1/2 |
| 18 | Retribution | Holy Conduit | 2/2 |
| 19 | Retribution | Conviction | 1/5 |
| 20 | Retribution | Sanctified Judgement | 1/3 |
Levels 21–30 B sourced · 10 points · beta cap at 30Sanctified Judgement 3/3, Seal of Command 1/1, Pursuit of Justice 2/2, Sacred Arbiter 1/1, Conviction 4/5, Repentance 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 21 | Retribution | Sanctified Judgement | 2/3 |
| 22 | Retribution | Sanctified JudgementSanctified Judgement 3/3: Judgement refunds 60% of the seal's mana. | 3/3 |
| 23 | Retribution | Seal of CommandSeal of Command (row 3 milestone): best seal for a slow two-hander with little spell power. | 1/1 |
| 24 | Retribution | Pursuit of Justice | 1/2 |
| 25 | Retribution | Pursuit of JusticePursuit of Justice 2/2: +15% run speed (no mount before 40). | 2/2 |
| 26 | Retribution | Sacred ArbiterSacred Arbiter: Holy Strike +20% and refreshes Judgements. | 1/1 |
| 27 | Retribution | Conviction | 2/5 |
| 28 | Retribution | Conviction | 3/5 |
| 29 | Retribution | Conviction | 4/5 |
| 30 | Retribution | RepentanceBETA CAP: 21 points, Repentance reached. Matches Icy Veins' level-30 Ret build.Beta cap — 21 points | 1/1 |
Levels 31–40 C derived · 10 pointsConviction 5/5, Vengeance 3/3, Two-Handed Weapon Specialization 3/3, Champion of the Light 2/3, Twist of Light 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 31 | Retribution | Conviction | 5/5 |
| 32 | Retribution | Vengeance | 1/3 |
| 33 | Retribution | Vengeance | 2/3 |
| 34 | Retribution | VengeanceVengeance 3/3. | 3/3 |
| 35 | Retribution | Two-Handed Weapon Specialization | 1/3 |
| 36 | Retribution | Two-Handed Weapon Specialization | 2/3 |
| 37 | Retribution | Two-Handed Weapon Specialization | 3/3 |
| 38 | Retribution | Champion of the Light | 1/3 |
| 39 | Retribution | Champion of the Light | 2/3 |
| 40 | Retribution | Twist of LightTwist of Light (31-point): -20% Seal mana and seal-twisting via Echo. Mount at 40. | 1/1 |
Levels 41–50 C derived · 10 pointsChampion of the Light 3/3, Vindication 3/3, Divine Strength 5/5, Improved Seals 1/3
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 41 | Retribution | Champion of the Light | 3/3 |
| 42 | Retribution | Vindication | 1/3 |
| 43 | Retribution | Vindication | 2/3 |
| 44 | Retribution | VindicationRet complete at 35 points (adds Vindication 3/3). | 3/3 |
| 45 | Holy | Divine Strength | 1/5 |
| 46 | Holy | Divine Strength | 2/5 |
| 47 | Holy | Divine Strength | 3/5 |
| 48 | Holy | Divine Strength | 4/5 |
| 49 | Holy | Divine StrengthDivine Strength 5/5 (+10% Strength). | 5/5 |
| 50 | Holy | Improved Seals | 1/3 |
Levels 51–60 C derived · 10 pointsImproved Seals 3/3, Toughness 5/5, Precision 3/3
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 51 | Holy | Improved Seals | 2/3 |
| 52 | Holy | Improved SealsImproved Seals 3/3 (+15% Seal and Judgement damage). | 3/3 |
| 53 | Protection | Toughness | 1/5 |
| 54 | Protection | Toughness | 2/5 |
| 55 | Protection | Toughness | 3/5 |
| 56 | Protection | Toughness | 4/5 |
| 57 | Protection | Toughness | 5/5 |
| 58 | Protection | Precision | 1/3 |
| 59 | Protection | Precision | 2/3 |
| 60 | Protection | PrecisionPrecision 3/3 (+3% hit, gated by Toughness 5/5). | 3/3 |
Notes
- Legacy “Talented”: the Legacy perk can unlock talent points up to 5 levels early. This path assumes you do not have it; with it, take each step up to 5 levels sooner.
- Dual spec at 40. Blizzard’s class deep dives give Dual Specialization at level 40 for every class.
- Not fully client-checked: Vindication (L42). The client confirmed their names, ranks and positions; a figure in their text depends on your level or stats, or the client data is incomplete (the tooltip says which).
- Levels 10-30 are Icy Veins' order exactly (tier B). Wowhead's level-30 build differs: Vindication 3 and Vengeance 1 in place of Improved Judgement 2, Holy Conduit 2 and Repentance. Both validate. Levels 31-60 are DERIVED (tier C). The method is the vanilla Ret levelling consensus (deep Ret for the 31-point talent, then Holy Divine Strength and Prot Precision) remapped onto dv=29 and re-validated on dv=30. Twist of Light replaces Repentance as the 31-point capstone, and Repentance has moved to row 5. Improved Seals is Forever's Holy row-2 damage talent. Toughness is taken only as the 5-point gate for Precision (Redoubt also works). Alternatives: Divine Intellect 5 in place of Divine Strength if you stack Intellect for Champion of the Light. Eye for an Eye, Deflection and Instrument of Law are skipped. Weapon: slow two-hander with Seal of Command. Use Seal of Righteousness with high spell power, a fast weapon or on-hit items (Icy). Use mana as a health pool: Holy Light instead of eating (Icy). Paladins have no interrupt and no real slow (KB). Forever specifics come from the dev notes and the Paladin deep dive (15 October). Dual spec at 40 (Warcraft Tavern Druid page, assumed class-wide) suits Holy or Prot (Holy Shield block 30% since 8 Oct) for dungeons. Legacy 'Talented': Wowhead and Icy both spend the 5 extras at 30 on Vengeance 3/3, Two-Handed Weapon Spec and Champion of the Light, which is the same order this path follows at 31-41.
Sources for this path (4)
- icy-veins.com › retribution-paladin-melee-dps-pve-guide 2026-10-07'Retribution Focused Talents' level-30 build in pick order (paladin-talent-calculator#tc-yyyyyzzAABDDDEFFHBBBK): Benediction 5, Improved Judgement 2, Holy Conduit 2, Conviction 1, Sanctified Judgement 3, Seal of Command, Pursuit of Justice 2, Sacred Arbiter, Conviction 4/5, Repentance. Used verbatim for 10-30. Talented extras: Champion of the Light 1, Vengeance 3/3, Two-Handed Weapon Specialization.
- wowhead.com › level-30-dps-overview 2026-10-08Level 30 Ret (talent-calc/paladin/v2--0500533120101_t0/2BEFGhJmp): Benediction 5, Conviction 5, Vindication 3, Sanctified Judgement 3, Seal of Command, Pursuit of Justice 2, Sacred Arbiter, Vengeance 1. Talented (26): Vengeance 3/3, Two-Handed Weapon Spec 2/3, Champion of the Light 1/3. Talented sits behind Well Rested 5/5 in the Legacy tree. Improved Holy Strike removed. The build is the foundation for Twist of Light.
- news.blizzard.com › get-to-know-the-world-of-warcraft-forever-legacy-system read 2026-10-09Legacy perk 'Talented' unlocks talent points up to 5 levels earlier.
KB 400_Forever/400.30.1_Forever_Classes_Overview.md2026-10-09Dev notes (written before the Paladin deep dive of 15 October): Improved Holy Strike removed; Holy Strike 10 s CD; Vengeance 3 stacks on non-periodic crits; 2H Spec 2/4/6%; Sacred Arbiter +20%; Twist of Light -20% Seal mana; Champion of the Light Int to spell power 20/40/60% (cut to 10/20/30% in the 15 October notes; a client hotfix restored 20/40/60%); Holy Strike at 6, Consecration at 20.
How to read a node Source tier A — official Blizzard or live client data: A
The rail down the left is the points you must already have spent in that tree to unlock
the row. The talent itself then costs one more. The pips under each name are its rank
track — four pips means four ranks — and the N/M readout beside them is the same thing in text. On a path talent the filled pips and the readout show the ranks the path puts in it by level 60 (or by the level you pick in the slider above). Arrows are prerequisites and point
from the talent you need to the talent it unlocks.
Hover, tap, or tab to any node for its full effect text, every rank, and its prerequisite. Nothing here is hover-only: the same text is in the page for screen readers, and the table under each tree carries all of it without JavaScript.
Holy 17 talents
Every Holy talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Divine Strength Path L45 | 0 | 5/5 · L45–49 | Increases your Strength by 10%. |
| 1 | Divine Intellect | 0 | — | Increases your total Intellect by 10%. |
| 2 | Healing Light | 5 | — | Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%. |
| 2 | Spiritual Focus | 5 | — | Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage. |
| 2 | Improved Seals Path L50 | 5 | 3/3 · L50–52 | Increases the damage done by your Seals and Judgements by 15%. |
| 2 | Unyielding Faith | 5 | — | Reduces the duration of Fear and Disorient effects on you by 30%. |
| 3 | Voice of Truth | 10 | — | Grants you immunity to Silence and Interrupt effects for 6 sec. |
| 3 | Reverence | 10 | — | Allows 30% of your Mana regeneration to continue while casting. |
| 3 | Purifying Power | 10 | — | Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%. |
| 4 | Infusion of Light | 15 | — | Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec. |
| 4 | Illumination | 15 | — | After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell. Requires 3 ranks of Reverence. |
| 4 | Divine Favor | 15 | — | When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
| 5 | Divine Precision | 20 | — | Improves your chance to hit with Holy spells by 18%. Requires 1 rank of Holy Shock. |
| 5 | Holy Shock | 20 | — | Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. |
| 5 | Consecrated Ground | 20 | — | Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration. |
| 6 | Holy Power | 25 | — | Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%. |
| 7 | Light's Vigil | 30 | — | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 326 to 344. You may only have one Light's Vigil active per party. Requires 1 rank of Holy Shock. |
Protection 16 talents
Every Protection talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Toughness Path L53 | 0 | 5/5 · L53–57 | Increases your armor value from items by 10%. |
| 1 | Redoubt | 0 | — | Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks. |
| 2 | Precision Path L58 | 5 | 3/3 · L58–60 | Improves your chance to hit by 3%. |
| 2 | Guardian's Favor | 5 | — | Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec. |
| 2 | Anticipation | 5 | — | Increases your Defense Skill by 20. |
| 3 | Improved Seal of Fury | 10 | — | When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%. |
| 3 | Improved Righteous Fury | 10 | — | While Righteous Fury is active, all damage taken is reduced by 6%. |
| 3 | Shield Specialization | 10 | — | Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec. Requires 5 ranks of Redoubt. |
| 3 | Sacred Duty | 10 | — | Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec. |
| 4 | Swift Judgement | 15 | — | Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%. Requires 1 rank of Improved Seal of Fury. |
| 4 | One-Handed Weapon Specialization | 15 | — | Increases the damage you deal with one-handed melee weapons by 10%. |
| 4 | Improved Hammer of Justice | 15 | — | Decreases the cooldown of your Hammer of Justice spell by 15 sec. |
| 5 | Templar's Bulwark | 20 | — | When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. |
| 5 | Reckoning | 20 | — | Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec. |
| 6 | Iron Creed | 25 | — | Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec. |
| 7 | Holy Shield | 30 | — | Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. Requires 1 rank of Templar's Bulwark. |
Retribution 17 talents
Every Retribution talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Deflection | 0 | — | Increases your Parry chance by 5%. |
| 1 | Benediction Path L10 | 0 | 5/5 · L10–14 | Reduces the Mana cost of all instant cast spells and abilities by 10%. |
| 2 | Improved Judgement Path L15 | 5 | 2/2 · L15–16 | Decreases the cooldown of your Judgement ability by 2 sec. |
| 2 | Holy Conduit Path L17 | 5 | 2/2 · L17–18 | Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%. |
| 2 | Conviction Path L19 | 5 | 5/5 · L19, 27–29, 31 | Improves your chance to get a critical strike with melee attacks by 5%. |
| 3 | Vindication Path L42 Not client-checked | 10 | 3/3 · L42–44 | Gives your damaging melee attacks a chance to reduce the target's Attack Power by an amount that grows with your level, and increase your Attack Power by 3% for 30 sec. |
| 3 | Sanctified Judgement Path L20 | 10 | 3/3 · L20–22 | Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal. |
| 3 | Seal of Command Path L23 | 10 | 1/1 · L23 | Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated. |
| 3 | Pursuit of Justice Path L24 | 10 | 2/2 · L24–25 | Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects. |
| 4 | Eye for an Eye | 15 | — | All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. |
| 4 | Sacred Arbiter Path L26 | 15 | 1/1 · L26 | Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target. |
| 5 | Two-Handed Weapon Specialization Path L35 | 20 | 3/3 · L35–37 | Increases the damage you deal with two-handed melee weapons by 6%. |
| 5 | Vengeance Path L32 | 20 | 3/3 · L32–34 | Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. Requires 3 ranks of Sanctified Judgement. |
| 5 | Repentance Path L30 | 20 | 1/1 · L30 | Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. |
| 6 | Champion of the Light Path L38 | 25 | 3/3 · L38–39, 41 | Increases your spell damage by up to 60% of your Intellect. |
| 6 | Instrument of Law | 25 | — | Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active. |
| 7 | Twist of Light Path L40 | 30 | 1/1 · L40 | Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo. |
What the beta tested: level 30 Source tier A — official Blizzard or live client data: A
The beta was capped at level 30 from 1 October until it closed, which gives 21 talent points (points = level − 9). That reaches a row-5 talent — the ones whose rail reads 20 pts — including the new 16-point “gold medal” row. At level 20 you have 11 points, enough for a row-3 talent and nothing beyond.
On the recommended path those 21 points go 21 into Retribution — every one of them sourced (tier B).
← Paladin class page · All classes · Levelling guide · Mechanics
Data as of 18 October 2026: tree and ranks from the Wowhead Forever dataset
(dv=30, post-15 October build) · names, max ranks, spell IDs and
positions client-verified (C_Traits, build 70450, 17 October 2026) and every tooltip rendered from the client’s own tables
(build 1.60.1.70532) — tier A except talents marked “Not client-checked” · changes cross-checked against Blizzard's beta
development notes of 1, 8 and 15 October · annotations from KB 400.30.1 / 400.30.6 · levelling path from data/levelling_paths.json (levels 10–30 sourced or our own order, 31–60 derived; the guide says which), validated against this tree.
Last updated 24 October 2026.
Rank scaling
- Increases your Strength by 2%.
- Increases your Strength by 4%.
- Increases your Strength by 6%.
- Increases your Strength by 8%.
- Increases your Strength by 10%.
Recommended levelling path: 5/5. Ranks taken at levels 45–49 (derived, tier C).
Rank scaling
- Increases your total Intellect by 2%.
- Increases your total Intellect by 4%.
- Increases your total Intellect by 6%.
- Increases your total Intellect by 8%.
- Increases your total Intellect by 10%.
Rank scaling
- Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
- Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
- Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Rank scaling
- Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
- Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Rank scaling
- Increases the damage done by your Seals and Judgements by 5%.
- Increases the damage done by your Seals and Judgements by 10%.
- Increases the damage done by your Seals and Judgements by 15%.
Recommended levelling path: 3/3. Ranks taken at levels 50–52 (derived, tier C).
Rank scaling
- Reduces the duration of Fear and Disorient effects on you by 15%.
- Reduces the duration of Fear and Disorient effects on you by 30%.
Grants you immunity to Silence and Interrupt effects for 6 sec.
Rank scaling
- Allows 10% of your Mana regeneration to continue while casting.
- Allows 20% of your Mana regeneration to continue while casting.
- Allows 30% of your Mana regeneration to continue while casting.
Rank scaling
- Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
- Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Rank scaling
- Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
- Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Requires: 3 ranks of Reverence
Rank scaling
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Requires: 1 rank of Holy Shock
Rank scaling
- Improves your chance to hit with Holy spells by 6%.
- Improves your chance to hit with Holy spells by 12%.
- Improves your chance to hit with Holy spells by 18%.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Rank scaling
- Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
- Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Rank scaling
- Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
- Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
- Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
- Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
- Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Requires: 1 rank of Holy Shock
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 326 to 344. You may only have one Light's Vigil active per party.
Placeholder number. The flat damage or absorb figure in this text carries Wowhead’s per-level scaling marker and is not a real value.
Rank scaling
- Increases your armor value from items by 2%.
- Increases your armor value from items by 4%.
- Increases your armor value from items by 6%.
- Increases your armor value from items by 8%.
- Increases your armor value from items by 10%.
Recommended levelling path: 5/5. Ranks taken at levels 53–57 (derived, tier C).
Rank scaling
- Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
- Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks.
- Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
- Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks.
- Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Rank scaling
- Improves your chance to hit by 1%.
- Improves your chance to hit by 2%.
- Improves your chance to hit by 3%.
Recommended levelling path: 3/3. Ranks taken at levels 58–60 (derived, tier C).
Rank scaling
- Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
- Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Rank scaling
- Increases your Defense Skill by 4.
- Increases your Defense Skill by 8.
- Increases your Defense Skill by 12.
- Increases your Defense Skill by 16.
- Increases your Defense Skill by 20.
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Rank scaling
- While Righteous Fury is active, all damage taken is reduced by 2%.
- While Righteous Fury is active, all damage taken is reduced by 4%.
- While Righteous Fury is active, all damage taken is reduced by 6%.
Requires: 5 ranks of Redoubt
Rank scaling
- Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
- Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
- Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Rank scaling
- Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
- Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Requires: 1 rank of Improved Seal of Fury
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Rank scaling
- Increases the damage you deal with one-handed melee weapons by 3%.
- Increases the damage you deal with one-handed melee weapons by 7%.
- Increases the damage you deal with one-handed melee weapons by 10%.
Rank scaling
- Decreases the cooldown of your Hammer of Justice spell by 5 sec.
- Decreases the cooldown of your Hammer of Justice spell by 10 sec.
- Decreases the cooldown of your Hammer of Justice spell by 15 sec.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Rank scaling
- Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
- Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
- Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
- Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
- Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank scaling
- Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
- Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
- Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
- Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
- Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Requires: 1 rank of Templar's Bulwark
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Block chance raised to 30% (was 20%) in the 1 October build.
Rank scaling
- Increases your Parry chance by 1%.
- Increases your Parry chance by 2%.
- Increases your Parry chance by 3%.
- Increases your Parry chance by 4%.
- Increases your Parry chance by 5%.
Rank scaling
- Reduces the Mana cost of all instant cast spells and abilities by 2%.
- Reduces the Mana cost of all instant cast spells and abilities by 4%.
- Reduces the Mana cost of all instant cast spells and abilities by 6%.
- Reduces the Mana cost of all instant cast spells and abilities by 8%.
- Reduces the Mana cost of all instant cast spells and abilities by 10%.
Recommended levelling path: 5/5. Ranks taken at levels 10–14 (sourced, tier B).
Rank scaling
- Decreases the cooldown of your Judgement ability by 1 sec.
- Decreases the cooldown of your Judgement ability by 2 sec.
Recommended levelling path: 2/2. Ranks taken at levels 15–16 (sourced, tier B).
Rank scaling
- Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
- Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Recommended levelling path: 2/2. Ranks taken at levels 17–18 (sourced, tier B).
Rank scaling
- Improves your chance to get a critical strike with melee attacks by 1%.
- Improves your chance to get a critical strike with melee attacks by 2%.
- Improves your chance to get a critical strike with melee attacks by 3%.
- Improves your chance to get a critical strike with melee attacks by 4%.
- Improves your chance to get a critical strike with melee attacks by 5%.
Recommended levelling path: 5/5. Ranks taken at levels 19, 27–29, 31 (sourced to 30 (B), derived after (C)).
Rank scaling
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by an amount that grows with your level, and increase your Attack Power by 1% for 30 sec.
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by an amount that grows with your level, and increase your Attack Power by 2% for 30 sec.
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by an amount that grows with your level, and increase your Attack Power by 3% for 30 sec.
Recommended levelling path: 3/3. Ranks taken at levels 42–44 (derived, tier C).
Not fully client-checked: the Attack Power reduction scales with level.
Rank scaling
- Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
- Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
- Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Recommended levelling path: 3/3. Ranks taken at levels 20–22 (sourced, tier B).
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
Recommended levelling path: 1/1. Rank taken at level 23 (sourced, tier B).
Placeholder number. The flat damage or absorb figure in this text carries Wowhead’s per-level scaling marker and is not a real value.
Rank scaling
- Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
- Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Recommended levelling path: 2/2. Ranks taken at levels 24–25 (sourced, tier B).
Rank scaling
- All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
- All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Recommended levelling path: 1/1. Rank taken at level 26 (sourced, tier B).
Rank scaling
- Increases the damage you deal with two-handed melee weapons by 2%.
- Increases the damage you deal with two-handed melee weapons by 4%.
- Increases the damage you deal with two-handed melee weapons by 6%.
Recommended levelling path: 3/3. Ranks taken at levels 35–37 (derived, tier C).
Requires: 3 ranks of Sanctified Judgement
Rank scaling
- Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
- Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
- Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Recommended levelling path: 3/3. Ranks taken at levels 32–34 (derived, tier C).
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Recommended levelling path: 1/1. Rank taken at level 30 (sourced, tier B).
Rank scaling
- Increases your spell damage by up to 20% of your Intellect.
- Increases your spell damage by up to 40% of your Intellect.
- Increases your spell damage by up to 60% of your Intellect.
Recommended levelling path: 3/3. Ranks taken at levels 38–39, 41 (derived, tier C).
Rank scaling
- Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
- Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Recommended levelling path: 1/1. Rank taken at level 40 (derived, tier C).