Shaman Talents
Every Shaman talent in World of Warcraft: Forever — laid out in its real grid position, with per-rank effect text, prerequisites and point requirements, plus a recommended levelling path from 10 to 60. Hover, tap or tab to any node.
On this page 3 sections
Source tiers
- Official or client data
- Verbatim reporting, hands-on
- Provisional or placeholder
- Our analysis
Tree data is Wowhead's datamined Forever dataset (dv=30), pulled 18 October 2026.
It carries the talent changes of the 1 October beta build (70170) and the
8 and 15 October notes, and was spot-checked against Blizzard's beta development notes.
Our live-client check (C_Traits node walk, build 70450, 17 October 2026 — the 15 October build) matched every visible talent's name, rank count, spell ID and position; two Frost Mage talents Wowhead had swapped are corrected to the client. On 24 October 2026 we rendered every tooltip from the client’s own tables for the latest build (1.60.1.70532): 50 of 50 Shaman talents read exactly as shown here, and where the client differed its text is used. The rest are marked Not client-checked, with the reason in the tooltip — usually a figure that depends on your level or stats.
Talents where sources disagree carry a Disputed flag.
What changed in the Shaman trees since the 25 September 2026 client check
Added:
- Elemental Mastery (Elemental row 7)
Removed:
- Call of Thunder (Elemental row 4)
Changed:
- Elemental Devastation: moved from row 2 col 4 to row 2 col 1; effect text changed
- Elemental Alacrity: moved from row 3 col 3 to row 2 col 3
- Call of Flame: moved from row 2 col 3 to row 2 col 4; effect text changed
- Elemental Focus: moved from row 3 col 2 to row 3 col 1
- Elemental Warding: moved from row 2 col 1 to row 3 col 2
- Trial by Fire: renamed from Improved Fire Nova; effect text changed
- Earthbound: moved from row 5 col 4 to row 4 col 4
- Elemental Reach: effect text changed
- Lava Burst: moved from row 7 col 2 to row 5 col 2; prerequisite Lightning Overload → none; effect text changed
- Lightning Overload: moved from row 5 col 2 to row 5 col 3; prerequisite none → Elemental Alacrity
- Elemental Fury: prerequisite Call of Thunder → Lightning Overload
- Tidal Focus: moved from row 2 col 3 to row 1 col 3
- Totemic Focus: moved from row 1 col 3 to row 2 col 3
- Water Shield: effect text changed
Recommended levelling path B C
Enhancement, Elemental 15 after Rage of the Farseer
Both Forever guides call Enhancement the default levelling spec: spell base damage is low, auto-attacks plus Rockbiter/Windfury carry, and Shamanistic Focus/Improved Stormstrike ease the mana problem. After 30: Spirit Weapons, Mental Quickness, Maelstrom Weapon 5/5 (worthless below 5), Rage of the Farseer at 41; Ancestral Knowledge scales both mana and attack power through Mental Dexterity; Elemental 15 makes shocks cheaper and harder.
- Source tier B — verbatim reporting or hands-on testing: B Levels 10–30: sourced. A published Forever level-30 build, in its own pick order.
- Source tier C — provisional or placeholder data: C Levels 31–60: derived. No Forever source published past the beta's level-30 cap, so these steps are the classic levelling build for the spec, fitted to the current tree.
At level 30, the beta’s cap (21 points): Elemental 0 / Enhancement 21 / Restoration 0. At 60 (51 points): Elemental 15 / Enhancement 36 / Restoration 0.
- 20 Shamanistic Focus; Water totem quest
- 25 Stormstrike (16-pt)
- 30 Improved Stormstrike 1/2; Windfury Weapon - the beta's cap
- 40 Maelstrom Weapon 5/5
- 41 Rage of the Farseer (31-pt)
- 60 36 Enhancement / 15 Elemental
The trees below show the whole plan at level 60: a badge gives the level of each talent’s first point, and the rank readout shows the ranks planned.
Level by level
Levels 10–20 B sourced · 11 pointsThundering Strikes 5/5, Mental Dexterity 3/3, Improved Ghost Wolf 2/2, Shamanistic Focus 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 10 | Enhancement | Thundering Strikes | 1/5 |
| 11 | Enhancement | Thundering Strikes | 2/5 |
| 12 | Enhancement | Thundering Strikes | 3/5 |
| 13 | Enhancement | Thundering Strikes | 4/5 |
| 14 | Enhancement | Thundering Strikes | 5/5 |
| 15 | Enhancement | Mental Dexterity | 1/3 |
| 16 | Enhancement | Mental Dexterity | 2/3 |
| 17 | Enhancement | Mental Dexterity | 3/3 |
| 18 | Enhancement | Improved Ghost Wolf | 1/2 |
| 19 | Enhancement | Improved Ghost Wolf | 2/2 |
| 20 | Enhancement | Shamanistic FocusShamanistic Focus; Water totem quest | 1/1 |
Levels 21–30 B sourced · 10 points · beta cap at 30Elemental Weapons 3/3, Ancestral Knowledge 1/5, Stormstrike 1/1, Flurry 4/5, Improved Stormstrike 1/2
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 21 | Enhancement | Elemental Weapons | 1/3 |
| 22 | Enhancement | Elemental Weapons | 2/3 |
| 23 | Enhancement | Elemental Weapons | 3/3 |
| 24 | Enhancement | Ancestral Knowledge | 1/5 |
| 25 | Enhancement | StormstrikeStormstrike (16-pt) | 1/1 |
| 26 | Enhancement | Flurry | 1/5 |
| 27 | Enhancement | Flurry | 2/5 |
| 28 | Enhancement | Flurry | 3/5 |
| 29 | Enhancement | Flurry | 4/5 |
| 30 | Enhancement | Improved StormstrikeImproved Stormstrike 1/2; Windfury Weapon - the beta's capBeta cap — 21 points | 1/2 |
Levels 31–40 C derived · 10 pointsImproved Stormstrike 2/2, Flurry 5/5, Spirit Weapons 1/1, Mental Quickness 2/2, Maelstrom Weapon 5/5
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 31 | Enhancement | Improved Stormstrike | 2/2 |
| 32 | Enhancement | Flurry | 5/5 |
| 33 | Enhancement | Spirit Weapons | 1/1 |
| 34 | Enhancement | Mental Quickness | 1/2 |
| 35 | Enhancement | Mental Quickness | 2/2 |
| 36 | Enhancement | Maelstrom Weapon | 1/5 |
| 37 | Enhancement | Maelstrom Weapon | 2/5 |
| 38 | Enhancement | Maelstrom Weapon | 3/5 |
| 39 | Enhancement | Maelstrom Weapon | 4/5 |
| 40 | Enhancement | Maelstrom WeaponMaelstrom Weapon 5/5 | 5/5 |
Levels 41–50 C derived · 10 pointsRage of the Farseer 1/1, Ancestral Knowledge 5/5, Convection 5/5
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 41 | Enhancement | Rage of the FarseerRage of the Farseer (31-pt) | 1/1 |
| 42 | Enhancement | Ancestral Knowledge | 2/5 |
| 43 | Enhancement | Ancestral Knowledge | 3/5 |
| 44 | Enhancement | Ancestral Knowledge | 4/5 |
| 45 | Enhancement | Ancestral Knowledge | 5/5 |
| 46 | Elemental | Convection | 1/5 |
| 47 | Elemental | Convection | 2/5 |
| 48 | Elemental | Convection | 3/5 |
| 49 | Elemental | Convection | 4/5 |
| 50 | Elemental | Convection | 5/5 |
Levels 51–60 C derived · 10 pointsConcussion 5/5, Elemental Focus 1/1, Reverberation 4/5
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 51 | Elemental | Concussion | 1/5 |
| 52 | Elemental | Concussion | 2/5 |
| 53 | Elemental | Concussion | 3/5 |
| 54 | Elemental | Concussion | 4/5 |
| 55 | Elemental | Concussion | 5/5 |
| 56 | Elemental | Elemental Focus | 1/1 |
| 57 | Elemental | Reverberation | 1/5 |
| 58 | Elemental | Reverberation | 2/5 |
| 59 | Elemental | Reverberation | 3/5 |
| 60 | Elemental | Reverberation36 Enhancement / 15 Elemental | 4/5 |
Notes
- Legacy “Talented”: the Legacy perk can unlock talent points up to 5 levels early. This path assumes you do not have it; with it, take each step up to 5 levels sooner.
- Dual spec at 40. Blizzard’s class deep dives give Dual Specialization at level 40 for every class.
- 10-30 matches both guides' 21-point build exactly, with Icy Veins' stated levels. Improved Ghost Wolf at 18-19 is the only row-0/1 filler that reaches the 10-point gate for Shamanistic Focus at 20; if Ghost Wolf is not yet trained, swap those two points for Ancestral Knowledge 2 (same gate). 31-35 follow the guides' Legacy-point picks; 36-60 is derived (tier C). Elemental 15 could instead go Restoration (Totemic Focus, Tidal Focus) for a dungeon-healing hybrid.
Sources for this path (4)
- icy-veins.com › enhancement-shaman-melee-dps-pve-guide 2026-10-05Icy Veins Enhancement L30 build with level notes: Shamanistic Focus at 20, Ancestral Knowledge 1 at 24, Stormstrike 25, Improved Stormstrike 30; Legacy points to Imp SS 2, Spirit Weapons, Flurry 5, Mental Quickness
- wowhead.com › level-30-dps-overview 2026-10-08Wowhead Enhancement L30 build (talent-calc v2-0510320310041001): identical 21 points; avoid Maelstrom Weapon until 5/5
- worldofwarcraft.blizzard.com › 24302097 2026-10-07Blizzard Mage & Shaman deep dive: Stormstrike 16-pt, Elemental Mastery removed, Rage of the Farseer attack speed only (Elemental Mastery came back as Elemental's 31-point talent on 15 October)
- nether.wowhead.com › talents-classic?dv=29 2026-10-09Tree structure, gates, prerequisites (site/foreversite/data/talents.json, post-1 Oct tree)
How to read a node Source tier A — official Blizzard or live client data: A
The rail down the left is the points you must already have spent in that tree to unlock
the row. The talent itself then costs one more. The pips under each name are its rank
track — four pips means four ranks — and the N/M readout beside them is the same thing in text. On a path talent the filled pips and the readout show the ranks the path puts in it by level 60 (or by the level you pick in the slider above). Arrows are prerequisites and point
from the talent you need to the talent it unlocks.
Hover, tap, or tab to any node for its full effect text, every rank, and its prerequisite. Nothing here is hover-only: the same text is in the page for screen readers, and the table under each tree carries all of it without JavaScript.
Elemental 16 talents
Every Elemental talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Convection Path L46 | 0 | 5/5 · L46–50 | Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%. |
| 1 | Concussion Path L51 | 0 | 5/5 · L51–55 | Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%. |
| 2 | Elemental Devastation | 5 | — | Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec. |
| 2 | Reverberation Path L57 | 5 | 4/5 · L57–60 | Reduces the cooldown of your Shock spells by 1.0 sec. |
| 2 | Elemental Alacrity | 5 | — | Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec. |
| 2 | Call of Flame | 5 | — | Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec. |
| 3 | Elemental Focus Path L56 | 10 | 1/1 · L56 | Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
| 3 | Elemental Warding | 10 | — | Reduces damage taken from Fire, Frost, and Nature effects by 10%. |
| 4 | Trial by Fire | 15 | — | Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec. |
| 4 | Eye of the Storm | 15 | — | Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage. |
| 4 | Earthbound | 15 | — | Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast. |
| 5 | Elemental Reach | 20 | — | Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec. |
| 5 | Lava Burst | 20 | — | You hurl molten lava at the target, dealing 114 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| 5 | Lightning Overload | 20 | — | Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. Requires 3 ranks of Elemental Alacrity. |
| 6 | Elemental Fury | 25 | — | Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%. Requires 3 ranks of Lightning Overload. |
| 7 | Elemental Mastery | 30 | — | Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec. Requires 1 rank of Lava Burst. |
Enhancement 18 talents
Every Enhancement talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Earth's Grasp | 0 | — | Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%. |
| 1 | Thundering Strikes Path L10 | 0 | 5/5 · L10–14 | Improves your chance to get a critical strike with all spells and attacks by 5%. |
| 1 | Ancestral Knowledge Path L24 | 0 | 5/5 · L24, 42–45 | Increases your Intellect by 10%. |
| 2 | Guardian Totems | 5 | — | Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec. |
| 2 | Mental Dexterity Path L15 | 5 | 3/3 · L15–17 | Increases your Attack Power by an amount equal to 100% of your Intellect. |
| 2 | Improved Ghost Wolf Path L18 | 5 | 2/2 · L18–19 | Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors. |
| 2 | Improved Lightning Shield | 5 | — | Increases the damage done by your Lightning Shield orbs by 15%. |
| 3 | Elemental Weapons Path L21 | 10 | 3/3 · L21–23 | Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%. |
| 3 | Shamanistic Focus Path L20 | 10 | 1/1 · L20 | Reduces the mana cost of your Shock and Lightning Shield spells by 45%. |
| 3 | Anticipation | 10 | — | Increases your chance to dodge by an additional 6%. |
| 4 | Toughness | 15 | — | Increases your Stamina by 10%. |
| 4 | Flurry Path L26 | 15 | 5/5 · L26–29, 32 | Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike. Requires 3 ranks of Mental Dexterity. |
| 4 | Stormstrike Path L25 | 15 | 1/1 · L25 | Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. |
| 5 | Spirit Weapons Path L33 | 20 | 1/1 · L33 | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. |
| 5 | Mental Quickness Path L34 | 20 | 2/2 · L34–35 | Increases your spell damage and healing by up to 30% of your Intellect. |
| 5 | Improved Stormstrike Path L30 | 20 | 2/2 · L30–31 | When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry. Requires 1 rank of Stormstrike. |
| 6 | Maelstrom Weapon Path L36 | 25 | 5/5 · L36–40 | When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec. |
| 7 | Rage of the Farseer Path L41 | 30 | 1/1 · L41 | Increases your attack speed by 30% for 25 sec. Requires 2 ranks of Mental Quickness. |
Restoration 16 talents
Every Restoration talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Improved Healing Wave | 0 | — | Reduces the casting time of your Healing Wave spell by 0.5 sec. |
| 1 | Tidal Focus | 0 | — | Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%. |
| 2 | Mindfulness | 5 | — | Allows 50% of your Mana regeneration to continue while casting. |
| 2 | Natural Grace | 5 | — | Reduces the threat generated by your spells by 15%. |
| 2 | Totemic Focus | 5 | — | Reduces the Mana cost of your totems and any spells that summon or move them by 25%. |
| 2 | Improved Reincarnation | 5 | — | Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%. |
| 3 | Ancestral Healing | 10 | — | Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells. |
| 3 | Healing Focus | 10 | — | Gives your healing spells a 70% chance to not lose casting time when you take damage. |
| 3 | Water Shield | 10 | — | The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. |
| 4 | Tidal Mastery | 15 | — | Increases the critical effect chance of your healing spells by 5%. |
| 4 | Restorative Totems | 15 | — | Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%. |
| 4 | Mana Tide Totem | 15 | — | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. |
| 5 | Healing Way | 20 | — | Increases the amount healed by your Healing Wave spell by 25%. |
| 5 | Nature's Swiftness | 20 | — | When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. |
| 6 | Purification | 25 | — | Increases the effectiveness of your healing spells by 10%. |
| 7 | Riptide | 30 | — | Heals a friendly target for 486 to 534, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. Requires 3 ranks of Healing Way. |
What the beta tested: level 30 Source tier A — official Blizzard or live client data: A
The beta was capped at level 30 from 1 October until it closed, which gives 21 talent points (points = level − 9). That reaches a row-5 talent — the ones whose rail reads 20 pts — including the new 16-point “gold medal” row. At level 20 you have 11 points, enough for a row-3 talent and nothing beyond.
On the recommended path those 21 points go 21 into Enhancement — every one of them sourced (tier B).
← Shaman class page · All classes · Levelling guide · Mechanics
Data as of 18 October 2026: tree and ranks from the Wowhead Forever dataset
(dv=30, post-15 October build) · names, max ranks, spell IDs and
positions client-verified (C_Traits, build 70450, 17 October 2026) and every tooltip rendered from the client’s own tables
(build 1.60.1.70532) — tier A except talents marked “Not client-checked” · changes cross-checked against Blizzard's beta
development notes of 1, 8 and 15 October · annotations from KB 400.30.1 / 400.30.6 · levelling path from data/levelling_paths.json (levels 10–30 sourced or our own order, 31–60 derived; the guide says which), validated against this tree.
Last updated 24 October 2026.
Rank scaling
- Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
- Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.
- Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.
- Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.
- Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Recommended levelling path: 5/5. Ranks taken at levels 46–50 (derived, tier C).
Rank scaling
- Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
- Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.
- Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.
- Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.
- Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Recommended levelling path: 5/5. Ranks taken at levels 51–55 (derived, tier C).
Rank scaling
- Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
- Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 sec.
- Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
Rank scaling
- Reduces the cooldown of your Shock spells by 0.2 sec.
- Reduces the cooldown of your Shock spells by 0.4 sec.
- Reduces the cooldown of your Shock spells by 0.6 sec.
- Reduces the cooldown of your Shock spells by 0.8 sec.
- Reduces the cooldown of your Shock spells by 1.0 sec.
Recommended levelling path: 4/5. Ranks taken at levels 57–60 (derived, tier C).
Rank scaling
- Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
- Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.
- Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Rank scaling
- Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
- Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.
- Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Recommended levelling path: 1/1. Rank taken at level 56 (derived, tier C).
Rank scaling
- Reduces damage taken from Fire, Frost, and Nature effects by 3%.
- Reduces damage taken from Fire, Frost, and Nature effects by 7%.
- Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Rank scaling
- Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
- Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
Rank scaling
- Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.
- Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 47% chance to not lose casting time when you take damage.
- Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Rank scaling
- Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.
- Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.
You hurl molten lava at the target, dealing 114 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Placeholder number. The flat damage or absorb figure in this text carries Wowhead’s per-level scaling marker and is not a real value.
Requires: 3 ranks of Elemental Alacrity
Rank scaling
- Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Requires: 3 ranks of Lightning Overload
Rank scaling
- Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
- Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
- Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
- Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
- Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Requires: 1 rank of Lava Burst
Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Rank scaling
- Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
- Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Rank scaling
- Improves your chance to get a critical strike with all spells and attacks by 1%.
- Improves your chance to get a critical strike with all spells and attacks by 2%.
- Improves your chance to get a critical strike with all spells and attacks by 3%.
- Improves your chance to get a critical strike with all spells and attacks by 4%.
- Improves your chance to get a critical strike with all spells and attacks by 5%.
Recommended levelling path: 5/5. Ranks taken at levels 10–14 (sourced, tier B).
Rank scaling
- Increases your Intellect by 2%.
- Increases your Intellect by 4%.
- Increases your Intellect by 6%.
- Increases your Intellect by 8%.
- Increases your Intellect by 10%.
Recommended levelling path: 5/5. Ranks taken at levels 24, 42–45 (sourced to 30 (B), derived after (C)).
Rank scaling
- Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
- Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Rank scaling
- Increases your Attack Power by an amount equal to 33% of your Intellect.
- Increases your Attack Power by an amount equal to 67% of your Intellect.
- Increases your Attack Power by an amount equal to 100% of your Intellect.
Recommended levelling path: 3/3. Ranks taken at levels 15–17 (sourced, tier B).
Rank scaling
- Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
- Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Recommended levelling path: 2/2. Ranks taken at levels 18–19 (sourced, tier B).
Rank scaling
- Increases the damage done by your Lightning Shield orbs by 5%.
- Increases the damage done by your Lightning Shield orbs by 10%.
- Increases the damage done by your Lightning Shield orbs by 15%.
Rank scaling
- Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
- Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
- Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Recommended levelling path: 3/3. Ranks taken at levels 21–23 (sourced, tier B).
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Recommended levelling path: 1/1. Rank taken at level 20 (sourced, tier B).
Rank scaling
- Increases your chance to dodge by an additional 2%.
- Increases your chance to dodge by an additional 4%.
- Increases your chance to dodge by an additional 6%.
Rank scaling
- Increases your Stamina by 2%.
- Increases your Stamina by 4%.
- Increases your Stamina by 6%.
- Increases your Stamina by 8%.
- Increases your Stamina by 10%.
Requires: 3 ranks of Mental Dexterity
Rank scaling
- Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
- Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.
- Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
- Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Recommended levelling path: 5/5. Ranks taken at levels 26–29, 32 (sourced to 30 (B), derived after (C)).
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Recommended levelling path: 1/1. Rank taken at level 25 (sourced, tier B).
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Recommended levelling path: 1/1. Rank taken at level 33 (derived, tier C).
Rank scaling
- Increases your spell damage and healing by up to 15% of your Intellect.
- Increases your spell damage and healing by up to 30% of your Intellect.
Recommended levelling path: 2/2. Ranks taken at levels 34–35 (derived, tier C).
Requires: 1 rank of Stormstrike
Rank scaling
- When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
- When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Recommended levelling path: 2/2. Ranks taken at levels 30–31 (sourced to 30 (B), derived after (C)).
Rank scaling
- When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
- When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.
- When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.
- When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.
- When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Recommended levelling path: 5/5. Ranks taken at levels 36–40 (derived, tier C).
Requires: 2 ranks of Mental Quickness
Increases your attack speed by 30% for 25 sec.
Recommended levelling path: 1/1. Rank taken at level 41 (derived, tier C).
Rank scaling
- Reduces the casting time of your Healing Wave spell by 0.1 sec.
- Reduces the casting time of your Healing Wave spell by 0.2 sec.
- Reduces the casting time of your Healing Wave spell by 0.3 sec.
- Reduces the casting time of your Healing Wave spell by 0.4 sec.
- Reduces the casting time of your Healing Wave spell by 0.5 sec.
Rank scaling
- Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
- Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.
- Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.
- Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
- Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Rank scaling
- Allows 17% of your Mana regeneration to continue while casting.
- Allows 33% of your Mana regeneration to continue while casting.
- Allows 50% of your Mana regeneration to continue while casting.
Rank scaling
- Reduces the threat generated by your spells by 5%.
- Reduces the threat generated by your spells by 10%.
- Reduces the threat generated by your spells by 15%.
Rank scaling
- Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
- Reduces the Mana cost of your totems and any spells that summon or move them by 10%.
- Reduces the Mana cost of your totems and any spells that summon or move them by 15%.
- Reduces the Mana cost of your totems and any spells that summon or move them by 20%.
- Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Rank scaling
- Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
- Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Rank scaling
- Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
- Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.
- Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Rank scaling
- Gives your healing spells a 23% chance to not lose casting time when you take damage.
- Gives your healing spells a 47% chance to not lose casting time when you take damage.
- Gives your healing spells a 70% chance to not lose casting time when you take damage.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Rank scaling
- Increases the critical effect chance of your healing spells by 1%.
- Increases the critical effect chance of your healing spells by 2%.
- Increases the critical effect chance of your healing spells by 3%.
- Increases the critical effect chance of your healing spells by 4%.
- Increases the critical effect chance of your healing spells by 5%.
Rank scaling
- Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
- Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.
- Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.
- Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.
- Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Rank scaling
- Increases the amount healed by your Healing Wave spell by 8%.
- Increases the amount healed by your Healing Wave spell by 17%.
- Increases the amount healed by your Healing Wave spell by 25%.
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Rank scaling
- Increases the effectiveness of your healing spells by 2%.
- Increases the effectiveness of your healing spells by 4%.
- Increases the effectiveness of your healing spells by 6%.
- Increases the effectiveness of your healing spells by 8%.
- Increases the effectiveness of your healing spells by 10%.
Requires: 3 ranks of Healing Way
Heals a friendly target for 486 to 534, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Placeholder number. The flat damage or absorb figure in this text carries Wowhead’s per-level scaling marker and is not a real value.