Hunter Talents
Every Hunter talent in World of Warcraft: Forever — laid out in its real grid position, with per-rank effect text, prerequisites and point requirements, plus a recommended levelling path from 10 to 60. Hover, tap or tab to any node.
On this page 3 sections
Source tiers
- Official or client data
- Verbatim reporting, hands-on
- Provisional or placeholder
- Our analysis
Tree data is Wowhead's datamined Forever dataset (dv=30), pulled 18 October 2026.
It carries the talent changes of the 1 October beta build (70170) and the
8 and 15 October notes, and was spot-checked against Blizzard's beta development notes.
Our live-client check (C_Traits node walk, build 70450, 17 October 2026 — the 15 October build) matched every visible talent's name, rank count, spell ID and position; two Frost Mage talents Wowhead had swapped are corrected to the client. On 24 October 2026 we rendered every tooltip from the client’s own tables for the latest build (1.60.1.70532): 50 of 51 Hunter talents read exactly as shown here, and where the client differed its text is used. The rest are marked Not client-checked, with the reason in the tooltip — usually a figure that depends on your level or stats.
Talents where sources disagree carry a Disputed flag.
What changed in the Hunter trees since the 25 September 2026 client check
Changed:
- Summon Hawk: effect text changed
- Improved Stings: effect text changed
- Trueshot Aura: effect text changed
- Rapid Recuperation: effect text changed
- Sniper Shot: effect text changed
- Deflection: effect text changed
- Predator's Edge: effect text changed
- Resourcefulness: effect text changed
- Expose Prey: effect text changed
- Lacerating Strikes: effect text changed
Recommended levelling path B C
Beast Mastery to Bestial Wrath, then Marksmanship, 36/15/0 (BM/MM/Survival) at 60
Icy Veins' Marksmanship guide says the deep-MM level-30 build is 'not a good general play build' and points general/world play to the BM build (Deadly Aspects, Pathfinding). It also advises against Lone Wolf at low level outside dungeon AoE. Warcraft Tavern calls BM 'a natural choice for open-world leveling'. BM keeps a strong pet tanking, which matches the KB's 'lowest death rate' note.
- Source tier B — verbatim reporting or hands-on testing: B Levels 10–30: sourced. A published Forever level-30 build, in its own pick order.
- Source tier C — provisional or placeholder data: C Levels 31–60: derived. No Forever source published past the beta's level-30 cap, so these steps are the classic levelling build for the spec, fitted to the current tree.
At level 30, the beta’s cap (21 points): Beast Mastery 21 / Marksmanship 0 / Survival 0. At 60 (51 points): Beast Mastery 36 / Marksmanship 15 / Survival 0.
- 10 Tame first pet. Deadly Aspects begins: keep Aspect of the Hawk up in combat.
- 16 Pathfinding 2/2: faster Cheetah (no mount before 40).
- 20 Bestial Swiftness (pet +30% speed). Aimed Shot baseline.
- 25 Summon Hawk (row 4 milestone): core button, shares a cooldown with Arcane Shot.
- 30 BETA CAP: 21 points, Intimidation reached. Matches Icy Veins' level-30 BM build.
- 39 Frenzy 5/5 (needs Ferocity 5/5).
- 40 Bestial Wrath (31-point, needs Intimidation). Mount and Mail at 40.
- 47 Lethal Attacks 5/5 (+5% crit, all attacks; pets inherit Hunter crit).
- 54 Rapid Killing 2/2: Rapid Fire cooldown -2 min, plus a buff when a Serpent-Stung or non-trivial mob dies.
- 60 Efficiency 5/5, Spirit Bond 2/2 (regen, less downtime), Endurance Training 2/5.
The trees below show the whole plan at level 60: a badge gives the level of each talent’s first point, and the rank readout shows the ranks planned.
Level by level
Levels 10–20 B sourced · 11 pointsDeadly Aspects 5/5, Pathfinding 2/2, Improved Revive Pet 2/2, Endurance Training 1/5, Bestial Swiftness 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 10 | Beast Mastery | Deadly AspectsTame first pet. Deadly Aspects begins: keep Aspect of the Hawk up in combat. | 1/5 |
| 11 | Beast Mastery | Deadly Aspects | 2/5 |
| 12 | Beast Mastery | Deadly Aspects | 3/5 |
| 13 | Beast Mastery | Deadly Aspects | 4/5 |
| 14 | Beast Mastery | Deadly Aspects | 5/5 |
| 15 | Beast Mastery | Pathfinding | 1/2 |
| 16 | Beast Mastery | PathfindingPathfinding 2/2: faster Cheetah (no mount before 40). | 2/2 |
| 17 | Beast Mastery | Improved Revive Pet | 1/2 |
| 18 | Beast Mastery | Improved Revive Pet | 2/2 |
| 19 | Beast Mastery | Endurance Training | 1/5 |
| 20 | Beast Mastery | Bestial SwiftnessBestial Swiftness (pet +30% speed). Aimed Shot baseline. | 1/1 |
Levels 21–30 B sourced · 10 points · beta cap at 30Unleashed Fury 5/5, Summon Hawk 1/1, Ferocity 3/5, Intimidation 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 21 | Beast Mastery | Unleashed Fury | 1/5 |
| 22 | Beast Mastery | Unleashed Fury | 2/5 |
| 23 | Beast Mastery | Unleashed Fury | 3/5 |
| 24 | Beast Mastery | Unleashed Fury | 4/5 |
| 25 | Beast Mastery | Summon HawkSummon Hawk (row 4 milestone): core button, shares a cooldown with Arcane Shot. | 1/1 |
| 26 | Beast Mastery | Unleashed Fury | 5/5 |
| 27 | Beast Mastery | Ferocity | 1/5 |
| 28 | Beast Mastery | Ferocity | 2/5 |
| 29 | Beast Mastery | Ferocity | 3/5 |
| 30 | Beast Mastery | IntimidationBETA CAP: 21 points, Intimidation reached. Matches Icy Veins' level-30 BM build.Beta cap — 21 points | 1/1 |
Levels 31–40 C derived · 10 pointsFerocity 5/5, Bestial Discipline 2/2, Frenzy 5/5, Bestial Wrath 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 31 | Beast Mastery | Ferocity | 4/5 |
| 32 | Beast Mastery | Ferocity | 5/5 |
| 33 | Beast Mastery | Bestial Discipline | 1/2 |
| 34 | Beast Mastery | Bestial Discipline | 2/2 |
| 35 | Beast Mastery | Frenzy | 1/5 |
| 36 | Beast Mastery | Frenzy | 2/5 |
| 37 | Beast Mastery | Frenzy | 3/5 |
| 38 | Beast Mastery | Frenzy | 4/5 |
| 39 | Beast Mastery | FrenzyFrenzy 5/5 (needs Ferocity 5/5). | 5/5 |
| 40 | Beast Mastery | Bestial WrathBestial Wrath (31-point, needs Intimidation). Mount and Mail at 40. | 1/1 |
Levels 41–50 C derived · 10 pointsFocused Fire 2/2, Lethal Attacks 5/5, Improved Stings 3/3
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 41 | Beast Mastery | Focused Fire | 1/2 |
| 42 | Beast Mastery | Focused Fire | 2/2 |
| 43 | Marksmanship | Lethal Attacks | 1/5 |
| 44 | Marksmanship | Lethal Attacks | 2/5 |
| 45 | Marksmanship | Lethal Attacks | 3/5 |
| 46 | Marksmanship | Lethal Attacks | 4/5 |
| 47 | Marksmanship | Lethal AttacksLethal Attacks 5/5 (+5% crit, all attacks; pets inherit Hunter crit). | 5/5 |
| 48 | Marksmanship | Improved Stings | 1/3 |
| 49 | Marksmanship | Improved Stings | 2/3 |
| 50 | Marksmanship | Improved Stings | 3/3 |
Levels 51–60 C derived · 10 pointsEfficiency 5/5, Rapid Killing 2/2, Spirit Bond 2/2, Endurance Training 2/5
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 51 | Marksmanship | Efficiency | 1/5 |
| 52 | Marksmanship | Efficiency | 2/5 |
| 53 | Marksmanship | Rapid Killing | 1/2 |
| 54 | Marksmanship | Rapid KillingRapid Killing 2/2: Rapid Fire cooldown -2 min, plus a buff when a Serpent-Stung or non-trivial mob dies. | 2/2 |
| 55 | Marksmanship | Efficiency | 3/5 |
| 56 | Marksmanship | Efficiency | 4/5 |
| 57 | Marksmanship | Efficiency | 5/5 |
| 58 | Beast Mastery | Spirit Bond | 1/2 |
| 59 | Beast Mastery | Spirit Bond | 2/2 |
| 60 | Beast Mastery | Endurance TrainingEfficiency 5/5, Spirit Bond 2/2 (regen, less downtime), Endurance Training 2/5. | 2/5 |
Notes
- Legacy “Talented”: the Legacy perk can unlock talent points up to 5 levels early. This path assumes you do not have it; with it, take each step up to 5 levels sooner.
- Dual spec at 40. Blizzard’s class deep dives give Dual Specialization at level 40 for every class.
- Not fully client-checked: Summon Hawk (L25). The client confirmed their names, ranks and positions; a figure in their text depends on your level or stats, or the client data is incomplete (the tooltip says which).
- Levels 10-30 are Icy Veins' BM pick order exactly (tier B). Wowhead swaps Endurance Training and one Pathfinding point for Focused Fire 2. Warcraft Tavern skips Bestial Swiftness and Intimidation for Ferocity 4 and Bestial Discipline. Both are fine at the cap, but only the Icy/Wowhead shape keeps Intimidation, which is the prerequisite for Bestial Wrath. Levels 31-60 are DERIVED (tier C). The method is the vanilla Hunter levelling consensus (BM to the 31-point Bestial Wrath, then MM for crit and mana efficiency) remapped onto dv=29 and re-validated on dv=30. Lethal Attacks and Efficiency stand in for vanilla's Lethal Shots and Efficiency. Rapid Killing is a Forever-new MM talent built for chain-pulling. Wowhead reported pet-damage talents bugged on 7 October; Blizzard fixed Unleashed Fury on 8 October and pet crit on 15 October (KB 400.30.6 §7), so the order stands. Dual spec (40, per Warcraft Tavern's Druid page; assumed class-wide) gives an MM dungeon spec: Lone Wolf for petless AoE, Trueshot Aura, Mortal Shots via Careful Aim 5/5. Legacy 'Talented': Icy puts the extras into Ferocity 5/5, Bestial Discipline 2 and Frenzy 1, Wowhead into Lethal Attacks 5. Weapon: the ranged weapon is the main stat stick. Before the pet at 10, kite with Auto Shot and Raptor Strike (Icy). Summon Hawk's damage depends on your ranged attack power, so its tooltip is not fully client-checked. Improved Serpent Sting is client-only (not in Wowhead's dataset) and deliberately not used.
Sources for this path (5)
- icy-veins.com › beast-mastery-hunter-ranged-dps-pve-guide 2026-10-05Level 30 BM build in pick order (hunter-talent-calculator#tc-000004455167777a7999c): Deadly Aspects 5, Pathfinding 2, Improved Revive Pet 2, Endurance Training 1, Bestial Swiftness 1, Unleashed Fury 4, Summon Hawk, Unleashed Fury 5/5, Ferocity 3, Intimidation. Used verbatim for 10-30. Legacy extras: Ferocity 5/5, Bestial Discipline 2, Frenzy 1. Says to respec for Bestial Wrath at 31 points.
- icy-veins.com › marksmanship-hunter-ranged-dps-pve-guide 2026-10-05MM level-30 build is dungeon/AoE-oriented. Recommends BM for general play. Lone Wolf not advised at low level.
- wowhead.com › level-30-dps-overview 2026-10-07Level 30 BM (talent-calc/hunter/v25020121503101_t0_l30/0ACFeHmgkkkp): Deadly Aspects 5, Focused Fire 2, Pathfinding 1, Improved Revive Pet 2, Bestial Swiftness, Unleashed Fury 5, Summon Hawk, Ferocity 3, Intimidation. Talented extras: Lethal Attacks 5 (MM). WARNING on page: 'Pet damage increasing talents are currently bugged'; utility talents may be better for now.
- warcrafttavern.com › hunter read 2026-10-09Level 30 BM order (calc #?t=A1111144662aaaaaeeeefj): Deadly Aspects 10-14, Focused Fire 15-16, Pathfinding 17-18, Endurance Training 19, Unleashed Fury 20-24, Ferocity 25-28, Summon Hawk 29, Bestial Discipline 30. Pets scale with 10% of Hunter AP and 100% of crit.
KB 400_Forever/400.30.1_Forever_Classes_Overview.md2026-10-09Summon Hawk shares a cooldown with Arcane Shot; Aimed Shot baseline at 20; traps usable in combat; Tame Beast limited to pets at or below Hunter level (Hunter and Druid deep dive; dev notes 09-24, 10-01).
How to read a node Source tier A — official Blizzard or live client data: A
The rail down the left is the points you must already have spent in that tree to unlock
the row. The talent itself then costs one more. The pips under each name are its rank
track — four pips means four ranks — and the N/M readout beside them is the same thing in text. On a path talent the filled pips and the readout show the ranks the path puts in it by level 60 (or by the level you pick in the slider above). Arrows are prerequisites and point
from the talent you need to the talent it unlocks.
Hover, tap, or tab to any node for its full effect text, every rank, and its prerequisite. Nothing here is hover-only: the same text is in the page for screen readers, and the table under each tree carries all of it without JavaScript.
Beast Mastery 16 talents
Every Beast Mastery talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Deadly Aspects Path L10 | 0 | 5/5 · L10–14 | While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec. |
| 1 | Endurance Training Path L19 | 0 | 2/5 · L19, 60 | Increases the Health and Armor of your pets by 15%. |
| 2 | Focused Fire Path L41 | 5 | 2/2 · L41–42 | Increases all damage you and your pet deal by 2% while your pet is active. |
| 2 | Improved Aspect of the Monkey | 5 | — | Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. |
| 2 | Pathfinding Path L15 | 5 | 2/2 · L15–16 | Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%. |
| 2 | Improved Revive Pet Path L17 | 5 | 2/2 · L17–18 | Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%. |
| 3 | Bestial Swiftness Path L20 | 10 | 1/1 · L20 | Increases the movement speed of your pets by 30%. |
| 3 | Unleashed Fury Path L21 | 10 | 5/5 · L21–24, 26 | Increases the damage done by your pets and hawks by 15%. |
| 4 | Improved Mend Pet | 15 | — | Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%. |
| 4 | Ferocity Path L27 | 15 | 5/5 · L27–29, 31–32 | Increases the critical strike chance of your pets and hawks by 10%. |
| 4 | Summon Hawk Path L25 Not client-checked | 15 | 1/1 · L25 | Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage (48 with Ferocity, 52 with Unleashed Fury) plus 5% of your ranged attack power, and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| 5 | Spirit Bond Path L58 | 20 | 2/2 · L58–59 | While your pet is active, you and your pet will regenerate 1% of total health every 5 sec. |
| 5 | Intimidation Path L30 | 20 | 1/1 · L30 | Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. Requires 1 rank of Bestial Swiftness. |
| 5 | Bestial Discipline Path L33 | 20 | 2/2 · L33–34 | Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting. |
| 6 | Frenzy Path L35 | 25 | 5/5 · L35–39 | Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Requires 5 ranks of Ferocity. |
| 7 | Bestial Wrath Path L40 | 30 | 1/1 · L40 | Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. Requires 1 rank of Intimidation. |
Marksmanship 17 talents
Every Marksmanship talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Hawk Eye | 0 | — | Increases the range of your ranged weapons by 6 yards. |
| 1 | Improved Concussive Shot | 0 | — | Gives your Concussive Shot a 20% chance to stun the target for 3 sec. |
| 1 | Lethal Attacks Path L43 | 0 | 5/5 · L43–47 | Increases your critical strike chance with all attacks by 5%. |
| 2 | Improved Stings Path L48 | 5 | 3/3 · L48–50 | Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. |
| 2 | Efficiency Path L51 | 5 | 5/5 · L51–52, 55–57 | Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%. |
| 2 | Careful Aim | 5 | — | Increases your Attack Power by 100% of your Intellect. |
| 3 | Rapid Killing Path L53 | 10 | 2/2 · L53–54 | Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%. |
| 3 | Improved Arcane Shot | 10 | — | Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. |
| 3 | Lone Wolf | 10 | — | You deal 20% increased damage with all attacks while you do not have an active pet. |
| 4 | Trueshot Aura | 15 | — | Increases the Ranged Attack Power of party or raid members within 45 yds by 30. |
| 4 | Mortal Shots | 15 | — | Increases the critical strike damage bonus on all ranged abilities by 30%. Requires 5 ranks of Careful Aim. |
| 4 | Improved Serpent Sting New Unconfirmed | 15 | — | Increases the damage done by your Serpent Sting by 10%. |
| 5 | Rapid Recuperation | 20 | — | Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed. Requires 2 ranks of Rapid Killing. |
| 5 | Barrage | 20 | — | Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%. |
| 5 | Scatter Shot | 20 | — | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
| 6 | Ranged Weapon Specialization | 25 | — | Increases the damage you deal with ranged weapons by 5%. |
| 7 | Sniper Shot | 30 | — | A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec. Requires 1 rank of Trueshot Aura. |
Survival 18 talents
Every Survival talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Improved Tracking | 0 | — | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%. |
| 1 | Deflection | 0 | — | Increases your Parry chance by 5%. |
| 2 | Entrapment | 5 | — | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec. |
| 2 | Savage Strikes | 5 | — | Increases the critical strike chance of all your melee abilities by 4%. |
| 2 | Survivalist | 5 | — | Increases your total Health by 10%. |
| 2 | Improved Wing Clip | 5 | — | Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec. |
| 3 | Clever Traps | 10 | — | Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%. |
| 3 | Surefooted | 10 | — | Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%. |
| 3 | Deterrence | 10 | — | When activated, increases your Dodge and Parry chance by 25% for 10 sec. |
| 4 | Survival Tactics | 15 | — | Increases your chance to hit with your Trap and Feign Death abilities by 10%. |
| 4 | Predator's Edge | 15 | — | Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%. |
| 4 | Counterattack | 15 | — | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. Requires 1 rank of Deterrence. |
| 5 | Resourcefulness | 20 | — | Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec. |
| 5 | Expose Prey | 20 | — | Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec. |
| 5 | Survivalist's Discipline | 20 | — | Reduces the cooldown of your Trap and Deterrence abilities by 40%. |
| 5 | Strider Kick | 20 | — | A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec. |
| 6 | Lightning Reflexes | 25 | — | Increases your Agility by 10%. |
| 7 | Lacerating Strikes | 30 | — | Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec Requires 2 ranks of Expose Prey. |
What the beta tested: level 30 Source tier A — official Blizzard or live client data: A
The beta was capped at level 30 from 1 October until it closed, which gives 21 talent points (points = level − 9). That reaches a row-5 talent — the ones whose rail reads 20 pts — including the new 16-point “gold medal” row. At level 20 you have 11 points, enough for a row-3 talent and nothing beyond.
On the recommended path those 21 points go 21 into Beast Mastery — every one of them sourced (tier B).
← Hunter class page · All classes · Levelling guide · Mechanics
Data as of 18 October 2026: tree and ranks from the Wowhead Forever dataset
(dv=30, post-15 October build) · names, max ranks, spell IDs and
positions client-verified (C_Traits, build 70450, 17 October 2026) and every tooltip rendered from the client’s own tables
(build 1.60.1.70532) — tier A except talents marked “Not client-checked” · changes cross-checked against Blizzard's beta
development notes of 1, 8 and 15 October · annotations from KB 400.30.1 / 400.30.6 · levelling path from data/levelling_paths.json (levels 10–30 sourced or our own order, 31–60 derived; the guide says which), validated against this tree.
Last updated 24 October 2026.
Rank scaling
- While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
- While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
- While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
- While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
- While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Recommended levelling path: 5/5. Ranks taken at levels 10–14 (sourced, tier B).
Rank scaling
- Increases the Health and Armor of your pets by 3%.
- Increases the Health and Armor of your pets by 6%.
- Increases the Health and Armor of your pets by 9%.
- Increases the Health and Armor of your pets by 12%.
- Increases the Health and Armor of your pets by 15%.
Recommended levelling path: 2/5. Ranks taken at levels 19, 60 (sourced to 30 (B), derived after (C)).
Rank scaling
- Increases all damage you and your pet deal by 1% while your pet is active.
- Increases all damage you and your pet deal by 2% while your pet is active.
Recommended levelling path: 2/2. Ranks taken at levels 41–42 (derived, tier C).
Rank scaling
- Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Rank scaling
- Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
- Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Recommended levelling path: 2/2. Ranks taken at levels 15–16 (sourced, tier B).
Rank scaling
- Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
- Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Recommended levelling path: 2/2. Ranks taken at levels 17–18 (sourced, tier B).
Increases the movement speed of your pets by 30%.
Recommended levelling path: 1/1. Rank taken at level 20 (sourced, tier B).
Rank scaling
- Increases the damage done by your pets and hawks by 3%.
- Increases the damage done by your pets and hawks by 6%.
- Increases the damage done by your pets and hawks by 9%.
- Increases the damage done by your pets and hawks by 12%.
- Increases the damage done by your pets and hawks by 15%.
Recommended levelling path: 5/5. Ranks taken at levels 21–24, 26 (sourced, tier B).
Rank scaling
- Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
- Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Rank scaling
- Increases the critical strike chance of your pets and hawks by 2%.
- Increases the critical strike chance of your pets and hawks by 4%.
- Increases the critical strike chance of your pets and hawks by 6%.
- Increases the critical strike chance of your pets and hawks by 8%.
- Increases the critical strike chance of your pets and hawks by 10%.
Recommended levelling path: 5/5. Ranks taken at levels 27–29, 31–32 (sourced to 30 (B), derived after (C)).
Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage (48 with Ferocity, 52 with Unleashed Fury) plus 5% of your ranged attack power, and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Recommended levelling path: 1/1. Rank taken at level 25 (sourced, tier B).
Not fully client-checked: the damage depends on your ranged attack power; the Ferocity and Unleashed Fury figures are Wowhead's.
Rank scaling
- While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
- While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Recommended levelling path: 2/2. Ranks taken at levels 58–59 (derived, tier C).
Requires: 1 rank of Bestial Swiftness
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Recommended levelling path: 1/1. Rank taken at level 30 (sourced, tier B).
Rank scaling
- Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
- Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Recommended levelling path: 2/2. Ranks taken at levels 33–34 (derived, tier C).
Requires: 5 ranks of Ferocity
Rank scaling
- Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Recommended levelling path: 5/5. Ranks taken at levels 35–39 (derived, tier C).
Requires: 1 rank of Intimidation
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Recommended levelling path: 1/1. Rank taken at level 40 (derived, tier C).
Rank scaling
- Increases the range of your ranged weapons by 2 yards.
- Increases the range of your ranged weapons by 4 yards.
- Increases the range of your ranged weapons by 6 yards.
Rank scaling
- Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
- Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
- Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
- Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
- Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
Rank scaling
- Increases your critical strike chance with all attacks by 1%.
- Increases your critical strike chance with all attacks by 2%.
- Increases your critical strike chance with all attacks by 3%.
- Increases your critical strike chance with all attacks by 4%.
- Increases your critical strike chance with all attacks by 5%.
Recommended levelling path: 5/5. Ranks taken at levels 43–47 (derived, tier C).
Rank scaling
- Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
- Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
- Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Recommended levelling path: 3/3. Ranks taken at levels 48–50 (derived, tier C).
Rank scaling
- Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
- Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
- Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
- Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
- Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Recommended levelling path: 5/5. Ranks taken at levels 51–52, 55–57 (derived, tier C).
Rank scaling
- Increases your Attack Power by 20% of your Intellect.
- Increases your Attack Power by 40% of your Intellect.
- Increases your Attack Power by 60% of your Intellect.
- Increases your Attack Power by 80% of your Intellect.
- Increases your Attack Power by 100% of your Intellect.
Rank scaling
- Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
- Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Recommended levelling path: 2/2. Ranks taken at levels 53–54 (derived, tier C).
Rank scaling
- Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
You deal 20% increased damage with all attacks while you do not have an active pet.
Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
Requires: 5 ranks of Careful Aim
Rank scaling
- Increases the critical strike damage bonus on all ranged abilities by 6%.
- Increases the critical strike damage bonus on all ranged abilities by 12%.
- Increases the critical strike damage bonus on all ranged abilities by 18%.
- Increases the critical strike damage bonus on all ranged abilities by 24%.
- Increases the critical strike damage bonus on all ranged abilities by 30%.
Rank scaling
- Increases the damage done by your Serpent Sting by 2%.
- Increases the damage done by your Serpent Sting by 4%.
- Increases the damage done by your Serpent Sting by 6%.
- Increases the damage done by your Serpent Sting by 8%.
- Increases the damage done by your Serpent Sting by 10%.
In the client's tables (build 70532: spell 19464, 5 ranks, 2/4/6/8/10% Serpent Sting damage), but its node sits off the grid (posY ten times the row-4 value; the row-4 col-4 cell is otherwise empty) and Wowhead's Forever dataset does not list it, so it may never show in the game's tree. Kept here, marked unconfirmed, until the launch client is checked.
Requires: 2 ranks of Rapid Killing
Rank scaling
- Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
- Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
Rank scaling
- Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
- Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
- Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Rank scaling
- Increases the damage you deal with ranged weapons by 1%.
- Increases the damage you deal with ranged weapons by 2%.
- Increases the damage you deal with ranged weapons by 3%.
- Increases the damage you deal with ranged weapons by 4%.
- Increases the damage you deal with ranged weapons by 5%.
Requires: 1 rank of Trueshot Aura
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Rank scaling
- While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
- While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
- While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
- While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
- While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Rank scaling
- Increases your Parry chance by 1%.
- Increases your Parry chance by 2%.
- Increases your Parry chance by 3%.
- Increases your Parry chance by 4%.
- Increases your Parry chance by 5%.
Rank scaling
- When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
- When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
- When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
- When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
- When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Rank scaling
- Increases the critical strike chance of all your melee abilities by 2%.
- Increases the critical strike chance of all your melee abilities by 4%.
Rank scaling
- Increases your total Health by 2%.
- Increases your total Health by 4%.
- Increases your total Health by 6%.
- Increases your total Health by 8%.
- Increases your total Health by 10%.
Rank scaling
- Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
- Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
- Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Rank scaling
- Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
- Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
Rank scaling
- Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
- Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
- Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Rank scaling
- Increases your chance to hit with your Trap and Feign Death abilities by 5%.
- Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Rank scaling
- Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
- Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.
- Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.
- Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.
- Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
Requires: 1 rank of Deterrence
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Rank scaling
- Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
- Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Rank scaling
- Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
- Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Rank scaling
- Reduces the cooldown of your Trap and Deterrence abilities by 20%.
- Reduces the cooldown of your Trap and Deterrence abilities by 40%.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Rank scaling
- Increases your Agility by 2%.
- Increases your Agility by 4%.
- Increases your Agility by 6%.
- Increases your Agility by 8%.
- Increases your Agility by 10%.
Requires: 2 ranks of Expose Prey
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec