Talent trees · interactive

Priest Talents

Every Priest talent in World of Warcraft: Forever — laid out in its real grid position, with per-rank effect text, prerequisites and point requirements, plus a recommended levelling path from 10 to 60. Hover, tap or tab to any node.

On this page 3 sections

Source tiers

  • Official or client data
  • Verbatim reporting, hands-on
  • Provisional or placeholder
  • Our analysis

How we source

52TalentsAcross three trees
2Changed since 25 SepNew, renamed, moved or re-worded since the client check
51Points at 6021 at level 30, the beta’s cap
0DisputedSources disagree — flagged on the node
Data as of 18 October 2026 — the post-15 October tree

Tree data is Wowhead's datamined Forever dataset (dv=30), pulled 18 October 2026. It carries the talent changes of the 1 October beta build (70170) and the 8 and 15 October notes, and was spot-checked against Blizzard's beta development notes.

Our live-client check (C_Traits node walk, build 70450, 17 October 2026 — the 15 October build) matched every visible talent's name, rank count, spell ID and position; two Frost Mage talents Wowhead had swapped are corrected to the client. On 24 October 2026 we rendered every tooltip from the client’s own tables for the latest build (1.60.1.70532): 50 of 52 Priest talents read exactly as shown here, and where the client differed its text is used. The rest are marked Not client-checked, with the reason in the tooltip — usually a figure that depends on your level or stats.

Talents where sources disagree carry a Disputed flag.

What changed in the Priest trees since the 25 September 2026 client check

Added:

  • Dark Inspiration (Shadow row 4)

Removed:

  • Shadow Affinity (Shadow row 2)
  • Improved Fade (Shadow row 4)

Changed:

  • Power in Light: effect text changed
  • Silent Resolve: effect text changed
  • Mental Strength: moved from row 4 col 2 to row 2 col 3; effect text changed
  • Inner Focus: effect text changed
  • Improved Power Word: Shield: moved from row 2 col 3 to row 3 col 3
  • Improved Mana Burn: moved from row 4 col 4 to row 4 col 2
  • Penance: effect text changed
  • Divine Aegis: effect text changed
  • Spirit Tap: effect text changed
  • Improved Mind Blast: moved from row 3 col 1 to row 2 col 1
  • Improved Mind Flay: effect text changed
  • Vampiric Embrace: effect text changed
  • Shadow Weaving: effect text changed
  • Devouring Contagion: effect text changed

Recommended levelling path D C

Shadow (Wand Specialization from Discipline), Discipline top-up after Shadowform

Wand Specialization first (the wand is 40-50% of levelling damage), then Spirit Tap for mana; SW:P, Mind Blast and Mind Flay talents raise kill speed. Since the 15 October build Improved Mind Blast sits in row 2, Improved Mind Flay ramps each tick, Vampiric Embrace has a 30 s cooldown (so it is up almost all the time), and Dark Inspiration gives you and your party Spirit. Shadowform is the 31st Shadow point; with 2 points in Wand Specialization the earliest it can be bought is 42. Discipline 20 after that adds Twin Disciplines, Mental Strength (now row 2, Intellect), a stronger PW:S and Meditation.

Why this path

Recommended as the duo-friendly Shadow path for the 15 October tree: a wand and Spirit Tap carry the mana, and Vampiric Embrace (30 s cooldown) heals a melee partner while you deal damage. Shadowform comes at 42, not 40: it needs 30 Shadow points already spent, and the two Wand Specialization points sit in Discipline.

  • Source tier D — our analysis: D Levels 10–30: our order. Built from Blizzard’s class notes and checked against the tree; no published Forever build matched it.
  • Source tier C — provisional or placeholder data: C Levels 31–60: derived. No Forever source published past the beta's level-30 cap, so these steps are the classic levelling build for the spec, fitted to the current tree.

At level 30, the beta’s cap (21 points): Discipline 2 / Holy 0 / Shadow 19. At 60 (51 points): Discipline 20 / Holy 0 / Shadow 31.

  1. 16 Spirit Tap 5/5
  2. 20 Devouring Plague and Fear Ward baseline
  3. 22 Mind Flay
  4. 27 Vampiric Embrace (30 s cooldown since Oct 15)
  5. 30 Dark Inspiration 3/5; Divine Spirit baseline - the beta's cap
  6. 32 SW:Death baseline
  7. 42 Shadowform (earliest possible with Wand Spec 2/2)
  8. 60 31 Shadow / 20 Discipline

The trees below show the whole plan at level 60: a badge gives the level of each talent’s first point, and the rank readout shows the ranks planned.

Level by level

Levels 10–20 D our order · 11 pointsWand Specialization 2/2, Spirit Tap 5/5, Improved Shadow Word: Pain 2/2, Improved Mind Blast 2/5
LevelTreeTalentRank
10DisciplineWand Specialization1/2
11DisciplineWand Specialization2/2
12ShadowSpirit Tap1/5
13ShadowSpirit Tap2/5
14ShadowSpirit Tap3/5
15ShadowSpirit Tap4/5
16ShadowSpirit TapSpirit Tap 5/55/5
17ShadowImproved Shadow Word: Pain1/2
18ShadowImproved Shadow Word: Pain2/2
19ShadowImproved Mind Blast1/5
20ShadowImproved Mind BlastDevouring Plague and Fear Ward baseline2/5
Levels 21–30 D our order · 10 points · beta cap at 30Improved Mind Blast 5/5, Mind Flay 1/1, Improved Mind Flay 2/2, Vampiric Embrace 1/1, Dark Inspiration 3/5
LevelTreeTalentRank
21ShadowImproved Mind Blast3/5
22ShadowMind FlayMind Flay1/1
23ShadowImproved Mind Flay1/2
24ShadowImproved Mind Flay2/2
25ShadowImproved Mind Blast4/5
26ShadowImproved Mind Blast5/5
27ShadowVampiric EmbraceVampiric Embrace (30 s cooldown since Oct 15)1/1
28ShadowDark Inspiration1/5
29ShadowDark Inspiration2/5
30ShadowDark InspirationDark Inspiration 3/5; Divine Spirit baseline - the beta's capBeta cap — 21 points3/5
Levels 31–40 C derived · 10 pointsDark Inspiration 5/5, Shadow Weaving 3/3, Silence 1/1, Darkness 4/5
LevelTreeTalentRank
31ShadowDark Inspiration4/5
32ShadowDark InspirationSW:Death baseline5/5
33ShadowShadow Weaving1/3
34ShadowShadow Weaving2/3
35ShadowShadow Weaving3/3
36ShadowSilence1/1
37ShadowDarkness1/5
38ShadowDarkness2/5
39ShadowDarkness3/5
40ShadowDarkness4/5
Levels 41–50 C derived · 10 pointsDarkness 5/5, Shadowform 1/1, Twin Disciplines 5/5, Mental Strength 3/5
LevelTreeTalentRank
41ShadowDarkness5/5
42ShadowShadowformShadowform (earliest possible with Wand Spec 2/2)1/1
43DisciplineTwin Disciplines1/5
44DisciplineTwin Disciplines2/5
45DisciplineTwin Disciplines3/5
46DisciplineTwin Disciplines4/5
47DisciplineTwin Disciplines5/5
48DisciplineMental Strength1/5
49DisciplineMental Strength2/5
50DisciplineMental Strength3/5
Levels 51–60 C derived · 10 pointsImproved Power Word: Shield 3/3, Meditation 3/3, Mental Strength 5/5, Mental Agility 2/3
LevelTreeTalentRank
51DisciplineImproved Power Word: Shield1/3
52DisciplineImproved Power Word: Shield2/3
53DisciplineImproved Power Word: Shield3/3
54DisciplineMeditation1/3
55DisciplineMeditation2/3
56DisciplineMeditation3/3
57DisciplineMental Strength4/5
58DisciplineMental Strength5/5
59DisciplineMental Agility1/3
60DisciplineMental Agility31 Shadow / 20 Discipline2/3

Notes

  • Legacy “Talented”: the Legacy perk can unlock talent points up to 5 levels early. This path assumes you do not have it; with it, take each step up to 5 levels sooner.
  • Dual spec at 40. Blizzard’s class deep dives give Dual Specialization at level 40 for every class.
  • 10-30 is the KB build verbatim (400.30.8 §3, rebuilt for the 15 October tree). Vampiric Embrace cannot come before 27: row 4 needs 15 Shadow points and Wand Specialization holds 2. If you rarely channel Mind Flay to the end, take Improved Mind Blast 5/5 before Improved Mind Flay. Shadowform cannot come at 40: it needs 30 Shadow points spent, and 2 of the 31 points at 40 sit in Wand Specialization. Devouring Contagion (now 2 targets) is left out; swap it for Silence if casters are not a problem.
Sources for this path (5)
  • us.forums.blizzard.com › 6 2026-10-15Dev notes Oct 15: Improved Mind Blast to row 2, Dark Inspiration (row 4), Improved Mind Flay ramp, VE 30 s CD, Improved Fade removed, Mental Strength row 2, Improved PW:S row 3
  • nether.wowhead.com › talents-classic?dv=30 2026-10-18Tree structure, gates, prerequisites (site/foreversite/data/talents.json, post-15 Oct tree)
  • icy-veins.com › shadow-priest-ranged-dps-pve-guide 2026-10-16Icy Veins Shadow (updated after Oct 15): Wand Spec 2 first, Spirit Tap, Imp SW:P, Imp Mind Blast, Mind Flay + Imp Mind Flay, VE, Dark Inspiration (read via a research agent, not re-read)
  • KB 400_Forever/400.30.8_Forever_Priest.md 2026-10-18KB §3 levelling 10-30 (copied exactly)
  • news.blizzard.com › 24301514 2026-09-30Blizzard Priest & Warrior deep dive (VE 16-pt, Shadowform 31)

How to read a node Source tier A — official Blizzard or live client data: A

Talent, unchanged or unclassified
New in Forever
The 16-point “gold medal” talent
On the recommended levelling path — badge = level of the first point
Not on the path (dimmed)
Unconfirmed — no effect text sourced

The rail down the left is the points you must already have spent in that tree to unlock the row. The talent itself then costs one more. The pips under each name are its rank track — four pips means four ranks — and the N/M readout beside them is the same thing in text. On a path talent the filled pips and the readout show the ranks the path puts in it by level 60 (or by the level you pick in the slider above). Arrows are prerequisites and point from the talent you need to the talent it unlocks.

Hover, tap, or tab to any node for its full effect text, every rank, and its prerequisite. Nothing here is hover-only: the same text is in the page for screen readers, and the table under each tree carries all of it without JavaScript.

Discipline 18 talents

0 pts5 pts10 pts1115 pts1620 pts2125 pts30 pts31Power in Light — 0/5 ranks, not on the recommended levelling pathPower in Light0/5Wand Specialization — recommended levelling path: first point at level 10, 2/2 ranks by level 11WandSpecialization2/2L10Twin Disciplines — recommended levelling path: first point at level 43, 5/5 ranks by level 47TwinDisciplines5/5L43Silent Resolve — 0/3 ranks, not on the recommended levelling pathSilent Resolve0/3Holy Precision — 0/3 ranks, not on the recommended levelling pathHoly Precision0/3Mental Strength — recommended levelling path: first point at level 48, 5/5 ranks by level 58Mental Strength5/5L48Martyrdom — 0/2 ranks, not on the recommended levelling pathMartyrdom0/2Mental Agility — recommended levelling path: first point at level 59, 2/3 ranks by level 60Mental Agility2/3L59Inner Focus — 0/1 ranks, not on the recommended levelling pathInner Focus0/1Improved Power Word: Shield — recommended levelling path: first point at level 51, 3/3 ranks by level 53Improved PowerWord: Shield3/3L51Meditation — recommended levelling path: first point at level 54, 3/3 ranks by level 56Meditation3/3L54Improved Inner Fire — 0/3 ranks, not on the recommended levelling pathImproved InnerFire0/3Improved Mana Burn — 0/2 ranks, not on the recommended levelling pathImproved ManaBurn0/2Soul Warding — 0/1 ranks, not on the recommended levelling pathSoul Warding0/1Penance — 0/1 ranks, not on the recommended levelling pathPenance0/1Renewed Hope — 0/5 ranks, not on the recommended levelling pathRenewed Hope0/5Divine Aegis — 0/3 ranks, not on the recommended levelling pathDivine Aegis0/3Power Infusion — 0/1 ranks, not on the recommended levelling pathPower Infusion0/1
Every Discipline talent as a table (max rank text, levelling path) — works without JavaScript
RowTalentPtsLevelling pathAt max rank
1Power in Light 0—Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
1Wand Specialization Path L1002/2 · L10–11Increases your damage with Wands by 25%.
1Twin Disciplines Path L4305/5 · L43–47Increases the damage and healing of your instant cast spells by 5%.
2Silent Resolve 5—Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
2Holy Precision 5—Improves your chance to hit with Holy spells by 18%.
2Mental Strength Path L4855/5 · L48–50, 57–58Increases your total Intellect by 10%.
2Martyrdom 5—Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
3Mental Agility Path L59102/3 · L59–60Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
3Inner Focus 10—When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
3Improved Power Word: Shield Path L51103/3 · L51–53Increases the damage absorbed by your Power Word: Shield by 20%.
3Meditation Path L54103/3 · L54–56Allows 50% of your Mana regeneration to continue while casting.
4Improved Inner Fire 15—Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
4Improved Mana Burn 15—Reduces the casting time of your Mana Burn spell by 1.0 sec.
4Soul Warding 15—Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. Requires 3 ranks of Improved Power Word: Shield.
5Penance 20—Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
5Renewed Hope 20—Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. Requires 1 rank of Soul Warding.
6Divine Aegis Not client-checked25—Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 20 damage per level of the caster (1,200 at level 60) and lasts 12 sec.
7Power Infusion 30—Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Requires 1 rank of Penance.

Holy 17 talents

0 pts5 pts10 pts1115 pts1620 pts2125 pts30 pts31Twilight Focus — 0/3 ranks, not on the recommended levelling pathTwilight Focus0/3Improved Renew — 0/3 ranks, not on the recommended levelling pathImproved Renew0/3Holy Specialization — 0/5 ranks, not on the recommended levelling pathHolySpecialization0/5Spell Warding — 0/5 ranks, not on the recommended levelling pathSpell Warding0/5Divine Fury — 0/5 ranks, not on the recommended levelling pathDivine Fury0/5Holy Nova — 0/1 ranks, not on the recommended levelling pathHoly Nova0/1Blessed Recovery — 0/3 ranks, not on the recommended levelling pathBlessedRecovery0/3Inspiration — 0/3 ranks, not on the recommended levelling pathInspiration0/3Holy Reach — 0/2 ranks, not on the recommended levelling pathHoly Reach0/2Improved Healing — 0/3 ranks, not on the recommended levelling pathImprovedHealing0/3Searing Light — 0/2 ranks, not on the recommended levelling pathSearing Light0/2Binding Heal — 0/1 ranks, not on the recommended levelling pathBinding Heal0/1Litany of Light — 0/2 ranks, not on the recommended levelling pathLitany of Light0/2Spirit of Redemption — 0/1 ranks, not on the recommended levelling pathSpirit ofRedemption0/1Spiritual Guidance — 0/5 ranks, not on the recommended levelling pathSpiritualGuidance0/5Spiritual Healing — 0/3 ranks, not on the recommended levelling pathSpiritualHealing0/3Prayer of Mending — 0/1 ranks, not on the recommended levelling pathPrayer ofMending0/1
Every Holy talent as a table (max rank text, levelling path) — works without JavaScript
RowTalentPtsLevelling pathAt max rank
1Twilight Focus 0—Gives your spells a 70% chance to not lose casting time when you take damage.
1Improved Renew 0—Increases the amount healed by your Renew spell by 15%.
1Holy Specialization 0—Increases the critical effect chance of your Holy spells by 5%.
2Spell Warding 5—Reduces all spell damage taken by 10%.
2Divine Fury 5—Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
3Holy Nova 10—Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
3Blessed Recovery 10—After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
3Inspiration 10—Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
4Holy Reach 15—Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
4Improved Healing 15—Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
4Searing Light 15—Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Requires 5 ranks of Divine Fury.
4Binding Heal 15—Heals a friendly target and the caster for 236 to 284. Low threat.
5Litany of Light 20—When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
5Spirit of Redemption 20—Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
5Spiritual Guidance 20—Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
6Spiritual Healing 25—Increases the amount healed by your spells by 10%.
7Prayer of Mending Not client-checked30—Places a spell on the target that heals them for 172 plus 42.9% of your healing power the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. Requires 1 rank of Spirit of Redemption.

Shadow 17 talents

0 pts5 pts10 pts1115 pts1620 pts2125 pts30 pts31Shadow Focus — 0/5 ranks, not on the recommended levelling pathShadow Focus0/5Blackout — 0/5 ranks, not on the recommended levelling pathBlackout0/5Spirit Tap — recommended levelling path: first point at level 12, 5/5 ranks by level 16Spirit Tap5/5L12Improved Mind Blast — recommended levelling path: first point at level 19, 5/5 ranks by level 26Improved MindBlast5/5L19Improved Shadow Word: Pain — recommended levelling path: first point at level 17, 2/2 ranks by level 18Improved ShadowWord: Pain2/2L17Shadow Reach — 0/2 ranks, not on the recommended levelling pathShadow Reach0/2Improved Psychic Scream — 0/2 ranks, not on the recommended levelling pathImprovedPsychic Scream0/2Mind Flay — recommended levelling path: first point at level 22, 1/1 ranks by level 22Mind Flay1/1L22Improved Mind Flay — recommended levelling path: first point at level 23, 2/2 ranks by level 24Improved MindFlay2/2L23Dark Inspiration — recommended levelling path: first point at level 28, 5/5 ranks by level 32DarkInspiration5/5L28Vampiric Embrace — recommended levelling path: first point at level 27, 1/1 ranks by level 27VampiricEmbrace1/1L27Shadow Weaving — recommended levelling path: first point at level 33, 3/3 ranks by level 35Shadow Weaving3/3L33Silence — recommended levelling path: first point at level 36, 1/1 ranks by level 36Silence1/1L36Devouring Contagion — 0/2 ranks, not on the recommended levelling pathDevouringContagion0/2Early Demise — 0/2 ranks, not on the recommended levelling pathEarly Demise0/2Darkness — recommended levelling path: first point at level 37, 5/5 ranks by level 41Darkness5/5L37Shadowform — recommended levelling path: first point at level 42, 1/1 ranks by level 42Shadowform1/1L42
Every Shadow talent as a table (max rank text, levelling path) — works without JavaScript
RowTalentPtsLevelling pathAt max rank
1Shadow Focus 0—Improves your chance to hit with Shadow spells by 5%.
1Blackout 0—Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
1Spirit Tap Path L1205/5 · L12–16Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
2Improved Mind Blast Path L1955/5 · L19–21, 25–26Reduces the cooldown of your Mind Blast spell by 2.5 sec.
2Improved Shadow Word: Pain Path L1752/2 · L17–18Increases the duration of your Shadow Word: Pain spell by 6 sec.
2Shadow Reach 5—Increases the range of your offensive Shadow spells by 20%.
3Improved Psychic Scream 10—Reduces the cooldown of your Psychic Scream spell by 4 sec. Requires 5 ranks of Blackout.
3Mind Flay Path L22101/1 · L22Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
3Improved Mind Flay Path L23102/2 · L23–24Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage. Requires 1 rank of Mind Flay.
4Dark Inspiration Path L28155/5 · L28–32Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
4Vampiric Embrace Path L27151/1 · L27Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
4Shadow Weaving Path L33153/3 · L33–35Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
5Silence Path L36201/1 · L36Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
5Devouring Contagion 20—Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
6Early Demise 25—Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
6Darkness Path L37255/5 · L37–41Increases your Shadow damage done by 10%.
7Shadowform Path L42301/1 · L42Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Requires 1 rank of Vampiric Embrace.

What the beta tested: level 30 Source tier A — official Blizzard or live client data: A

The beta was capped at level 30 from 1 October until it closed, which gives 21 talent points (points = level − 9). That reaches a row-5 talent — the ones whose rail reads 20 pts — including the new 16-point “gold medal” row. At level 20 you have 11 points, enough for a row-3 talent and nothing beyond.

On the recommended path those 21 points go 2 into Discipline, 19 into Shadow — every one of them sourced (tier B).

← Priest class page · All classes · Levelling guide · Mechanics

Data as of 18 October 2026: tree and ranks from the Wowhead Forever dataset (dv=30, post-15 October build) · names, max ranks, spell IDs and positions client-verified (C_Traits, build 70450, 17 October 2026) and every tooltip rendered from the client’s own tables (build 1.60.1.70532) — tier A except talents marked “Not client-checked” · changes cross-checked against Blizzard's beta development notes of 1, 8 and 15 October · annotations from KB 400.30.8 / 400.30.6 · levelling path from data/levelling_paths.json (levels 10–30 sourced or our own order, 31–60 derived; the guide says which), validated against this tree. Last updated 24 October 2026.