Talent trees · interactive

Hunter Talents

Every Hunter talent in World of Warcraft: Forever — laid out in its real grid position, with per-rank effect text, prerequisites and point requirements, plus a recommended levelling path from 10 to 60. Hover, tap or tab to any node.

On this page 3 sections

Source tiers

  • Official or client data
  • Verbatim reporting, hands-on
  • Provisional or placeholder
  • Our analysis

How we source

51TalentsAcross three trees
1Changed since 25 SepNew, renamed, moved or re-worded since the client check
51Points at 6021 at level 30, the beta’s cap
0DisputedSources disagree — flagged on the node
Data as of 18 October 2026 — the post-15 October tree

Tree data is Wowhead's datamined Forever dataset (dv=30), pulled 18 October 2026. It carries the talent changes of the 1 October beta build (70170) and the 8 and 15 October notes, and was spot-checked against Blizzard's beta development notes.

Our live-client check (C_Traits node walk, build 70450, 17 October 2026 — the 15 October build) matched every visible talent's name, rank count, spell ID and position; two Frost Mage talents Wowhead had swapped are corrected to the client. On 24 October 2026 we rendered every tooltip from the client’s own tables for the latest build (1.60.1.70532): 50 of 51 Hunter talents read exactly as shown here, and where the client differed its text is used. The rest are marked Not client-checked, with the reason in the tooltip — usually a figure that depends on your level or stats.

Talents where sources disagree carry a Disputed flag.

What changed in the Hunter trees since the 25 September 2026 client check

Changed:

  • Summon Hawk: effect text changed
  • Improved Stings: effect text changed
  • Trueshot Aura: effect text changed
  • Rapid Recuperation: effect text changed
  • Sniper Shot: effect text changed
  • Deflection: effect text changed
  • Predator's Edge: effect text changed
  • Resourcefulness: effect text changed
  • Expose Prey: effect text changed
  • Lacerating Strikes: effect text changed

Recommended levelling path B C

Beast Mastery to Bestial Wrath, then Marksmanship, 36/15/0 (BM/MM/Survival) at 60

Icy Veins' Marksmanship guide says the deep-MM level-30 build is 'not a good general play build' and points general/world play to the BM build (Deadly Aspects, Pathfinding). It also advises against Lone Wolf at low level outside dungeon AoE. Warcraft Tavern calls BM 'a natural choice for open-world leveling'. BM keeps a strong pet tanking, which matches the KB's 'lowest death rate' note.

  • Source tier B — verbatim reporting or hands-on testing: B Levels 10–30: sourced. A published Forever level-30 build, in its own pick order.
  • Source tier C — provisional or placeholder data: C Levels 31–60: derived. No Forever source published past the beta's level-30 cap, so these steps are the classic levelling build for the spec, fitted to the current tree.

At level 30, the beta’s cap (21 points): Beast Mastery 21 / Marksmanship 0 / Survival 0. At 60 (51 points): Beast Mastery 36 / Marksmanship 15 / Survival 0.

  1. 10 Tame first pet. Deadly Aspects begins: keep Aspect of the Hawk up in combat.
  2. 16 Pathfinding 2/2: faster Cheetah (no mount before 40).
  3. 20 Bestial Swiftness (pet +30% speed). Aimed Shot baseline.
  4. 25 Summon Hawk (row 4 milestone): core button, shares a cooldown with Arcane Shot.
  5. 30 BETA CAP: 21 points, Intimidation reached. Matches Icy Veins' level-30 BM build.
  6. 39 Frenzy 5/5 (needs Ferocity 5/5).
  7. 40 Bestial Wrath (31-point, needs Intimidation). Mount and Mail at 40.
  8. 47 Lethal Attacks 5/5 (+5% crit, all attacks; pets inherit Hunter crit).
  9. 54 Rapid Killing 2/2: Rapid Fire cooldown -2 min, plus a buff when a Serpent-Stung or non-trivial mob dies.
  10. 60 Efficiency 5/5, Spirit Bond 2/2 (regen, less downtime), Endurance Training 2/5.

The trees below show the whole plan at level 60: a badge gives the level of each talent’s first point, and the rank readout shows the ranks planned.

Level by level

Levels 10–20 B sourced · 11 pointsDeadly Aspects 5/5, Pathfinding 2/2, Improved Revive Pet 2/2, Endurance Training 1/5, Bestial Swiftness 1/1
LevelTreeTalentRank
10Beast MasteryDeadly AspectsTame first pet. Deadly Aspects begins: keep Aspect of the Hawk up in combat.1/5
11Beast MasteryDeadly Aspects2/5
12Beast MasteryDeadly Aspects3/5
13Beast MasteryDeadly Aspects4/5
14Beast MasteryDeadly Aspects5/5
15Beast MasteryPathfinding1/2
16Beast MasteryPathfindingPathfinding 2/2: faster Cheetah (no mount before 40).2/2
17Beast MasteryImproved Revive Pet1/2
18Beast MasteryImproved Revive Pet2/2
19Beast MasteryEndurance Training1/5
20Beast MasteryBestial SwiftnessBestial Swiftness (pet +30% speed). Aimed Shot baseline.1/1
Levels 21–30 B sourced · 10 points · beta cap at 30Unleashed Fury 5/5, Summon Hawk 1/1, Ferocity 3/5, Intimidation 1/1
LevelTreeTalentRank
21Beast MasteryUnleashed Fury1/5
22Beast MasteryUnleashed Fury2/5
23Beast MasteryUnleashed Fury3/5
24Beast MasteryUnleashed Fury4/5
25Beast MasterySummon HawkSummon Hawk (row 4 milestone): core button, shares a cooldown with Arcane Shot.1/1
26Beast MasteryUnleashed Fury5/5
27Beast MasteryFerocity1/5
28Beast MasteryFerocity2/5
29Beast MasteryFerocity3/5
30Beast MasteryIntimidationBETA CAP: 21 points, Intimidation reached. Matches Icy Veins' level-30 BM build.Beta cap — 21 points1/1
Levels 31–40 C derived · 10 pointsFerocity 5/5, Bestial Discipline 2/2, Frenzy 5/5, Bestial Wrath 1/1
LevelTreeTalentRank
31Beast MasteryFerocity4/5
32Beast MasteryFerocity5/5
33Beast MasteryBestial Discipline1/2
34Beast MasteryBestial Discipline2/2
35Beast MasteryFrenzy1/5
36Beast MasteryFrenzy2/5
37Beast MasteryFrenzy3/5
38Beast MasteryFrenzy4/5
39Beast MasteryFrenzyFrenzy 5/5 (needs Ferocity 5/5).5/5
40Beast MasteryBestial WrathBestial Wrath (31-point, needs Intimidation). Mount and Mail at 40.1/1
Levels 41–50 C derived · 10 pointsFocused Fire 2/2, Lethal Attacks 5/5, Improved Stings 3/3
LevelTreeTalentRank
41Beast MasteryFocused Fire1/2
42Beast MasteryFocused Fire2/2
43MarksmanshipLethal Attacks1/5
44MarksmanshipLethal Attacks2/5
45MarksmanshipLethal Attacks3/5
46MarksmanshipLethal Attacks4/5
47MarksmanshipLethal AttacksLethal Attacks 5/5 (+5% crit, all attacks; pets inherit Hunter crit).5/5
48MarksmanshipImproved Stings1/3
49MarksmanshipImproved Stings2/3
50MarksmanshipImproved Stings3/3
Levels 51–60 C derived · 10 pointsEfficiency 5/5, Rapid Killing 2/2, Spirit Bond 2/2, Endurance Training 2/5
LevelTreeTalentRank
51MarksmanshipEfficiency1/5
52MarksmanshipEfficiency2/5
53MarksmanshipRapid Killing1/2
54MarksmanshipRapid KillingRapid Killing 2/2: Rapid Fire cooldown -2 min, plus a buff when a Serpent-Stung or non-trivial mob dies.2/2
55MarksmanshipEfficiency3/5
56MarksmanshipEfficiency4/5
57MarksmanshipEfficiency5/5
58Beast MasterySpirit Bond1/2
59Beast MasterySpirit Bond2/2
60Beast MasteryEndurance TrainingEfficiency 5/5, Spirit Bond 2/2 (regen, less downtime), Endurance Training 2/5.2/5

Notes

  • Legacy “Talented”: the Legacy perk can unlock talent points up to 5 levels early. This path assumes you do not have it; with it, take each step up to 5 levels sooner.
  • Dual spec at 40. Blizzard’s class deep dives give Dual Specialization at level 40 for every class.
  • Not fully client-checked: Summon Hawk (L25). The client confirmed their names, ranks and positions; a figure in their text depends on your level or stats, or the client data is incomplete (the tooltip says which).
  • Levels 10-30 are Icy Veins' BM pick order exactly (tier B). Wowhead swaps Endurance Training and one Pathfinding point for Focused Fire 2. Warcraft Tavern skips Bestial Swiftness and Intimidation for Ferocity 4 and Bestial Discipline. Both are fine at the cap, but only the Icy/Wowhead shape keeps Intimidation, which is the prerequisite for Bestial Wrath. Levels 31-60 are DERIVED (tier C). The method is the vanilla Hunter levelling consensus (BM to the 31-point Bestial Wrath, then MM for crit and mana efficiency) remapped onto dv=29 and re-validated on dv=30. Lethal Attacks and Efficiency stand in for vanilla's Lethal Shots and Efficiency. Rapid Killing is a Forever-new MM talent built for chain-pulling. Wowhead reported pet-damage talents bugged on 7 October; Blizzard fixed Unleashed Fury on 8 October and pet crit on 15 October (KB 400.30.6 §7), so the order stands. Dual spec (40, per Warcraft Tavern's Druid page; assumed class-wide) gives an MM dungeon spec: Lone Wolf for petless AoE, Trueshot Aura, Mortal Shots via Careful Aim 5/5. Legacy 'Talented': Icy puts the extras into Ferocity 5/5, Bestial Discipline 2 and Frenzy 1, Wowhead into Lethal Attacks 5. Weapon: the ranged weapon is the main stat stick. Before the pet at 10, kite with Auto Shot and Raptor Strike (Icy). Summon Hawk's damage depends on your ranged attack power, so its tooltip is not fully client-checked. Improved Serpent Sting is client-only (not in Wowhead's dataset) and deliberately not used.
Sources for this path (5)
  • icy-veins.com › beast-mastery-hunter-ranged-dps-pve-guide 2026-10-05Level 30 BM build in pick order (hunter-talent-calculator#tc-000004455167777a7999c): Deadly Aspects 5, Pathfinding 2, Improved Revive Pet 2, Endurance Training 1, Bestial Swiftness 1, Unleashed Fury 4, Summon Hawk, Unleashed Fury 5/5, Ferocity 3, Intimidation. Used verbatim for 10-30. Legacy extras: Ferocity 5/5, Bestial Discipline 2, Frenzy 1. Says to respec for Bestial Wrath at 31 points.
  • icy-veins.com › marksmanship-hunter-ranged-dps-pve-guide 2026-10-05MM level-30 build is dungeon/AoE-oriented. Recommends BM for general play. Lone Wolf not advised at low level.
  • wowhead.com › level-30-dps-overview 2026-10-07Level 30 BM (talent-calc/hunter/v25020121503101_t0_l30/0ACFeHmgkkkp): Deadly Aspects 5, Focused Fire 2, Pathfinding 1, Improved Revive Pet 2, Bestial Swiftness, Unleashed Fury 5, Summon Hawk, Ferocity 3, Intimidation. Talented extras: Lethal Attacks 5 (MM). WARNING on page: 'Pet damage increasing talents are currently bugged'; utility talents may be better for now.
  • warcrafttavern.com › hunter read 2026-10-09Level 30 BM order (calc #?t=A1111144662aaaaaeeeefj): Deadly Aspects 10-14, Focused Fire 15-16, Pathfinding 17-18, Endurance Training 19, Unleashed Fury 20-24, Ferocity 25-28, Summon Hawk 29, Bestial Discipline 30. Pets scale with 10% of Hunter AP and 100% of crit.
  • KB 400_Forever/400.30.1_Forever_Classes_Overview.md 2026-10-09Summon Hawk shares a cooldown with Arcane Shot; Aimed Shot baseline at 20; traps usable in combat; Tame Beast limited to pets at or below Hunter level (Hunter and Druid deep dive; dev notes 09-24, 10-01).

How to read a node Source tier A — official Blizzard or live client data: A

Talent, unchanged or unclassified
New in Forever
The 16-point “gold medal” talent
On the recommended levelling path — badge = level of the first point
Not on the path (dimmed)
Unconfirmed — no effect text sourced

The rail down the left is the points you must already have spent in that tree to unlock the row. The talent itself then costs one more. The pips under each name are its rank track — four pips means four ranks — and the N/M readout beside them is the same thing in text. On a path talent the filled pips and the readout show the ranks the path puts in it by level 60 (or by the level you pick in the slider above). Arrows are prerequisites and point from the talent you need to the talent it unlocks.

Hover, tap, or tab to any node for its full effect text, every rank, and its prerequisite. Nothing here is hover-only: the same text is in the page for screen readers, and the table under each tree carries all of it without JavaScript.

Beast Mastery 16 talents

0 pts5 pts10 pts1115 pts1620 pts2125 pts30 pts31Deadly Aspects — recommended levelling path: first point at level 10, 5/5 ranks by level 14Deadly Aspects5/5L10Endurance Training — recommended levelling path: first point at level 19, 2/5 ranks by level 60EnduranceTraining2/5L19Focused Fire — recommended levelling path: first point at level 41, 2/2 ranks by level 42Focused Fire2/2L41Improved Aspect of the Monkey — 0/3 ranks, not on the recommended levelling pathImproved Aspectof the Monkey0/3Pathfinding — recommended levelling path: first point at level 15, 2/2 ranks by level 16Pathfinding2/2L15Improved Revive Pet — recommended levelling path: first point at level 17, 2/2 ranks by level 18Improved RevivePet2/2L17Bestial Swiftness — recommended levelling path: first point at level 20, 1/1 ranks by level 20BestialSwiftness1/1L20Unleashed Fury — recommended levelling path: first point at level 21, 5/5 ranks by level 26Unleashed Fury5/5L21Improved Mend Pet — 0/2 ranks, not on the recommended levelling pathImproved MendPet0/2Ferocity — recommended levelling path: first point at level 27, 5/5 ranks by level 32Ferocity5/5L27Summon Hawk — recommended levelling path: first point at level 25, 1/1 ranks by level 25Summon Hawk1/1L25Spirit Bond — recommended levelling path: first point at level 58, 2/2 ranks by level 59Spirit Bond2/2L58Intimidation — recommended levelling path: first point at level 30, 1/1 ranks by level 30Intimidation1/1L30Bestial Discipline — recommended levelling path: first point at level 33, 2/2 ranks by level 34BestialDiscipline2/2L33Frenzy — recommended levelling path: first point at level 35, 5/5 ranks by level 39Frenzy5/5L35Bestial Wrath — recommended levelling path: first point at level 40, 1/1 ranks by level 40Bestial Wrath1/1L40
Every Beast Mastery talent as a table (max rank text, levelling path) — works without JavaScript
RowTalentPtsLevelling pathAt max rank
1Deadly Aspects Path L1005/5 · L10–14While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
1Endurance Training Path L1902/5 · L19, 60Increases the Health and Armor of your pets by 15%.
2Focused Fire Path L4152/2 · L41–42Increases all damage you and your pet deal by 2% while your pet is active.
2Improved Aspect of the Monkey 5—Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
2Pathfinding Path L1552/2 · L15–16Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
2Improved Revive Pet Path L1752/2 · L17–18Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
3Bestial Swiftness Path L20101/1 · L20Increases the movement speed of your pets by 30%.
3Unleashed Fury Path L21105/5 · L21–24, 26Increases the damage done by your pets and hawks by 15%.
4Improved Mend Pet 15—Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
4Ferocity Path L27155/5 · L27–29, 31–32Increases the critical strike chance of your pets and hawks by 10%.
4Summon Hawk Path L25 Not client-checked151/1 · L25Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage (48 with Ferocity, 52 with Unleashed Fury) plus 5% of your ranged attack power, and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
5Spirit Bond Path L58202/2 · L58–59While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
5Intimidation Path L30201/1 · L30Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. Requires 1 rank of Bestial Swiftness.
5Bestial Discipline Path L33202/2 · L33–34Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
6Frenzy Path L35255/5 · L35–39Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Requires 5 ranks of Ferocity.
7Bestial Wrath Path L40301/1 · L40Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. Requires 1 rank of Intimidation.

Marksmanship 17 talents

0 pts5 pts10 pts1115 pts1620 pts2125 pts30 pts31Hawk Eye — 0/3 ranks, not on the recommended levelling pathHawk Eye0/3Improved Concussive Shot — 0/5 ranks, not on the recommended levelling pathImprovedConcussive Shot0/5Lethal Attacks — recommended levelling path: first point at level 43, 5/5 ranks by level 47Lethal Attacks5/5L43Improved Stings — recommended levelling path: first point at level 48, 3/3 ranks by level 50Improved Stings3/3L48Efficiency — recommended levelling path: first point at level 51, 5/5 ranks by level 57Efficiency5/5L51Careful Aim — 0/5 ranks, not on the recommended levelling pathCareful Aim0/5Rapid Killing — recommended levelling path: first point at level 53, 2/2 ranks by level 54Rapid Killing2/2L53Improved Arcane Shot — 0/5 ranks, not on the recommended levelling pathImproved ArcaneShot0/5Lone Wolf — 0/1 ranks, not on the recommended levelling pathLone Wolf0/1Trueshot Aura — 0/1 ranks, not on the recommended levelling pathTrueshot Aura0/1Mortal Shots — 0/5 ranks, not on the recommended levelling pathMortal Shots0/5Improved Serpent Sting — 0/5 ranks, not on the recommended levelling pathImprovedSerpent Sting0/5NEW?Rapid Recuperation — 0/2 ranks, not on the recommended levelling pathRapidRecuperation0/2Barrage — 0/3 ranks, not on the recommended levelling pathBarrage0/3Scatter Shot — 0/1 ranks, not on the recommended levelling pathScatter Shot0/1Ranged Weapon Specialization — 0/5 ranks, not on the recommended levelling pathRanged WeaponSpecialization0/5Sniper Shot — 0/1 ranks, not on the recommended levelling pathSniper Shot0/1
Every Marksmanship talent as a table (max rank text, levelling path) — works without JavaScript
RowTalentPtsLevelling pathAt max rank
1Hawk Eye 0—Increases the range of your ranged weapons by 6 yards.
1Improved Concussive Shot 0—Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
1Lethal Attacks Path L4305/5 · L43–47Increases your critical strike chance with all attacks by 5%.
2Improved Stings Path L4853/3 · L48–50Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
2Efficiency Path L5155/5 · L51–52, 55–57Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
2Careful Aim 5—Increases your Attack Power by 100% of your Intellect.
3Rapid Killing Path L53102/2 · L53–54Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
3Improved Arcane Shot 10—Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
3Lone Wolf 10—You deal 20% increased damage with all attacks while you do not have an active pet.
4Trueshot Aura 15—Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
4Mortal Shots 15—Increases the critical strike damage bonus on all ranged abilities by 30%. Requires 5 ranks of Careful Aim.
4Improved Serpent Sting New Unconfirmed15—Increases the damage done by your Serpent Sting by 10%.
5Rapid Recuperation 20—Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed. Requires 2 ranks of Rapid Killing.
5Barrage 20—Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
5Scatter Shot 20—A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
6Ranged Weapon Specialization 25—Increases the damage you deal with ranged weapons by 5%.
7Sniper Shot 30—A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec. Requires 1 rank of Trueshot Aura.

Survival 18 talents

0 pts5 pts10 pts1115 pts1620 pts2125 pts30 pts31Improved Tracking — 0/5 ranks, not on the recommended levelling pathImprovedTracking0/5Deflection — 0/5 ranks, not on the recommended levelling pathDeflection0/5Entrapment — 0/5 ranks, not on the recommended levelling pathEntrapment0/5Savage Strikes — 0/2 ranks, not on the recommended levelling pathSavage Strikes0/2Survivalist — 0/5 ranks, not on the recommended levelling pathSurvivalist0/5Improved Wing Clip — 0/3 ranks, not on the recommended levelling pathImproved WingClip0/3Clever Traps — 0/2 ranks, not on the recommended levelling pathClever Traps0/2Surefooted — 0/3 ranks, not on the recommended levelling pathSurefooted0/3Deterrence — 0/1 ranks, not on the recommended levelling pathDeterrence0/1Survival Tactics — 0/2 ranks, not on the recommended levelling pathSurvivalTactics0/2Predator's Edge — 0/5 ranks, not on the recommended levelling pathPredator's Edge0/5Counterattack — 0/1 ranks, not on the recommended levelling pathCounterattack0/1Resourcefulness — 0/2 ranks, not on the recommended levelling pathResourcefulness0/2Expose Prey — 0/2 ranks, not on the recommended levelling pathExpose Prey0/2Survivalist's Discipline — 0/2 ranks, not on the recommended levelling pathSurvivalist'sDiscipline0/2Strider Kick — 0/1 ranks, not on the recommended levelling pathStrider Kick0/1Lightning Reflexes — 0/5 ranks, not on the recommended levelling pathLightningReflexes0/5Lacerating Strikes — 0/1 ranks, not on the recommended levelling pathLaceratingStrikes0/1
Every Survival talent as a table (max rank text, levelling path) — works without JavaScript
RowTalentPtsLevelling pathAt max rank
1Improved Tracking 0—While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
1Deflection 0—Increases your Parry chance by 5%.
2Entrapment 5—When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
2Savage Strikes 5—Increases the critical strike chance of all your melee abilities by 4%.
2Survivalist 5—Increases your total Health by 10%.
2Improved Wing Clip 5—Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
3Clever Traps 10—Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
3Surefooted 10—Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
3Deterrence 10—When activated, increases your Dodge and Parry chance by 25% for 10 sec.
4Survival Tactics 15—Increases your chance to hit with your Trap and Feign Death abilities by 10%.
4Predator's Edge 15—Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
4Counterattack 15—A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. Requires 1 rank of Deterrence.
5Resourcefulness 20—Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
5Expose Prey 20—Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
5Survivalist's Discipline 20—Reduces the cooldown of your Trap and Deterrence abilities by 40%.
5Strider Kick 20—A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
6Lightning Reflexes 25—Increases your Agility by 10%.
7Lacerating Strikes 30—Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec Requires 2 ranks of Expose Prey.

What the beta tested: level 30 Source tier A — official Blizzard or live client data: A

The beta was capped at level 30 from 1 October until it closed, which gives 21 talent points (points = level − 9). That reaches a row-5 talent — the ones whose rail reads 20 pts — including the new 16-point “gold medal” row. At level 20 you have 11 points, enough for a row-3 talent and nothing beyond.

On the recommended path those 21 points go 21 into Beast Mastery — every one of them sourced (tier B).

← Hunter class page · All classes · Levelling guide · Mechanics

Data as of 18 October 2026: tree and ranks from the Wowhead Forever dataset (dv=30, post-15 October build) · names, max ranks, spell IDs and positions client-verified (C_Traits, build 70450, 17 October 2026) and every tooltip rendered from the client’s own tables (build 1.60.1.70532) — tier A except talents marked “Not client-checked” · changes cross-checked against Blizzard's beta development notes of 1, 8 and 15 October · annotations from KB 400.30.1 / 400.30.6 · levelling path from data/levelling_paths.json (levels 10–30 sourced or our own order, 31–60 derived; the guide says which), validated against this tree. Last updated 24 October 2026.