Professions & Gold
Forever ties professions to the world harder than any Classic-lineage game has: camp objects you place in the field, crafting orders intercepted in transit, and supply crates for a returning faction. This page is the practical side — what to make, what it costs, and where the money actually is.
On this page 7 sections
Source tiers
- Official or client data
- Verbatim reporting, hands-on
- Provisional or placeholder
- Our analysis
Prices: the figures on this page are from dated beta scans: the 19 September auction-house scan, and the 8 October scanner rerun for the vendor-flip check. For the latest, use the Market: prices by profession, every item by category and deals and vendor flips. The Market still holds the beta's prices (last scan 20 October); launch realms start empty, so there are no launch prices yet.
→ Recipe Database: 2,492 recipes, all twelve professions new
Every reagent and quantity read out of the game client, costed at the Market's beta prices (last scan 20 October). Sort by margin, filter by profession, expand any recipe to see what each component costs. When this panel was first written, the database was the 25 September recipe snapshot: 905 recipes.
Levelling every profession →
All twelve ranked for a starting character, the material spine for each from 1 to 300, and exactly where the auction house does the work — including the three professions it cannot.
Levelling as a pair →
How to split four profession slots between two players, and why a pair gets two camp buffs where a solo player gets one.
The figures on this page are from the 19 September scan. A second scan on 20 September gave the first real Forever time series, and it overturned some of what is below — ore now costs more than the bars it smelts into, the reagent-bag market turns out to have no incumbent, and camp Blueprints are tradeable. → Market Niches, from both scans · the newest beta prices, to 20 October, are on the Market.
Prices are from a live auction-house scan of the beta, taken 19 September 2026 — 1,485 items and 248,265 listings, decoded from an Auctionator database. Recipes and camp objects are read from the client's own item data. This was a two-day-old economy at the then level cap of 20, and it closed with the beta on 23 October, so treat every figure as an hour's answer, not a week's. The cap rose to 30 on 1 October and nothing here has been re-scanned since. What transfers is the method.
A scanner check on 8 October flagged 22 auction listings as priced under what a vendor pays. 16 of the 22 were false: Auctionator's vendor-price cache holds what a merchant charges, not what it pays, so the “vendor value” was overstated about four times. The genuine margins that day were 15 copper or less. Everything on this page about vendors runs the other way — buy reagents from the merchant instead of the auction house — and that still holds. Source tier A — official Blizzard or live client data: A
Quick answers Source tier B — verbatim reporting or hands-on testing: B
Prices: 19 September beta scan. Latest beta prices: disenchant deals · Tailoring.
Best low-level money
Buy green weapons at 3–5s and disenchant them. A green weapon in the level 10–15 band is worth roughly 8s 91c in materials. Every one listed in the 19 September scan was below that. See the disenchant numbers.
Best crafting margin
Cloth bolts. Bolt of Woolen returns the most per craft (+1s 13c) but ties up 10s 17c. Bolt of Linen is the better trade if gold is tight — 50c in, +43c out, an 86% return.
Red Dye sells for about 45 copper from a vendor and is listed on the auction house at 5s 99c. That is a 13× markup on an item sitting on a static NPC twenty yards from the auctioneer. Check the vendor list below before buying any reagent.
Vendor items being flipped on the auction house Source tier A — official Blizzard or live client data: A
These are all sold by ordinary reagent and trade-goods vendors. The auction-house prices are real listings from the 19 September beta scan. Latest beta flips: Deals › vendor flips.
| Item | Vendor | Auction house | Markup | Listed |
|---|---|---|---|---|
| Red Dye | ~45c | 5s 99c | 13× | 20 |
| Maple Seed | 1s 77c – 2s 25c | 5s | 2.5× | 49 |
| Fine Thread | ~90c | 1s 50c | 1.7× | 144 |
| Coarse Thread | ~10c | 15c | 1.5× | 504 |
Where the vendors are
Reagent vendors carry thread, dye and Maple Seed. ⚠️ These coordinates are Classic 1.12 positions — Forever's NPC database is still unpopulated, so they are strong inference rather than verified. The cities themselves are unchanged.
| City | Vendor | Coordinates |
|---|---|---|
| Orgrimmar | Horthus | 45.4, 56.8 — in and around The Drag |
| Hagrus | 46.0, 46.6 | |
| Undercity | Thomas Mordan | 69.4, 39.2 |
| Hannah Akeley | 82.0, 16.8 | |
| Thunder Bluff | Chepi | Patrols the Lower Rise, ~36–38, 51–60 |
| Stormwind | Brother Cassius | 43.4, 26.8 |
| Ironforge | Ginny Longberry | 31.2, 27.4 |
Both Orgrimmar reagent vendors sit in or beside The Drag — the same tunnel as the Tailoring and Enchanting trainers. One trip covers reagents and two professions.
Craft margins Source tier A — official Blizzard or live client data: A
Every figure below uses scan prices: Linen Cloth 25c, Wool Cloth 3s 39c, Coarse Thread 15c, and the two vendor reagents at their vendor cost — Fine Thread 90c, Red Dye 45c. The 5% auction cut is applied to every sale. Deposits are refunded on a sale and ignored. Mixing an observed in-game price into one row and a scan price into another is how these tables go wrong, so they do not. Scan prices are the 19 September beta scan; the latest beta margins are on Tailoring on the Market and the Recipe Database.
Cloth bolts — the reliable trade
| Bolt | Cloth needed | Cost | Sells | Net | Margin |
|---|---|---|---|---|---|
| Bolt of Woolen | 3 Wool | 10s 17c | 11s 90c | 11s 30c | +1s 13c |
| Bolt of Linen | 2 Linen | 50c | 98c | 93c | +43c — 86% return |
| Bolt of Silk | 4 Silk | 96s | 70s | 66s 50c | −29s 50c |
🔴 Silk is inverted — four Silk Cloth cost more than the bolt sells for. Nobody should be making those, and the fact that 47 are listed suggests people are doing it anyway.
Bags
| Bag | Slots | Recipe | Materials | Market | Profit |
|---|---|---|---|---|---|
| Red Linen Bag | 8 | 4 Bolt of Linen + Fine Thread + Red Dye | 3s 35c | none listed | needs 3s 53c to break even |
| Linen Bag | 6 | 3 Bolt of Linen + 3 Coarse Thread | 1s 95c | 3s | +90c |
| Woolen Bag | 8 | 3 Bolt of Woolen + Fine Thread | 31s 41c | 30s | −2s 91c |
On 25 September the Red Linen Bag was watched across two scans 45 minutes apart. At 22:11 it cost 8s 61c in materials and sold for 10s — an 89c profit. At 22:56 it sold for 9s and the craft lost 6c. Nothing about the recipe changed; listings went from 184 to 363 and the price fell to meet the supply. For the latest numbers use the Recipe Database or Tailoring on the Market, both priced from the last beta scan (20 October). The reasoning on this page is still sound; the figures are a snapshot. ⚠️ Corrected 9 October: that 25 September costing assumed three Linen per Bolt of Linen; the client recipe is two Linen → one Bolt, so its linen-based material costs were overstated. The tables on this page already use two.
3s 35c against the Woolen Bag's 31s 41c — nine times cheaper for the same eight slots. The catch is that none were listed at scan time, so there is no market price: either nobody has the pattern, or buyers at that level will not pay for two extra slots.
Per unit of linen — the actually scarce input — a Linen Bag returns 15c per cloth (90c over 6). A Red Linen Bag would return 53c per cloth if it sold at 8s, which is an assumption, not a price. Two bags settles it.
The Woolen Bag loses money. Nine Wool Cloth alone cost 30s 51c against a 30s bag, so the materials exceed the finished item before thread. With 65 already listed, the bag price has been pushed below its own inputs.
Disenchanting Source tier A — official Blizzard or live client data: A
Prices: 19 September beta scan. Latest beta prices: Enchanting on the Market · disenchant deals.
A swathe of gear that is white in Classic is uncommon in Forever, with stats added: Copper Chain Pants, Copper Chain Belt, Runed Copper Gauntlets, Embossed Leather Gloves, Handstitched Leather Vest. Green means disenchantable, which they are not in Classic. It also explains the strangest thing in the scan — 2,328 Embossed Leather Gloves and 1,845 Copper Chain Pants all listed at a flat 2s. That is not people gearing alts. That is disenchant fodder being mass-produced.
Weapons give essence. Armour gives dust.
Roughly 75/25 each way, so a green weapon is worth meaningfully more as fodder than an armour piece. The working, so you can check it:
| Green weapon | Green armour | |
|---|---|---|
| 75% roll | 1.5 Lesser Magic Essence @ 7s 38c = 8s 30c | 2 Strange Dust @ 1s 90c = 2s 85c |
| 20% roll | 2 Strange Dust = 76c | 1.5 Lesser Magic Essence = 2s 21c |
| 5% roll | 1 Small Glimmering Shard @ 6s 48c = 32c | same = 32c |
| Expected value | 9s 38c → 8s 91c after the cut | 5s 38c → 5s 11c after the cut |
That is about 1.7×, not the 4× you get by naively comparing essence to dust — the split dilutes it. ⚠️ The yield quantities (1.5 essence, 2 dust) are Classic assumptions, not Forever measurements. They are the weakest link in this calculation, which is why the break-even below matters more than the expectation.
| Green weapon (il10–15) | Price | Listed | Est. margin |
|---|---|---|---|
| Notched Shortsword | 3s | 140 | +5s 91c |
| Rough Boomstick · Scalping Tomahawk · Training Sword | 4s | 76 · 132 · 174 | +4s 91c |
| Severing Axe · Short Bastard Sword · Shadow Wand · Fire Wand · Hunting Bow · Compact Shotgun · Carving Knife · Priest's Mace · Journeyman's Stave | 5s | 63–212 each | +3s 91c |
| Dwarven Hatchet · Lesser Magic Wand · Sturdy Quarterstaff | 7s | 76–123 | +1s 91c |
⚠️ Wands as fodder: Blizzard cut the vendor price of crafted wands to 1 copper on 1 October and partly restored it on 8 October (Lesser Magic Wand 1s 10c, up to 25s for the Greater Eternal Wand; Minor Wizard Oil 1s). The disenchant margins above do not depend on vendor value, but any wand trade priced before October does. Source tier A — official Blizzard or live client data: A
They sit beside weapons in search results and look identical as fodder, but a shield is armour and rolls the dust table. Infantry Shield, Nomad Buckler and War Torn Shield at 6s, Cadet Shield and Grizzly Buckler at 7s — every one is a net loss against a 5s 11c armour expectation.
Why this is safe even though the table is unknown
🔴 Nobody has published a Forever disenchant table. The estimates above apply Classic odds. So use the break-even instead, which barely depends on them:
| Buy price | Essence needed per item to break even |
|---|---|
| 3s | 0.43 |
| 5s | 0.71 |
| 7s | 1.00 |
At 3s a weapon needs to average less than half an essence to pay for itself. No version of WoW has ever had a table that bad. The trade survives being badly wrong about the odds — which is exactly the property you want when the odds are unknown.
Enchanting material prices
| Material | Price | Listed |
|---|---|---|
| Strange Dust | 1s 90c | 4,191 |
| Lesser Magic Essence | 7s 38c | 1,223 |
| Greater Magic Essence | 21s 94c | 314 |
| Small Glimmering Shard | 6s 48c | 112 |
| Lesser Astral Essence | 49s 89c | 45 |
Enchanting materials are the single biggest pool of value on the whole auction house — Lesser Magic Essence and Strange Dust together are about 170g of a ~5,700g market. 3 Lesser (22s 14c) against 1 Greater (21s 94c) means combining loses 20c, so there is no conversion arbitrage either way.
Camping Source tier A — official Blizzard or live client data: A
Every profession gets three camp objects, at skill 20, 140 and 300. Tier 1 is a pure stat buff, each exclusive with a class buff. Tiers 2 and 3 are utility that also carry the tier-1 buff, so upgrading never costs the camp its buff.
Fishing's Fish Bowl gives +8% to all stats. Skinning's Camp Chair gives +2% critical strike. Both unlock at skill 20 on professions anyone can level in an afternoon, and both outclass what the primaries offer at the same tier.
Tier 2 is a tradeable Blueprint, not a trainer recipe. The first drop source found: the Greenhouse Blueprint drops from Shadetooth, a boss in Excavation Site: Wetlands, and a planted seed is harvestable after about 8 minutes Source tier B — verbatim reporting or hands-on testing: B. Campsite lifetime is disputed: about 15 minutes by hands-on testing against “roughly ten” in an early developer interview.
→ Camping & Food — the full reference, with all 36 objects, the crafted-food buff lines, and the campfire capacity table.
Only the six non-gathering primary professions (Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring) pay Legacy Points — one each the first time you reach 150, 225 and 300, so 18 of the 65 published. Gathering and secondary skills pay none. Each profession pays once per account. Source tier A — official Blizzard or live client data: A Legacy System →
The Commerce factions Source tier A — official Blizzard or live client data: A
The returning Season of Discovery Waylaid Supplies factions — Azeroth Commerce Authority (Alliance) and Durotar Supply and Logistics (Horde) — relocated to Three Corners in Redridge Mountains, an intersection that is empty in Classic. They pay in Merchant's Favor, a profession currency.
Waylaid Crates — gathering
136 items. Fill a crate with a specific bundle — one wants 40 Linen Cloth — and turn it in. A 5% chance of double currency is reported. Blizzard's known-issues post confirms the system is live (stack-size fixes, 18 September).
Craftsman's Writs — crafting
192 items. Sealed envelopes open into crafting orders tiered Apprentice to Artisan. 🔴 There is even a reroll spell. Client data only — no outlet covers it.
This competes directly with bag crafting. A crate wants 40 Linen Cloth — about 10s — the same linen a bag run consumes. Which pays better is unmeasured and worth an hour. Full detail on Systems.
Volatility is the real story Source tier B — verbatim reporting or hands-on testing: B
In-game observations and the 19 September beta scan.
| Item | Observed in game | Scan hours later | Move |
|---|---|---|---|
| Wool Cloth | 8s | 3s 39c | −58% |
| Linen Bag | 4s | 3s | −25% |
| Linen Cloth | 27c → 20c → 24c | 25c | +35% off its low, in a day |
A 58% move in a day is not a market, it is a handful of listings. Two days into the beta, at its then level cap of 20, there was no depth — the visible price is the price of the last two or three postings. Wool was the extreme case because it drops from level 20–30 mobs, above the cap at the time, so almost nobody could farm it on purpose. The cap has been 30 since 1 October; whether wool has since collapsed: Wool Cloth on the Market (beta history).
Three consequences that matter more than any number on this page:
- Every margin here is an hour's answer. Recompute from what is on your screen.
- Your own buying moves the price against you. A few stacks is a real fraction of a market this thin — buying linen in bulk visibly walked its price up.
- The volatility is the opportunity. In a market this shallow the money is in catching a crashed input before it recovers — not in a standing margin.
Auctionator keeps history by day, and the database behind this page holds a single day. None of the moves in that table are reconstructable from it. Repeat scans are the one thing that would turn this page from "what is the margin now" into "when should I buy" — which is where the money actually is. The Market now keeps that history: daily beta prices from 20 September through 20 October on every item page.
Prices from a live beta auction-house scan, 19 September 2026 23:24 UTC, at the then level cap of 20 (a dated record, not re-scanned); recipes and camp objects from client item data; vendor-flip check, wand vendor prices and Legacy from the 8 October scanner rerun, Blizzard's beta development notes (1 and 8 October) and Legacy article; the beta economy closed on 23 October. Last updated 9 October 2026.