Talent trees · interactive

Shaman Talents

Every Shaman talent in World of Warcraft: Forever — laid out in its real grid position, with per-rank effect text, prerequisites and point requirements, plus a recommended levelling path from 10 to 60. Hover, tap or tab to any node.

On this page 3 sections

Source tiers

  • Official or client data
  • Verbatim reporting, hands-on
  • Provisional or placeholder
  • Our analysis

How we source

50TalentsAcross three trees
0Changed since 25 SepNew, renamed, moved or re-worded since the client check
51Points at 6021 at level 30, the beta’s cap
0DisputedSources disagree — flagged on the node
Data as of 18 October 2026 — the post-15 October tree

Tree data is Wowhead's datamined Forever dataset (dv=30), pulled 18 October 2026. It carries the talent changes of the 1 October beta build (70170) and the 8 and 15 October notes, and was spot-checked against Blizzard's beta development notes.

Our live-client check (C_Traits node walk, build 70450, 17 October 2026 — the 15 October build) matched every visible talent's name, rank count, spell ID and position; two Frost Mage talents Wowhead had swapped are corrected to the client. On 24 October 2026 we rendered every tooltip from the client’s own tables for the latest build (1.60.1.70532): 50 of 50 Shaman talents read exactly as shown here, and where the client differed its text is used. The rest are marked Not client-checked, with the reason in the tooltip — usually a figure that depends on your level or stats.

Talents where sources disagree carry a Disputed flag.

What changed in the Shaman trees since the 25 September 2026 client check

Added:

  • Elemental Mastery (Elemental row 7)

Removed:

  • Call of Thunder (Elemental row 4)

Changed:

  • Elemental Devastation: moved from row 2 col 4 to row 2 col 1; effect text changed
  • Elemental Alacrity: moved from row 3 col 3 to row 2 col 3
  • Call of Flame: moved from row 2 col 3 to row 2 col 4; effect text changed
  • Elemental Focus: moved from row 3 col 2 to row 3 col 1
  • Elemental Warding: moved from row 2 col 1 to row 3 col 2
  • Trial by Fire: renamed from Improved Fire Nova; effect text changed
  • Earthbound: moved from row 5 col 4 to row 4 col 4
  • Elemental Reach: effect text changed
  • Lava Burst: moved from row 7 col 2 to row 5 col 2; prerequisite Lightning Overload → none; effect text changed
  • Lightning Overload: moved from row 5 col 2 to row 5 col 3; prerequisite none → Elemental Alacrity
  • Elemental Fury: prerequisite Call of Thunder → Lightning Overload
  • Tidal Focus: moved from row 2 col 3 to row 1 col 3
  • Totemic Focus: moved from row 1 col 3 to row 2 col 3
  • Water Shield: effect text changed

Recommended levelling path B C

Enhancement, Elemental 15 after Rage of the Farseer

Both Forever guides call Enhancement the default levelling spec: spell base damage is low, auto-attacks plus Rockbiter/Windfury carry, and Shamanistic Focus/Improved Stormstrike ease the mana problem. After 30: Spirit Weapons, Mental Quickness, Maelstrom Weapon 5/5 (worthless below 5), Rage of the Farseer at 41; Ancestral Knowledge scales both mana and attack power through Mental Dexterity; Elemental 15 makes shocks cheaper and harder.

  • Source tier B — verbatim reporting or hands-on testing: B Levels 10–30: sourced. A published Forever level-30 build, in its own pick order.
  • Source tier C — provisional or placeholder data: C Levels 31–60: derived. No Forever source published past the beta's level-30 cap, so these steps are the classic levelling build for the spec, fitted to the current tree.

At level 30, the beta’s cap (21 points): Elemental 0 / Enhancement 21 / Restoration 0. At 60 (51 points): Elemental 15 / Enhancement 36 / Restoration 0.

  1. 20 Shamanistic Focus; Water totem quest
  2. 25 Stormstrike (16-pt)
  3. 30 Improved Stormstrike 1/2; Windfury Weapon - the beta's cap
  4. 40 Maelstrom Weapon 5/5
  5. 41 Rage of the Farseer (31-pt)
  6. 60 36 Enhancement / 15 Elemental

The trees below show the whole plan at level 60: a badge gives the level of each talent’s first point, and the rank readout shows the ranks planned.

Level by level

Levels 10–20 B sourced · 11 pointsThundering Strikes 5/5, Mental Dexterity 3/3, Improved Ghost Wolf 2/2, Shamanistic Focus 1/1
LevelTreeTalentRank
10EnhancementThundering Strikes1/5
11EnhancementThundering Strikes2/5
12EnhancementThundering Strikes3/5
13EnhancementThundering Strikes4/5
14EnhancementThundering Strikes5/5
15EnhancementMental Dexterity1/3
16EnhancementMental Dexterity2/3
17EnhancementMental Dexterity3/3
18EnhancementImproved Ghost Wolf1/2
19EnhancementImproved Ghost Wolf2/2
20EnhancementShamanistic FocusShamanistic Focus; Water totem quest1/1
Levels 21–30 B sourced · 10 points · beta cap at 30Elemental Weapons 3/3, Ancestral Knowledge 1/5, Stormstrike 1/1, Flurry 4/5, Improved Stormstrike 1/2
LevelTreeTalentRank
21EnhancementElemental Weapons1/3
22EnhancementElemental Weapons2/3
23EnhancementElemental Weapons3/3
24EnhancementAncestral Knowledge1/5
25EnhancementStormstrikeStormstrike (16-pt)1/1
26EnhancementFlurry1/5
27EnhancementFlurry2/5
28EnhancementFlurry3/5
29EnhancementFlurry4/5
30EnhancementImproved StormstrikeImproved Stormstrike 1/2; Windfury Weapon - the beta's capBeta cap — 21 points1/2
Levels 31–40 C derived · 10 pointsImproved Stormstrike 2/2, Flurry 5/5, Spirit Weapons 1/1, Mental Quickness 2/2, Maelstrom Weapon 5/5
LevelTreeTalentRank
31EnhancementImproved Stormstrike2/2
32EnhancementFlurry5/5
33EnhancementSpirit Weapons1/1
34EnhancementMental Quickness1/2
35EnhancementMental Quickness2/2
36EnhancementMaelstrom Weapon1/5
37EnhancementMaelstrom Weapon2/5
38EnhancementMaelstrom Weapon3/5
39EnhancementMaelstrom Weapon4/5
40EnhancementMaelstrom WeaponMaelstrom Weapon 5/55/5
Levels 41–50 C derived · 10 pointsRage of the Farseer 1/1, Ancestral Knowledge 5/5, Convection 5/5
LevelTreeTalentRank
41EnhancementRage of the FarseerRage of the Farseer (31-pt)1/1
42EnhancementAncestral Knowledge2/5
43EnhancementAncestral Knowledge3/5
44EnhancementAncestral Knowledge4/5
45EnhancementAncestral Knowledge5/5
46ElementalConvection1/5
47ElementalConvection2/5
48ElementalConvection3/5
49ElementalConvection4/5
50ElementalConvection5/5
Levels 51–60 C derived · 10 pointsConcussion 5/5, Elemental Focus 1/1, Reverberation 4/5
LevelTreeTalentRank
51ElementalConcussion1/5
52ElementalConcussion2/5
53ElementalConcussion3/5
54ElementalConcussion4/5
55ElementalConcussion5/5
56ElementalElemental Focus1/1
57ElementalReverberation1/5
58ElementalReverberation2/5
59ElementalReverberation3/5
60ElementalReverberation36 Enhancement / 15 Elemental4/5

Notes

  • Legacy “Talented”: the Legacy perk can unlock talent points up to 5 levels early. This path assumes you do not have it; with it, take each step up to 5 levels sooner.
  • Dual spec at 40. Blizzard’s class deep dives give Dual Specialization at level 40 for every class.
  • 10-30 matches both guides' 21-point build exactly, with Icy Veins' stated levels. Improved Ghost Wolf at 18-19 is the only row-0/1 filler that reaches the 10-point gate for Shamanistic Focus at 20; if Ghost Wolf is not yet trained, swap those two points for Ancestral Knowledge 2 (same gate). 31-35 follow the guides' Legacy-point picks; 36-60 is derived (tier C). Elemental 15 could instead go Restoration (Totemic Focus, Tidal Focus) for a dungeon-healing hybrid.
Sources for this path (4)

How to read a node Source tier A — official Blizzard or live client data: A

Talent, unchanged or unclassified
New in Forever
The 16-point “gold medal” talent
On the recommended levelling path — badge = level of the first point
Not on the path (dimmed)
Unconfirmed — no effect text sourced

The rail down the left is the points you must already have spent in that tree to unlock the row. The talent itself then costs one more. The pips under each name are its rank track — four pips means four ranks — and the N/M readout beside them is the same thing in text. On a path talent the filled pips and the readout show the ranks the path puts in it by level 60 (or by the level you pick in the slider above). Arrows are prerequisites and point from the talent you need to the talent it unlocks.

Hover, tap, or tab to any node for its full effect text, every rank, and its prerequisite. Nothing here is hover-only: the same text is in the page for screen readers, and the table under each tree carries all of it without JavaScript.

Elemental 16 talents

0 pts5 pts10 pts1115 pts1620 pts2125 pts30 pts31Convection — recommended levelling path: first point at level 46, 5/5 ranks by level 50Convection5/5L46Concussion — recommended levelling path: first point at level 51, 5/5 ranks by level 55Concussion5/5L51Elemental Devastation — 0/3 ranks, not on the recommended levelling pathElementalDevastation0/3Reverberation — recommended levelling path: first point at level 57, 4/5 ranks by level 60Reverberation4/5L57Elemental Alacrity — 0/3 ranks, not on the recommended levelling pathElementalAlacrity0/3Call of Flame — 0/3 ranks, not on the recommended levelling pathCall of Flame0/3Elemental Focus — recommended levelling path: first point at level 56, 1/1 ranks by level 56Elemental Focus1/1L56Elemental Warding — 0/3 ranks, not on the recommended levelling pathElementalWarding0/3Trial by Fire — 0/2 ranks, not on the recommended levelling pathTrial by Fire0/2Eye of the Storm — 0/3 ranks, not on the recommended levelling pathEye of theStorm0/3Earthbound — 0/1 ranks, not on the recommended levelling pathEarthbound0/1Elemental Reach — 0/2 ranks, not on the recommended levelling pathElemental Reach0/2Lava Burst — 0/1 ranks, not on the recommended levelling pathLava Burst0/1Lightning Overload — 0/3 ranks, not on the recommended levelling pathLightningOverload0/3Elemental Fury — 0/5 ranks, not on the recommended levelling pathElemental Fury0/5Elemental Mastery — 0/1 ranks, not on the recommended levelling pathElementalMastery0/1
Every Elemental talent as a table (max rank text, levelling path) — works without JavaScript
RowTalentPtsLevelling pathAt max rank
1Convection Path L4605/5 · L46–50Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
1Concussion Path L5105/5 · L51–55Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
2Elemental Devastation 5—Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
2Reverberation Path L5754/5 · L57–60Reduces the cooldown of your Shock spells by 1.0 sec.
2Elemental Alacrity 5—Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
2Call of Flame 5—Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
3Elemental Focus Path L56101/1 · L56Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
3Elemental Warding 10—Reduces damage taken from Fire, Frost, and Nature effects by 10%.
4Trial by Fire 15—Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
4Eye of the Storm 15—Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
4Earthbound 15—Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
5Elemental Reach 20—Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.
5Lava Burst 20—You hurl molten lava at the target, dealing 114 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
5Lightning Overload 20—Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. Requires 3 ranks of Elemental Alacrity.
6Elemental Fury 25—Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%. Requires 3 ranks of Lightning Overload.
7Elemental Mastery 30—Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec. Requires 1 rank of Lava Burst.

Enhancement 18 talents

0 pts5 pts10 pts1115 pts1620 pts2125 pts30 pts31Earth's Grasp — 0/2 ranks, not on the recommended levelling pathEarth's Grasp0/2Thundering Strikes — recommended levelling path: first point at level 10, 5/5 ranks by level 14ThunderingStrikes5/5L10Ancestral Knowledge — recommended levelling path: first point at level 24, 5/5 ranks by level 45AncestralKnowledge5/5L24Guardian Totems — 0/2 ranks, not on the recommended levelling pathGuardian Totems0/2Mental Dexterity — recommended levelling path: first point at level 15, 3/3 ranks by level 17MentalDexterity3/3L15Improved Ghost Wolf — recommended levelling path: first point at level 18, 2/2 ranks by level 19Improved GhostWolf2/2L18Improved Lightning Shield — 0/3 ranks, not on the recommended levelling pathImprovedLightningShield0/3Elemental Weapons — recommended levelling path: first point at level 21, 3/3 ranks by level 23ElementalWeapons3/3L21Shamanistic Focus — recommended levelling path: first point at level 20, 1/1 ranks by level 20ShamanisticFocus1/1L20Anticipation — 0/3 ranks, not on the recommended levelling pathAnticipation0/3Toughness — 0/5 ranks, not on the recommended levelling pathToughness0/5Flurry — recommended levelling path: first point at level 26, 5/5 ranks by level 32Flurry5/5L26Stormstrike — recommended levelling path: first point at level 25, 1/1 ranks by level 25Stormstrike1/1L25Spirit Weapons — recommended levelling path: first point at level 33, 1/1 ranks by level 33Spirit Weapons1/1L33Mental Quickness — recommended levelling path: first point at level 34, 2/2 ranks by level 35MentalQuickness2/2L34Improved Stormstrike — recommended levelling path: first point at level 30, 2/2 ranks by level 31ImprovedStormstrike2/2L30Maelstrom Weapon — recommended levelling path: first point at level 36, 5/5 ranks by level 40MaelstromWeapon5/5L36Rage of the Farseer — recommended levelling path: first point at level 41, 1/1 ranks by level 41Rage of theFarseer1/1L41
Every Enhancement talent as a table (max rank text, levelling path) — works without JavaScript
RowTalentPtsLevelling pathAt max rank
1Earth's Grasp 0—Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
1Thundering Strikes Path L1005/5 · L10–14Improves your chance to get a critical strike with all spells and attacks by 5%.
1Ancestral Knowledge Path L2405/5 · L24, 42–45Increases your Intellect by 10%.
2Guardian Totems 5—Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
2Mental Dexterity Path L1553/3 · L15–17Increases your Attack Power by an amount equal to 100% of your Intellect.
2Improved Ghost Wolf Path L1852/2 · L18–19Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
2Improved Lightning Shield 5—Increases the damage done by your Lightning Shield orbs by 15%.
3Elemental Weapons Path L21103/3 · L21–23Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
3Shamanistic Focus Path L20101/1 · L20Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
3Anticipation 10—Increases your chance to dodge by an additional 6%.
4Toughness 15—Increases your Stamina by 10%.
4Flurry Path L26155/5 · L26–29, 32Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike. Requires 3 ranks of Mental Dexterity.
4Stormstrike Path L25151/1 · L25Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
5Spirit Weapons Path L33201/1 · L33Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
5Mental Quickness Path L34202/2 · L34–35Increases your spell damage and healing by up to 30% of your Intellect.
5Improved Stormstrike Path L30202/2 · L30–31When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry. Requires 1 rank of Stormstrike.
6Maelstrom Weapon Path L36255/5 · L36–40When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
7Rage of the Farseer Path L41301/1 · L41Increases your attack speed by 30% for 25 sec. Requires 2 ranks of Mental Quickness.

Restoration 16 talents

0 pts5 pts10 pts1115 pts1620 pts2125 pts30 pts31Improved Healing Wave — 0/5 ranks, not on the recommended levelling pathImprovedHealing Wave0/5Tidal Focus — 0/5 ranks, not on the recommended levelling pathTidal Focus0/5Mindfulness — 0/3 ranks, not on the recommended levelling pathMindfulness0/3Natural Grace — 0/3 ranks, not on the recommended levelling pathNatural Grace0/3Totemic Focus — 0/5 ranks, not on the recommended levelling pathTotemic Focus0/5Improved Reincarnation — 0/2 ranks, not on the recommended levelling pathImprovedReincarnation0/2Ancestral Healing — 0/3 ranks, not on the recommended levelling pathAncestralHealing0/3Healing Focus — 0/3 ranks, not on the recommended levelling pathHealing Focus0/3Water Shield — 0/1 ranks, not on the recommended levelling pathWater Shield0/1Tidal Mastery — 0/5 ranks, not on the recommended levelling pathTidal Mastery0/5Restorative Totems — 0/5 ranks, not on the recommended levelling pathRestorativeTotems0/5Mana Tide Totem — 0/1 ranks, not on the recommended levelling pathMana Tide Totem0/1Healing Way — 0/3 ranks, not on the recommended levelling pathHealing Way0/3Nature's Swiftness — 0/1 ranks, not on the recommended levelling pathNature'sSwiftness0/1Purification — 0/5 ranks, not on the recommended levelling pathPurification0/5Riptide — 0/1 ranks, not on the recommended levelling pathRiptide0/1
Every Restoration talent as a table (max rank text, levelling path) — works without JavaScript
RowTalentPtsLevelling pathAt max rank
1Improved Healing Wave 0—Reduces the casting time of your Healing Wave spell by 0.5 sec.
1Tidal Focus 0—Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
2Mindfulness 5—Allows 50% of your Mana regeneration to continue while casting.
2Natural Grace 5—Reduces the threat generated by your spells by 15%.
2Totemic Focus 5—Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
2Improved Reincarnation 5—Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
3Ancestral Healing 10—Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
3Healing Focus 10—Gives your healing spells a 70% chance to not lose casting time when you take damage.
3Water Shield 10—The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
4Tidal Mastery 15—Increases the critical effect chance of your healing spells by 5%.
4Restorative Totems 15—Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
4Mana Tide Totem 15—Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
5Healing Way 20—Increases the amount healed by your Healing Wave spell by 25%.
5Nature's Swiftness 20—When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
6Purification 25—Increases the effectiveness of your healing spells by 10%.
7Riptide 30—Heals a friendly target for 486 to 534, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. Requires 3 ranks of Healing Way.

What the beta tested: level 30 Source tier A — official Blizzard or live client data: A

The beta was capped at level 30 from 1 October until it closed, which gives 21 talent points (points = level − 9). That reaches a row-5 talent — the ones whose rail reads 20 pts — including the new 16-point “gold medal” row. At level 20 you have 11 points, enough for a row-3 talent and nothing beyond.

On the recommended path those 21 points go 21 into Enhancement — every one of them sourced (tier B).

← Shaman class page · All classes · Levelling guide · Mechanics

Data as of 18 October 2026: tree and ranks from the Wowhead Forever dataset (dv=30, post-15 October build) · names, max ranks, spell IDs and positions client-verified (C_Traits, build 70450, 17 October 2026) and every tooltip rendered from the client’s own tables (build 1.60.1.70532) — tier A except talents marked “Not client-checked” · changes cross-checked against Blizzard's beta development notes of 1, 8 and 15 October · annotations from KB 400.30.1 / 400.30.6 · levelling path from data/levelling_paths.json (levels 10–30 sourced or our own order, 31–60 derived; the guide says which), validated against this tree. Last updated 24 October 2026.