Priest Talents
Every Priest talent in World of Warcraft: Forever — laid out in its real grid position, with per-rank effect text, prerequisites and point requirements, plus a recommended levelling path from 10 to 60. Hover, tap or tab to any node.
On this page 3 sections
Source tiers
- Official or client data
- Verbatim reporting, hands-on
- Provisional or placeholder
- Our analysis
Tree data is Wowhead's datamined Forever dataset (dv=30), pulled 18 October 2026.
It carries the talent changes of the 1 October beta build (70170) and the
8 and 15 October notes, and was spot-checked against Blizzard's beta development notes.
Our live-client check (C_Traits node walk, build 70450, 17 October 2026 — the 15 October build) matched every visible talent's name, rank count, spell ID and position; two Frost Mage talents Wowhead had swapped are corrected to the client. On 24 October 2026 we rendered every tooltip from the client’s own tables for the latest build (1.60.1.70532): 50 of 52 Priest talents read exactly as shown here, and where the client differed its text is used. The rest are marked Not client-checked, with the reason in the tooltip — usually a figure that depends on your level or stats.
Talents where sources disagree carry a Disputed flag.
What changed in the Priest trees since the 25 September 2026 client check
Added:
- Dark Inspiration (Shadow row 4)
Removed:
- Shadow Affinity (Shadow row 2)
- Improved Fade (Shadow row 4)
Changed:
- Power in Light: effect text changed
- Silent Resolve: effect text changed
- Mental Strength: moved from row 4 col 2 to row 2 col 3; effect text changed
- Inner Focus: effect text changed
- Improved Power Word: Shield: moved from row 2 col 3 to row 3 col 3
- Improved Mana Burn: moved from row 4 col 4 to row 4 col 2
- Penance: effect text changed
- Divine Aegis: effect text changed
- Spirit Tap: effect text changed
- Improved Mind Blast: moved from row 3 col 1 to row 2 col 1
- Improved Mind Flay: effect text changed
- Vampiric Embrace: effect text changed
- Shadow Weaving: effect text changed
- Devouring Contagion: effect text changed
Recommended levelling path D C
Shadow (Wand Specialization from Discipline), Discipline top-up after Shadowform
Wand Specialization first (the wand is 40-50% of levelling damage), then Spirit Tap for mana; SW:P, Mind Blast and Mind Flay talents raise kill speed. Since the 15 October build Improved Mind Blast sits in row 2, Improved Mind Flay ramps each tick, Vampiric Embrace has a 30 s cooldown (so it is up almost all the time), and Dark Inspiration gives you and your party Spirit. Shadowform is the 31st Shadow point; with 2 points in Wand Specialization the earliest it can be bought is 42. Discipline 20 after that adds Twin Disciplines, Mental Strength (now row 2, Intellect), a stronger PW:S and Meditation.
Recommended as the duo-friendly Shadow path for the 15 October tree: a wand and Spirit Tap carry the mana, and Vampiric Embrace (30 s cooldown) heals a melee partner while you deal damage. Shadowform comes at 42, not 40: it needs 30 Shadow points already spent, and the two Wand Specialization points sit in Discipline.
- Source tier D — our analysis: D Levels 10–30: our order. Built from Blizzard’s class notes and checked against the tree; no published Forever build matched it.
- Source tier C — provisional or placeholder data: C Levels 31–60: derived. No Forever source published past the beta's level-30 cap, so these steps are the classic levelling build for the spec, fitted to the current tree.
At level 30, the beta’s cap (21 points): Discipline 2 / Holy 0 / Shadow 19. At 60 (51 points): Discipline 20 / Holy 0 / Shadow 31.
- 16 Spirit Tap 5/5
- 20 Devouring Plague and Fear Ward baseline
- 22 Mind Flay
- 27 Vampiric Embrace (30 s cooldown since Oct 15)
- 30 Dark Inspiration 3/5; Divine Spirit baseline - the beta's cap
- 32 SW:Death baseline
- 42 Shadowform (earliest possible with Wand Spec 2/2)
- 60 31 Shadow / 20 Discipline
The trees below show the whole plan at level 60: a badge gives the level of each talent’s first point, and the rank readout shows the ranks planned.
Level by level
Levels 10–20 D our order · 11 pointsWand Specialization 2/2, Spirit Tap 5/5, Improved Shadow Word: Pain 2/2, Improved Mind Blast 2/5
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 10 | Discipline | Wand Specialization | 1/2 |
| 11 | Discipline | Wand Specialization | 2/2 |
| 12 | Shadow | Spirit Tap | 1/5 |
| 13 | Shadow | Spirit Tap | 2/5 |
| 14 | Shadow | Spirit Tap | 3/5 |
| 15 | Shadow | Spirit Tap | 4/5 |
| 16 | Shadow | Spirit TapSpirit Tap 5/5 | 5/5 |
| 17 | Shadow | Improved Shadow Word: Pain | 1/2 |
| 18 | Shadow | Improved Shadow Word: Pain | 2/2 |
| 19 | Shadow | Improved Mind Blast | 1/5 |
| 20 | Shadow | Improved Mind BlastDevouring Plague and Fear Ward baseline | 2/5 |
Levels 21–30 D our order · 10 points · beta cap at 30Improved Mind Blast 5/5, Mind Flay 1/1, Improved Mind Flay 2/2, Vampiric Embrace 1/1, Dark Inspiration 3/5
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 21 | Shadow | Improved Mind Blast | 3/5 |
| 22 | Shadow | Mind FlayMind Flay | 1/1 |
| 23 | Shadow | Improved Mind Flay | 1/2 |
| 24 | Shadow | Improved Mind Flay | 2/2 |
| 25 | Shadow | Improved Mind Blast | 4/5 |
| 26 | Shadow | Improved Mind Blast | 5/5 |
| 27 | Shadow | Vampiric EmbraceVampiric Embrace (30 s cooldown since Oct 15) | 1/1 |
| 28 | Shadow | Dark Inspiration | 1/5 |
| 29 | Shadow | Dark Inspiration | 2/5 |
| 30 | Shadow | Dark InspirationDark Inspiration 3/5; Divine Spirit baseline - the beta's capBeta cap — 21 points | 3/5 |
Levels 31–40 C derived · 10 pointsDark Inspiration 5/5, Shadow Weaving 3/3, Silence 1/1, Darkness 4/5
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 31 | Shadow | Dark Inspiration | 4/5 |
| 32 | Shadow | Dark InspirationSW:Death baseline | 5/5 |
| 33 | Shadow | Shadow Weaving | 1/3 |
| 34 | Shadow | Shadow Weaving | 2/3 |
| 35 | Shadow | Shadow Weaving | 3/3 |
| 36 | Shadow | Silence | 1/1 |
| 37 | Shadow | Darkness | 1/5 |
| 38 | Shadow | Darkness | 2/5 |
| 39 | Shadow | Darkness | 3/5 |
| 40 | Shadow | Darkness | 4/5 |
Levels 41–50 C derived · 10 pointsDarkness 5/5, Shadowform 1/1, Twin Disciplines 5/5, Mental Strength 3/5
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 41 | Shadow | Darkness | 5/5 |
| 42 | Shadow | ShadowformShadowform (earliest possible with Wand Spec 2/2) | 1/1 |
| 43 | Discipline | Twin Disciplines | 1/5 |
| 44 | Discipline | Twin Disciplines | 2/5 |
| 45 | Discipline | Twin Disciplines | 3/5 |
| 46 | Discipline | Twin Disciplines | 4/5 |
| 47 | Discipline | Twin Disciplines | 5/5 |
| 48 | Discipline | Mental Strength | 1/5 |
| 49 | Discipline | Mental Strength | 2/5 |
| 50 | Discipline | Mental Strength | 3/5 |
Levels 51–60 C derived · 10 pointsImproved Power Word: Shield 3/3, Meditation 3/3, Mental Strength 5/5, Mental Agility 2/3
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 51 | Discipline | Improved Power Word: Shield | 1/3 |
| 52 | Discipline | Improved Power Word: Shield | 2/3 |
| 53 | Discipline | Improved Power Word: Shield | 3/3 |
| 54 | Discipline | Meditation | 1/3 |
| 55 | Discipline | Meditation | 2/3 |
| 56 | Discipline | Meditation | 3/3 |
| 57 | Discipline | Mental Strength | 4/5 |
| 58 | Discipline | Mental Strength | 5/5 |
| 59 | Discipline | Mental Agility | 1/3 |
| 60 | Discipline | Mental Agility31 Shadow / 20 Discipline | 2/3 |
Notes
- Legacy “Talented”: the Legacy perk can unlock talent points up to 5 levels early. This path assumes you do not have it; with it, take each step up to 5 levels sooner.
- Dual spec at 40. Blizzard’s class deep dives give Dual Specialization at level 40 for every class.
- 10-30 is the KB build verbatim (400.30.8 §3, rebuilt for the 15 October tree). Vampiric Embrace cannot come before 27: row 4 needs 15 Shadow points and Wand Specialization holds 2. If you rarely channel Mind Flay to the end, take Improved Mind Blast 5/5 before Improved Mind Flay. Shadowform cannot come at 40: it needs 30 Shadow points spent, and 2 of the 31 points at 40 sit in Wand Specialization. Devouring Contagion (now 2 targets) is left out; swap it for Silence if casters are not a problem.
Sources for this path (5)
- us.forums.blizzard.com › 6 2026-10-15Dev notes Oct 15: Improved Mind Blast to row 2, Dark Inspiration (row 4), Improved Mind Flay ramp, VE 30 s CD, Improved Fade removed, Mental Strength row 2, Improved PW:S row 3
- nether.wowhead.com › talents-classic?dv=30 2026-10-18Tree structure, gates, prerequisites (site/foreversite/data/talents.json, post-15 Oct tree)
- icy-veins.com › shadow-priest-ranged-dps-pve-guide 2026-10-16Icy Veins Shadow (updated after Oct 15): Wand Spec 2 first, Spirit Tap, Imp SW:P, Imp Mind Blast, Mind Flay + Imp Mind Flay, VE, Dark Inspiration (read via a research agent, not re-read)
KB 400_Forever/400.30.8_Forever_Priest.md2026-10-18KB §3 levelling 10-30 (copied exactly)- news.blizzard.com › 24301514 2026-09-30Blizzard Priest & Warrior deep dive (VE 16-pt, Shadowform 31)
How to read a node Source tier A — official Blizzard or live client data: A
The rail down the left is the points you must already have spent in that tree to unlock
the row. The talent itself then costs one more. The pips under each name are its rank
track — four pips means four ranks — and the N/M readout beside them is the same thing in text. On a path talent the filled pips and the readout show the ranks the path puts in it by level 60 (or by the level you pick in the slider above). Arrows are prerequisites and point
from the talent you need to the talent it unlocks.
Hover, tap, or tab to any node for its full effect text, every rank, and its prerequisite. Nothing here is hover-only: the same text is in the page for screen readers, and the table under each tree carries all of it without JavaScript.
Discipline 18 talents
Every Discipline talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Power in Light | 0 | — | Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. |
| 1 | Wand Specialization Path L10 | 0 | 2/2 · L10–11 | Increases your damage with Wands by 25%. |
| 1 | Twin Disciplines Path L43 | 0 | 5/5 · L43–47 | Increases the damage and healing of your instant cast spells by 5%. |
| 2 | Silent Resolve | 5 | — | Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%. |
| 2 | Holy Precision | 5 | — | Improves your chance to hit with Holy spells by 18%. |
| 2 | Mental Strength Path L48 | 5 | 5/5 · L48–50, 57–58 | Increases your total Intellect by 10%. |
| 2 | Martyrdom | 5 | — | Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. |
| 3 | Mental Agility Path L59 | 10 | 2/3 · L59–60 | Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%. |
| 3 | Inner Focus | 10 | — | When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect. |
| 3 | Improved Power Word: Shield Path L51 | 10 | 3/3 · L51–53 | Increases the damage absorbed by your Power Word: Shield by 20%. |
| 3 | Meditation Path L54 | 10 | 3/3 · L54–56 | Allows 50% of your Mana regeneration to continue while casting. |
| 4 | Improved Inner Fire | 15 | — | Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12. |
| 4 | Improved Mana Burn | 15 | — | Reduces the casting time of your Mana Burn spell by 1.0 sec. |
| 4 | Soul Warding | 15 | — | Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. Requires 3 ranks of Improved Power Word: Shield. |
| 5 | Penance | 20 | — | Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec. |
| 5 | Renewed Hope | 20 | — | Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. Requires 1 rank of Soul Warding. |
| 6 | Divine Aegis Not client-checked | 25 | — | Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 20 damage per level of the caster (1,200 at level 60) and lasts 12 sec. |
| 7 | Power Infusion | 30 | — | Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Requires 1 rank of Penance. |
Holy 17 talents
Every Holy talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Twilight Focus | 0 | — | Gives your spells a 70% chance to not lose casting time when you take damage. |
| 1 | Improved Renew | 0 | — | Increases the amount healed by your Renew spell by 15%. |
| 1 | Holy Specialization | 0 | — | Increases the critical effect chance of your Holy spells by 5%. |
| 2 | Spell Warding | 5 | — | Reduces all spell damage taken by 10%. |
| 2 | Divine Fury | 5 | — | Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec. |
| 3 | Holy Nova | 10 | — | Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat. |
| 3 | Blessed Recovery | 10 | — | After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. |
| 3 | Inspiration | 10 | — | Your non-periodic critical heals increase your target's Armor by 25% for 15 sec. |
| 4 | Holy Reach | 15 | — | Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. |
| 4 | Improved Healing | 15 | — | Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%. |
| 4 | Searing Light | 15 | — | Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Requires 5 ranks of Divine Fury. |
| 4 | Binding Heal | 15 | — | Heals a friendly target and the caster for 236 to 284. Low threat. |
| 5 | Litany of Light | 20 | — | When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell. |
| 5 | Spirit of Redemption | 20 | — | Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. |
| 5 | Spiritual Guidance | 20 | — | Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit. |
| 6 | Spiritual Healing | 25 | — | Increases the amount healed by your spells by 10%. |
| 7 | Prayer of Mending Not client-checked | 30 | — | Places a spell on the target that heals them for 172 plus 42.9% of your healing power the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. Requires 1 rank of Spirit of Redemption. |
Shadow 17 talents
Every Shadow talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Shadow Focus | 0 | — | Improves your chance to hit with Shadow spells by 5%. |
| 1 | Blackout | 0 | — | Gives your Shadow damage spells a 10% chance to stun the target for 3 sec. |
| 1 | Spirit Tap Path L12 | 0 | 5/5 · L12–16 | Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. |
| 2 | Improved Mind Blast Path L19 | 5 | 5/5 · L19–21, 25–26 | Reduces the cooldown of your Mind Blast spell by 2.5 sec. |
| 2 | Improved Shadow Word: Pain Path L17 | 5 | 2/2 · L17–18 | Increases the duration of your Shadow Word: Pain spell by 6 sec. |
| 2 | Shadow Reach | 5 | — | Increases the range of your offensive Shadow spells by 20%. |
| 3 | Improved Psychic Scream | 10 | — | Reduces the cooldown of your Psychic Scream spell by 4 sec. Requires 5 ranks of Blackout. |
| 3 | Mind Flay Path L22 | 10 | 1/1 · L22 | Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. |
| 3 | Improved Mind Flay Path L23 | 10 | 2/2 · L23–24 | Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage. Requires 1 rank of Mind Flay. |
| 4 | Dark Inspiration Path L28 | 15 | 5/5 · L28–32 | Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec. |
| 4 | Vampiric Embrace Path L27 | 15 | 1/1 · L27 | Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. |
| 4 | Shadow Weaving Path L33 | 15 | 3/3 · L33–35 | Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. |
| 5 | Silence Path L36 | 20 | 1/1 · L36 | Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. |
| 5 | Devouring Contagion | 20 | — | Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration. |
| 6 | Early Demise | 25 | — | Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%. |
| 6 | Darkness Path L37 | 25 | 5/5 · L37–41 | Increases your Shadow damage done by 10%. |
| 7 | Shadowform Path L42 | 30 | 1/1 · L42 | Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Requires 1 rank of Vampiric Embrace. |
What the beta tested: level 30 Source tier A — official Blizzard or live client data: A
The beta was capped at level 30 from 1 October until it closed, which gives 21 talent points (points = level − 9). That reaches a row-5 talent — the ones whose rail reads 20 pts — including the new 16-point “gold medal” row. At level 20 you have 11 points, enough for a row-3 talent and nothing beyond.
On the recommended path those 21 points go 2 into Discipline, 19 into Shadow — every one of them sourced (tier B).
← Priest class page · All classes · Levelling guide · Mechanics
Data as of 18 October 2026: tree and ranks from the Wowhead Forever dataset
(dv=30, post-15 October build) · names, max ranks, spell IDs and
positions client-verified (C_Traits, build 70450, 17 October 2026) and every tooltip rendered from the client’s own tables
(build 1.60.1.70532) — tier A except talents marked “Not client-checked” · changes cross-checked against Blizzard's beta
development notes of 1, 8 and 15 October · annotations from KB 400.30.8 / 400.30.6 · levelling path from data/levelling_paths.json (levels 10–30 sourced or our own order, 31–60 derived; the guide says which), validated against this tree.
Last updated 24 October 2026.
Rank scaling
- Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
- Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
- Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
- Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
- Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank scaling
- Increases your damage with Wands by 13%.
- Increases your damage with Wands by 25%.
Recommended levelling path: 2/2. Ranks taken at levels 10–11 (our order, tier D).
Rank scaling
- Increases the damage and healing of your instant cast spells by 1%.
- Increases the damage and healing of your instant cast spells by 2%.
- Increases the damage and healing of your instant cast spells by 3%.
- Increases the damage and healing of your instant cast spells by 4%.
- Increases the damage and healing of your instant cast spells by 5%.
Recommended levelling path: 5/5. Ranks taken at levels 43–47 (derived, tier C).
Rank scaling
- Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
- Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
- Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Rank scaling
- Improves your chance to hit with Holy spells by 6%.
- Improves your chance to hit with Holy spells by 12%.
- Improves your chance to hit with Holy spells by 18%.
Rank scaling
- Increases your total Intellect by 2%.
- Increases your total Intellect by 4%.
- Increases your total Intellect by 6%.
- Increases your total Intellect by 8%.
- Increases your total Intellect by 10%.
Recommended levelling path: 5/5. Ranks taken at levels 48–50, 57–58 (derived, tier C).
Rank scaling
- Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
- Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank scaling
- Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
- Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
- Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Recommended levelling path: 2/3. Ranks taken at levels 59–60 (derived, tier C).
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Since 1 October it no longer makes periodic effects crit.
Rank scaling
- Increases the damage absorbed by your Power Word: Shield by 7%.
- Increases the damage absorbed by your Power Word: Shield by 14%.
- Increases the damage absorbed by your Power Word: Shield by 20%.
Recommended levelling path: 3/3. Ranks taken at levels 51–53 (derived, tier C).
Rank scaling
- Allows 17% of your Mana regeneration to continue while casting.
- Allows 33% of your Mana regeneration to continue while casting.
- Allows 50% of your Mana regeneration to continue while casting.
Recommended levelling path: 3/3. Ranks taken at levels 54–56 (derived, tier C).
Rank scaling
- Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
- Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
- Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Rank scaling
- Reduces the casting time of your Mana Burn spell by 0.5 sec.
- Reduces the casting time of your Mana Burn spell by 1.0 sec.
Requires: 3 ranks of Improved Power Word: Shield
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
Retuned on 8 October.
Placeholder number. The flat damage or absorb figure in this text carries Wowhead’s per-level scaling marker and is not a real value.
Requires: 1 rank of Soul Warding
Rank scaling
- Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
- Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
- Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
- Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Rank scaling
- Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 20 damage per level of the caster (1,200 at level 60) and lasts 12 sec.
- Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 20 damage per level of the caster (1,200 at level 60) and lasts 12 sec.
- Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 20 damage per level of the caster (1,200 at level 60) and lasts 12 sec.
Not fully client-checked: the shield cap is 20 per level of the caster.
Requires: 1 rank of Penance
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Rank scaling
- Gives your spells a 23% chance to not lose casting time when you take damage.
- Gives your spells a 47% chance to not lose casting time when you take damage.
- Gives your spells a 70% chance to not lose casting time when you take damage.
Rank scaling
- Increases the amount healed by your Renew spell by 5%.
- Increases the amount healed by your Renew spell by 10%.
- Increases the amount healed by your Renew spell by 15%.
Rank scaling
- Increases the critical effect chance of your Holy spells by 1%.
- Increases the critical effect chance of your Holy spells by 2%.
- Increases the critical effect chance of your Holy spells by 3%.
- Increases the critical effect chance of your Holy spells by 4%.
- Increases the critical effect chance of your Holy spells by 5%.
Rank scaling
- Reduces all spell damage taken by 2%.
- Reduces all spell damage taken by 4%.
- Reduces all spell damage taken by 6%.
- Reduces all spell damage taken by 8%.
- Reduces all spell damage taken by 10%.
Rank scaling
- Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
- Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
- Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
- Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
- Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Placeholder number. The flat damage or absorb figure in this text carries Wowhead’s per-level scaling marker and is not a real value.
Rank scaling
- After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank scaling
- Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
- Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
- Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Rank scaling
- Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
- Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Rank scaling
- Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
- Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
- Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Requires: 5 ranks of Divine Fury
Rank scaling
- Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
- Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Heals a friendly target and the caster for 236 to 284. Low threat.
Placeholder number. The flat damage or absorb figure in this text carries Wowhead’s per-level scaling marker and is not a real value.
Rank scaling
- When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
- When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Rank scaling
- Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
- Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
- Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
- Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
- Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Rank scaling
- Increases the amount healed by your spells by 3%.
- Increases the amount healed by your spells by 7%.
- Increases the amount healed by your spells by 10%.
Requires: 1 rank of Spirit of Redemption
Places a spell on the target that heals them for 172 plus 42.9% of your healing power the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Not fully client-checked: the heal depends on your healing power (172 plus 42.9% of it, from the client).
Rank scaling
- Improves your chance to hit with Shadow spells by 1%.
- Improves your chance to hit with Shadow spells by 2%.
- Improves your chance to hit with Shadow spells by 3%.
- Improves your chance to hit with Shadow spells by 4%.
- Improves your chance to hit with Shadow spells by 5%.
Rank scaling
- Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
- Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
- Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
- Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
- Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Rank scaling
- Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Recommended levelling path: 5/5. Ranks taken at levels 12–16 (our order, tier D).
Rank scaling
- Reduces the cooldown of your Mind Blast spell by 0.5 sec.
- Reduces the cooldown of your Mind Blast spell by 1 sec.
- Reduces the cooldown of your Mind Blast spell by 1.5 sec.
- Reduces the cooldown of your Mind Blast spell by 2 sec.
- Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Recommended levelling path: 5/5. Ranks taken at levels 19–21, 25–26 (our order, tier D).
Rank scaling
- Increases the duration of your Shadow Word: Pain spell by 3 sec.
- Increases the duration of your Shadow Word: Pain spell by 6 sec.
Recommended levelling path: 2/2. Ranks taken at levels 17–18 (our order, tier D).
Rank scaling
- Increases the range of your offensive Shadow spells by 10%.
- Increases the range of your offensive Shadow spells by 20%.
Requires: 5 ranks of Blackout
Rank scaling
- Reduces the cooldown of your Psychic Scream spell by 2 sec.
- Reduces the cooldown of your Psychic Scream spell by 4 sec.
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Recommended levelling path: 1/1. Rank taken at level 22 (our order, tier D).
Requires: 1 rank of Mind Flay
Rank scaling
- Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
- Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Recommended levelling path: 2/2. Ranks taken at levels 23–24 (our order, tier D).
Rank scaling
- Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
- Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.
- Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.
- Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.
- Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Recommended levelling path: 5/5. Ranks taken at levels 28–32 (our order to 30 (D), derived after (C)).
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Recommended levelling path: 1/1. Rank taken at level 27 (our order, tier D).
Rank scaling
- Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
- Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
- Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Recommended levelling path: 3/3. Ranks taken at levels 33–35 (derived, tier C).
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Recommended levelling path: 1/1. Rank taken at level 36 (derived, tier C).
Rank scaling
- Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
- Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Rank scaling
- Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
- Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Rank scaling
- Increases your Shadow damage done by 2%.
- Increases your Shadow damage done by 4%.
- Increases your Shadow damage done by 6%.
- Increases your Shadow damage done by 8%.
- Increases your Shadow damage done by 10%.
Recommended levelling path: 5/5. Ranks taken at levels 37–41 (derived, tier C).
Requires: 1 rank of Vampiric Embrace
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Recommended levelling path: 1/1. Rank taken at level 42 (derived, tier C).