Warrior Talents
Every Warrior talent in World of Warcraft: Forever — laid out in its real grid position, with per-rank effect text, prerequisites and point requirements, plus a recommended levelling path from 10 to 60. Hover, tap or tab to any node.
On this page 3 sections
Source tiers
- Official or client data
- Verbatim reporting, hands-on
- Provisional or placeholder
- Our analysis
Tree data is Wowhead's datamined Forever dataset (dv=30), pulled 18 October 2026.
It carries the talent changes of the 1 October beta build (70170) and the
8 and 15 October notes, and was spot-checked against Blizzard's beta development notes.
Our live-client check (C_Traits node walk, build 70450, 17 October 2026 — the 15 October build) matched every visible talent's name, rank count, spell ID and position; two Frost Mage talents Wowhead had swapped are corrected to the client. On 24 October 2026 we rendered every tooltip from the client’s own tables for the latest build (1.60.1.70532): 51 of 52 Warrior talents read exactly as shown here, and where the client differed its text is used. The rest are marked Not client-checked, with the reason in the tooltip — usually a figure that depends on your level or stats.
Talents where sources disagree carry a Disputed flag.
What changed in the Warrior trees since the 25 September 2026 client check
Added:
- Lingering Rage (Fury row 2)
- Furious Precision (Fury row 3)
- Gore Drinker (Fury row 6)
Removed:
- Improved Cleave (Fury row 3)
- Boundless Rage (Fury row 3)
- Precision (Fury row 5)
- Toughness (Protection row 2)
Changed:
- Impale: prerequisite none → Deep Wounds
- Bloodthrill: effect text changed
- Improved Slam: effect text changed
- Booming Voice: effect text changed
- Unbridled Wrath: effect text changed
- Piercing Howl: effect text changed
- Blood Craze: effect text changed
- Dual Wield Specialization: effect text changed
- Raging Blows: effect text changed
- Improved Berserker Rage: moved from row 6 col 1 to row 5 col 1
- Flurry: moved from row 6 col 3 to row 6 col 2; prerequisite Enrage → Death Wish
- Bloodthirst: prerequisite Death Wish → none; effect text changed
- Improved Bloodrage: moved from row 2 col 1 to row 1 col 1
- Iron Will: moved from the fury tree; moved from row 2 col 2 to row 1 col 3
- Anticipation: moved from row 1 col 3 to row 2 col 1
- Improved Revenge: moved from row 3 col 3 to row 2 col 3
- Last Stand: prerequisite Improved Bloodrage → none
- Improved Disarm: moved from row 4 col 2 to row 3 col 3
- Vanguard: moved from row 4 col 3 to row 4 col 2
- Improved Shield Bash: moved from row 5 col 3 to row 4 col 3
- Focused Rage: moved from row 6 col 3 to row 5 col 3
- Bastion: moved from row 5 col 4 to row 6 col 3
Unexplained: Precision (Fury row 5, +3% hit) was in the 25 September data and is absent from the post-1 October dataset. No Blizzard development note removes it, so treat its removal as unverified until the client is checked.
Recommended levelling path D C
Fury (two-hander), Arms top-up after Bloodthirst
Crits now give +100% rage (Blizzard development notes, 1 October), so Cruelty then Unbridled Wrath fix early rage starvation; Enrage procs off any damaging hit taken; Death Wish at 30 gates Flurry; Bloodthirst (45% AP) at 40. Arms 18 after 42 buys Deep Wounds and Two-Handed Weapon Specialization, the 2H damage talents Fury lacks.
Recommended as a two-hander path, but since 1 October Unbridled Wrath no longer gives two-handed weapons double Rage, so the weapon choice is simply whichever setup hits harder. Wowhead's dual-wield level-30 variant (Furious Precision 3, Dual Wield Specialization 5) is the swap if you dual-wield.
- Source tier D — our analysis: D Levels 10–30: our order. Built from Blizzard’s class notes and checked against the tree; no published Forever build matched it.
- Source tier C — provisional or placeholder data: C Levels 31–60: derived. No Forever source published past the beta's level-30 cap, so these steps are the classic levelling build for the spec, fitted to the current tree.
At level 30, the beta’s cap (21 points): Arms 0 / Fury 21 / Protection 0. At 60 (51 points): Arms 18 / Fury 33 / Protection 0.
- 20 Victory Rush trained (baseline)
- 25 Enrage (row 4, 16-pt row)
- 30 Death Wish (21-pt) - the beta's cap
- 39 Flurry 5/5
- 40 Bloodthirst (31-pt)
- 55 Deep Wounds 3/3
- 60 Two-Handed Weapon Specialization 3/3; final 33 Fury / 18 Arms
The trees below show the whole plan at level 60: a badge gives the level of each talent’s first point, and the rank readout shows the ranks planned.
Level by level
Levels 10–20 D our order · 11 pointsCruelty 5/5, Unbridled Wrath 5/5, Blood Craze 1/3
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 10 | Fury | Cruelty | 1/5 |
| 11 | Fury | Cruelty | 2/5 |
| 12 | Fury | Cruelty | 3/5 |
| 13 | Fury | Cruelty | 4/5 |
| 14 | Fury | Cruelty | 5/5 |
| 15 | Fury | Unbridled Wrath | 1/5 |
| 16 | Fury | Unbridled Wrath | 2/5 |
| 17 | Fury | Unbridled Wrath | 3/5 |
| 18 | Fury | Unbridled Wrath | 4/5 |
| 19 | Fury | Unbridled Wrath | 5/5 |
| 20 | Fury | Blood CrazeVictory Rush trained (baseline) | 1/3 |
Levels 21–30 D our order · 10 points · beta cap at 30Blood Craze 3/3, Piercing Howl 1/1, Lingering Rage 1/5, Enrage 5/5, Death Wish 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 21 | Fury | Blood Craze | 2/3 |
| 22 | Fury | Blood Craze | 3/3 |
| 23 | Fury | Piercing Howl | 1/1 |
| 24 | Fury | Lingering Rage | 1/5 |
| 25 | Fury | EnrageEnrage (row 4, 16-pt row) | 1/5 |
| 26 | Fury | Enrage | 2/5 |
| 27 | Fury | Enrage | 3/5 |
| 28 | Fury | Enrage | 4/5 |
| 29 | Fury | Enrage | 5/5 |
| 30 | Fury | Death WishDeath Wish (21-pt) - the beta's capBeta cap — 21 points | 1/1 |
Levels 31–40 C derived · 10 pointsImproved Berserker Rage 2/2, Improved Execute 2/2, Flurry 5/5, Bloodthirst 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 31 | Fury | Improved Berserker Rage | 1/2 |
| 32 | Fury | Improved Berserker Rage | 2/2 |
| 33 | Fury | Improved Execute | 1/2 |
| 34 | Fury | Improved Execute | 2/2 |
| 35 | Fury | Flurry | 1/5 |
| 36 | Fury | Flurry | 2/5 |
| 37 | Fury | Flurry | 3/5 |
| 38 | Fury | Flurry | 4/5 |
| 39 | Fury | FlurryFlurry 5/5 | 5/5 |
| 40 | Fury | BloodthirstBloodthirst (31-pt) | 1/1 |
Levels 41–50 C derived · 10 pointsGore Drinker 2/2, Improved Rend 3/3, Improved Heroic Strike 3/3, Improved Charge 2/2
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 41 | Fury | Gore Drinker | 1/2 |
| 42 | Fury | Gore Drinker | 2/2 |
| 43 | Arms | Improved Rend | 1/3 |
| 44 | Arms | Improved Rend | 2/3 |
| 45 | Arms | Improved Rend | 3/3 |
| 46 | Arms | Improved Heroic Strike | 1/3 |
| 47 | Arms | Improved Heroic Strike | 2/3 |
| 48 | Arms | Improved Heroic Strike | 3/3 |
| 49 | Arms | Improved Charge | 1/2 |
| 50 | Arms | Improved Charge | 2/2 |
Levels 51–60 C derived · 10 pointsImproved Tactical Mastery 2/5, Deep Wounds 3/3, Improved Overpower 2/2, Two-Handed Weapon Specialization 3/3
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 51 | Arms | Improved Tactical Mastery | 1/5 |
| 52 | Arms | Improved Tactical Mastery | 2/5 |
| 53 | Arms | Deep Wounds | 1/3 |
| 54 | Arms | Deep Wounds | 2/3 |
| 55 | Arms | Deep WoundsDeep Wounds 3/3 | 3/3 |
| 56 | Arms | Improved Overpower | 1/2 |
| 57 | Arms | Improved Overpower | 2/2 |
| 58 | Arms | Two-Handed Weapon Specialization | 1/3 |
| 59 | Arms | Two-Handed Weapon Specialization | 2/3 |
| 60 | Arms | Two-Handed Weapon SpecializationTwo-Handed Weapon Specialization 3/3; final 33 Fury / 18 Arms | 3/3 |
Notes
- Legacy “Talented”: the Legacy perk can unlock talent points up to 5 levels early. This path assumes you do not have it; with it, take each step up to 5 levels sooner.
- Dual spec at 40. Blizzard’s class deep dives give Dual Specialization at level 40 for every class.
- Not fully client-checked: Piercing Howl (L23). The client confirmed their names, ranks and positions; a figure in their text depends on your level or stats, or the client data is incomplete (the tooltip says which).
- 10-30 is the KB build verbatim; every gate holds on dv=30 (re-checked 2026-10-23). 31-60 is derived (tier C): Improved Berserker Rage 2 + Improved Execute 2 are fillers to reach the 25-point row; Raging Blows is the swap once Whirlwind is trained. Bloodthirst taken at 40 (first level with 30 Fury points) ahead of Gore Drinker. If you dual-wield, Wowhead's Oct 6 build replaces Blood Craze/Piercing Howl/Enrage with Furious Precision 3 + Dual Wield Specialization 5. Precision (Fury row 5, +3% hit) is gone: absent from dv=29/30 and from the 15 October client.
Sources for this path (5)
KB 400_Forever/400.30.2_Forever_Warrior.md2026-10-09KB §4 levelling 10-30 (copied exactly)- wowhead.com › level-30-dps-overview 2026-10-06Wowhead Fury L30 build: Cruelty 5, Lingering Rage 2, UW 5, Furious Precision 3, DWS 5, Death Wish (dual-wield variant)
- news.blizzard.com › 24301514 2026-09-30Blizzard Priest & Warrior deep dive
- us.forums.blizzard.com › 4 2026-10-01Dev notes: crit rage +100%, Unbridled Wrath 1 rage, Lingering Rage/Gore Drinker added, Flurry now requires Death Wish, Bloodthirst no prereq
- nether.wowhead.com › talents-classic?dv=29 2026-10-09Tree structure, gates, prerequisites (site/foreversite/data/talents.json, post-1 Oct tree)
How to read a node Source tier A — official Blizzard or live client data: A
The rail down the left is the points you must already have spent in that tree to unlock
the row. The talent itself then costs one more. The pips under each name are its rank
track — four pips means four ranks — and the N/M readout beside them is the same thing in text. On a path talent the filled pips and the readout show the ranks the path puts in it by level 60 (or by the level you pick in the slider above). Arrows are prerequisites and point
from the talent you need to the talent it unlocks.
Hover, tap, or tab to any node for its full effect text, every rank, and its prerequisite. Nothing here is hover-only: the same text is in the page for screen readers, and the table under each tree carries all of it without JavaScript.
Arms 17 talents
Every Arms talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Improved Heroic Strike Path L46 | 0 | 3/3 · L46–48 | Reduces the cost of your Heroic Strike ability by 3 Rage. |
| 1 | Deflection | 0 | — | Increases your Parry chance by 5%. |
| 1 | Improved Rend Path L43 | 0 | 3/3 · L43–45 | Increases the Bleed damage done by your Rend ability by 35%. |
| 2 | Improved Charge Path L49 | 5 | 2/2 · L49–50 | Increases the Rage generated by your Charge ability by 6. |
| 2 | Improved Tactical Mastery Path L51 | 5 | 2/5 · L51–52 | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. |
| 2 | Improved Overpower Path L56 | 5 | 2/2 · L56–57 | Increases the critical strike chance of your Overpower ability by 50%. |
| 3 | Anger Management | 10 | — | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. Requires 5 ranks of Improved Tactical Mastery. |
| 3 | Deep Wounds Path L53 | 10 | 3/3 · L53–55 | Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. Requires 3 ranks of Improved Rend. |
| 4 | Spearing Strike | 15 | — | A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. |
| 4 | Two-Handed Weapon Specialization Path L58 | 15 | 3/3 · L58–60 | Increases the damage you deal with two-handed melee weapons by 3%. |
| 4 | Impale | 15 | — | Increases the critical strike damage bonus of your abilities by 20%. Requires 3 ranks of Deep Wounds. |
| 5 | Bloodthrill | 20 | — | Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower. |
| 5 | Sweeping Strikes | 20 | — | Your next 5 melee attacks strike an additional nearby opponent. |
| 5 | Weaponmaster | 20 | — | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |
| 6 | Improved Slam | 25 | — | Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec. |
| 6 | Improved Hamstring | 25 | — | Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. |
| 7 | Mortal Strike | 30 | — | A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. Requires 1 rank of Sweeping Strikes. |
Fury 17 talents
Every Fury talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Booming Voice | 0 | — | Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%. |
| 1 | Cruelty Path L10 | 0 | 5/5 · L10–14 | Improves your chance to get a critical strike with melee attacks by 5%. |
| 2 | Lingering Rage New Path L24 | 5 | 1/5 · L24 | Increases the time before your Rage begins to decay after leaving combat by 10 sec. |
| 2 | Unbridled Wrath Path L15 | 5 | 5/5 · L15–19 | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. |
| 3 | Furious Precision New | 10 | — | Increases your chance to hit with off-hand attacks by 10%. |
| 3 | Piercing Howl Path L23 Not client-checked | 10 | 1/1 · L23 | Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec. |
| 3 | Blood Craze Path L20 | 10 | 3/3 · L20–22 | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. |
| 4 | Dual Wield Specialization | 15 | — | Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%. |
| 4 | Raging Blows | 15 | — | Reduces the Rage cost of your Cleave and Whirlwind abilities by 3. |
| 4 | Enrage Path L25 | 15 | 5/5 · L25–29 | Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. |
| 4 | Improved Execute Path L33 | 15 | 2/2 · L33–34 | Reduces the Rage cost of your Execute ability by 5. |
| 5 | Improved Berserker Rage Path L31 | 20 | 2/2 · L31–32 | Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. |
| 5 | Death Wish Path L30 | 20 | 1/1 · L30 | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. |
| 5 | Improved Intercept | 20 | — | Reduces the cooldown of your Intercept ability by 10 sec. |
| 6 | Flurry Path L35 | 25 | 5/5 · L35–39 | Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike. Requires 1 rank of Death Wish. |
| 6 | Gore Drinker New Path L41 | 25 | 2/2 · L41–42 | Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health. Requires 5 ranks of Enrage. |
| 7 | Bloodthirst Path L40 | 30 | 1/1 · L40 | Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
Protection 18 talents
Every Protection talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Improved Bloodrage | 0 | — | Increases all the Rage generated by your Bloodrage ability by 50%. |
| 1 | Shield Specialization | 0 | — | Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. |
| 1 | Iron Will | 0 | — | Reduces the duration of Stun and Fear effects inflicted on you by 15%. |
| 2 | Anticipation | 5 | — | Increases your Defense Skill by 20. |
| 2 | Improved Revenge | 5 | — | Increases damage dealt by your Revenge ability by 60%. |
| 2 | Improved Thunder Clap | 5 | — | Reduces the Rage cost of your Thunder Clap ability by 6. |
| 3 | Last Stand | 10 | — | When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. |
| 3 | Master of Defense | 10 | — | Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. Requires 5 ranks of Shield Specialization. |
| 3 | Improved Disarm | 10 | — | Reduces the cooldown of your Disarm ability by 20 secs. |
| 3 | Defiance | 10 | — | Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped. |
| 4 | Improved Sunder Armor | 15 | — | Reduces the Rage cost of your Sunder Armor ability by 3. |
| 4 | Vanguard | 15 | — | Your Charge ability is now usable while in Defensive Stance. |
| 4 | Improved Shield Bash | 15 | — | Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec. |
| 5 | Improved Shield Wall | 20 | — | Reduces the cooldown of your Shield Wall ability by 11.0 min. |
| 5 | Concussion Blow | 20 | — | Stuns the target for 5 sec. |
| 5 | Focused Rage | 20 | — | Reduces the Rage cost of your offensive abilities by 3. |
| 6 | Bastion | 25 | — | Increases all damage you deal by 10% while a shield is equipped. |
| 7 | Shield Slam | 30 | — | Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. Requires 1 rank of Concussion Blow. |
What the beta tested: level 30 Source tier A — official Blizzard or live client data: A
The beta was capped at level 30 from 1 October until it closed, which gives 21 talent points (points = level − 9). That reaches a row-5 talent — the ones whose rail reads 20 pts — including the new 16-point “gold medal” row. At level 20 you have 11 points, enough for a row-3 talent and nothing beyond.
On the recommended path those 21 points go 21 into Fury — every one of them sourced (tier B).
← Warrior class page · All classes · Levelling guide · Mechanics
Data as of 18 October 2026: tree and ranks from the Wowhead Forever dataset
(dv=30, post-15 October build) · names, max ranks, spell IDs and
positions client-verified (C_Traits, build 70450, 17 October 2026) and every tooltip rendered from the client’s own tables
(build 1.60.1.70532) — tier A except talents marked “Not client-checked” · changes cross-checked against Blizzard's beta
development notes of 1, 8 and 15 October · annotations from KB 400.30.2 / 400.30.6 · levelling path from data/levelling_paths.json (levels 10–30 sourced or our own order, 31–60 derived; the guide says which), validated against this tree.
Last updated 24 October 2026.
Rank scaling
- Reduces the cost of your Heroic Strike ability by 1 Rage.
- Reduces the cost of your Heroic Strike ability by 2 Rage.
- Reduces the cost of your Heroic Strike ability by 3 Rage.
Recommended levelling path: 3/3. Ranks taken at levels 46–48 (derived, tier C).
Rank scaling
- Increases your Parry chance by 1%.
- Increases your Parry chance by 2%.
- Increases your Parry chance by 3%.
- Increases your Parry chance by 4%.
- Increases your Parry chance by 5%.
Rank scaling
- Increases the Bleed damage done by your Rend ability by 12%.
- Increases the Bleed damage done by your Rend ability by 23%.
- Increases the Bleed damage done by your Rend ability by 35%.
Recommended levelling path: 3/3. Ranks taken at levels 43–45 (derived, tier C).
Rank scaling
- Increases the Rage generated by your Charge ability by 3.
- Increases the Rage generated by your Charge ability by 6.
Recommended levelling path: 2/2. Ranks taken at levels 49–50 (derived, tier C).
Rank scaling
- Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
- Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
- Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
- Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
- Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Recommended levelling path: 2/5. Ranks taken at levels 51–52 (derived, tier C).
Rank scaling
- Increases the critical strike chance of your Overpower ability by 25%.
- Increases the critical strike chance of your Overpower ability by 50%.
Recommended levelling path: 2/2. Ranks taken at levels 56–57 (derived, tier C).
Requires: 5 ranks of Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Requires: 3 ranks of Improved Rend
Rank scaling
- Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
- Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
- Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Recommended levelling path: 3/3. Ranks taken at levels 53–55 (derived, tier C).
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Rank scaling
- Increases the damage you deal with two-handed melee weapons by 1%.
- Increases the damage you deal with two-handed melee weapons by 2%.
- Increases the damage you deal with two-handed melee weapons by 3%.
Recommended levelling path: 3/3. Ranks taken at levels 58–60 (derived, tier C).
Requires: 3 ranks of Deep Wounds
Rank scaling
- Increases the critical strike damage bonus of your abilities by 10%.
- Increases the critical strike damage bonus of your abilities by 20%.
Requires Deep Wounds again (8 October).
Rank scaling
- Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.
- Grants your Main Hand melee attacks against enemies afflicted by your Rend a 8% chance to allow an activation of Overpower.
- Grants your Main Hand melee attacks against enemies afflicted by your Rend a 12% chance to allow an activation of Overpower.
- Grants your Main Hand melee attacks against enemies afflicted by your Rend a 16% chance to allow an activation of Overpower.
- Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Your next 5 melee attacks strike an additional nearby opponent.
Rank scaling
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Rank scaling
- Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
- Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Rank scaling
- Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
- Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
- Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Requires: 1 rank of Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Rank scaling
- Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
- Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.
- Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.
- Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.
- Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
Rank scaling
- Improves your chance to get a critical strike with melee attacks by 1%.
- Improves your chance to get a critical strike with melee attacks by 2%.
- Improves your chance to get a critical strike with melee attacks by 3%.
- Improves your chance to get a critical strike with melee attacks by 4%.
- Improves your chance to get a critical strike with melee attacks by 5%.
Recommended levelling path: 5/5. Ranks taken at levels 10–14 (our order, tier D).
Rank scaling
- Increases the time before your Rage begins to decay after leaving combat by 2 sec.
- Increases the time before your Rage begins to decay after leaving combat by 4 sec.
- Increases the time before your Rage begins to decay after leaving combat by 6 sec.
- Increases the time before your Rage begins to decay after leaving combat by 8 sec.
- Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Recommended levelling path: 1/5. Rank taken at level 24 (our order, tier D).
New in Fury row 2 on 1 October: delays out-of-combat Rage decay by 2/4/6/8/10 seconds.
Rank scaling
- Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Recommended levelling path: 5/5. Ranks taken at levels 15–19 (our order, tier D).
Since 1 October: “no longer grants twice as much Rage to two-handed weapons” (Blizzard dev notes). One extra Rage per proc with any weapon — a two-hander has no Rage edge.
Rank scaling
- Increases your chance to hit with off-hand attacks by 4%.
- Increases your chance to hit with off-hand attacks by 7%.
- Increases your chance to hit with off-hand attacks by 10%.
New in Fury row 3 on 1 October: +4/7/10% off-hand hit chance.
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Recommended levelling path: 1/1. Rank taken at level 23 (our order, tier D).
Not fully client-checked: the client's template points at a missing effect; the 10 yd radius is from the spell data.
Rank scaling
- Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
- Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
- Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Recommended levelling path: 3/3. Ranks taken at levels 20–22 (our order, tier D).
Since 1 October it no longer triggers off Bloodthirst — only on being crit or taking a 20%-of-max-health hit.
Rank scaling
- Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
- Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.
- Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.
- Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.
- Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Since 1 October it no longer grants off-hand Rage or off-hand hit; the off-hand hit moved to the new Furious Precision.
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Reworked 1 October: now −3 Rage on Cleave AND Whirlwind. Whirlwind striking with both weapons became baseline.
Rank scaling
- Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Recommended levelling path: 5/5. Ranks taken at levels 25–29 (our order, tier D).
Rank scaling
- Reduces the Rage cost of your Execute ability by 3.
- Reduces the Rage cost of your Execute ability by 5.
Recommended levelling path: 2/2. Ranks taken at levels 33–34 (derived, tier C).
Rank scaling
- Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
- Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Recommended levelling path: 2/2. Ranks taken at levels 31–32 (derived, tier C).
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Recommended levelling path: 1/1. Rank taken at level 30 (our order, tier D).
Rank scaling
- Reduces the cooldown of your Intercept ability by 5 sec.
- Reduces the cooldown of your Intercept ability by 10 sec.
Requires: 1 rank of Death Wish
Rank scaling
- Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
- Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
- Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
- Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Recommended levelling path: 5/5. Ranks taken at levels 35–39 (derived, tier C).
Now requires Death Wish (was Enrage) since 1 October.
Requires: 5 ranks of Enrage
Rank scaling
- Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
- Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Recommended levelling path: 2/2. Ranks taken at levels 41–42 (derived, tier C).
New in Fury row 6 on 1 October: Enrage, Berserker Rage, Bloodrage, Death Wish and Bloodthirst make your next 3 melee attacks restore 0.5/1% of max health.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Recommended levelling path: 1/1. Rank taken at level 40 (derived, tier C).
Attack Power ratio back up to 45% (was 35%) on 1 October. No longer requires Death Wish in this dataset.
Rank scaling
- Increases all the Rage generated by your Bloodrage ability by 25%.
- Increases all the Rage generated by your Bloodrage ability by 50%.
Rank scaling
- Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
- Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
- Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
- Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
- Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Rank scaling
- Reduces the duration of Stun and Fear effects inflicted on you by 3%.
- Reduces the duration of Stun and Fear effects inflicted on you by 6%.
- Reduces the duration of Stun and Fear effects inflicted on you by 9%.
- Reduces the duration of Stun and Fear effects inflicted on you by 12%.
- Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Moved from Fury row 2 to Protection row 1 on 1 October.
Rank scaling
- Increases your Defense Skill by 4.
- Increases your Defense Skill by 8.
- Increases your Defense Skill by 12.
- Increases your Defense Skill by 16.
- Increases your Defense Skill by 20.
Rank scaling
- Increases damage dealt by your Revenge ability by 20%.
- Increases damage dealt by your Revenge ability by 40%.
- Increases damage dealt by your Revenge ability by 60%.
Rank scaling
- Reduces the Rage cost of your Thunder Clap ability by 2.
- Reduces the Rage cost of your Thunder Clap ability by 4.
- Reduces the Rage cost of your Thunder Clap ability by 6.
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Requires: 5 ranks of Shield Specialization
Rank scaling
- Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank scaling
- Reduces the cooldown of your Disarm ability by 7 secs.
- Reduces the cooldown of your Disarm ability by 13 secs.
- Reduces the cooldown of your Disarm ability by 20 secs.
Rank scaling
- Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
- Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
- Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Rank scaling
- Reduces the Rage cost of your Sunder Armor ability by 1.
- Reduces the Rage cost of your Sunder Armor ability by 2.
- Reduces the Rage cost of your Sunder Armor ability by 3.
Your Charge ability is now usable while in Defensive Stance.
Rank scaling
- Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
- Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Rank scaling
- Reduces the cooldown of your Shield Wall ability by 5.5 min.
- Reduces the cooldown of your Shield Wall ability by 11.0 min.
Stuns the target for 5 sec.
Rank scaling
- Reduces the Rage cost of your offensive abilities by 1.
- Reduces the Rage cost of your offensive abilities by 2.
- Reduces the Rage cost of your offensive abilities by 3.
Rank scaling
- Increases all damage you deal by 2% while a shield is equipped.
- Increases all damage you deal by 4% while a shield is equipped.
- Increases all damage you deal by 6% while a shield is equipped.
- Increases all damage you deal by 8% while a shield is equipped.
- Increases all damage you deal by 10% while a shield is equipped.
Requires: 1 rank of Concussion Blow
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.