Rogue Talents
Every Rogue talent in World of Warcraft: Forever — laid out in its real grid position, with per-rank effect text, prerequisites and point requirements, plus a recommended levelling path from 10 to 60. Hover, tap or tab to any node.
On this page 3 sections
Source tiers
- Official or client data
- Verbatim reporting, hands-on
- Provisional or placeholder
- Our analysis
Tree data is Wowhead's datamined Forever dataset (dv=30), pulled 18 October 2026.
It carries the talent changes of the 1 October beta build (70170) and the
8 and 15 October notes, and was spot-checked against Blizzard's beta development notes.
Our live-client check (C_Traits node walk, build 70450, 17 October 2026 — the 15 October build) matched every visible talent's name, rank count, spell ID and position; two Frost Mage talents Wowhead had swapped are corrected to the client. On 24 October 2026 we rendered every tooltip from the client’s own tables for the latest build (1.60.1.70532): 52 of 53 Rogue talents read exactly as shown here, and where the client differed its text is used. The rest are marked Not client-checked, with the reason in the tooltip — usually a figure that depends on your level or stats.
Talents where sources disagree carry a Disputed flag.
What changed in the Rogue trees since the 25 September 2026 client check
Changed:
- Venom: effect text changed
- Setup: effect text changed
Recommended levelling path B C
Combat (swords/axes/maces, Blade Flurry), Assassination 18 for crit
Both Forever guides make Combat the levelling Rogue: Sinister Strike/Eviscerate cost cuts, Riposte, Flawless Execution, Dual Wield Specialization and Blade Flurry by 30. After 30, Hack and Slash (replaces weapon specs), Aggression and Adrenaline Rush at 40; then the classic Malice/Ruthlessness/Murder/Relentless Strikes/Lethality Assassination top-up.
- Source tier B — verbatim reporting or hands-on testing: B Levels 10–30: sourced. A published Forever level-30 build, in its own pick order.
- Source tier C — provisional or placeholder data: C Levels 31–60: derived. No Forever source published past the beta's level-30 cap, so these steps are the classic levelling build for the spec, fitted to the current tree.
At level 30, the beta’s cap (21 points): Assassination 0 / Combat 21 / Subtlety 0. At 60 (51 points): Assassination 18 / Combat 33 / Subtlety 0.
- 20 Riposte
- 25 Flawless Execution (16-pt)
- 30 Blade Flurry (21-pt) - the beta's cap
- 40 Adrenaline Rush (31-pt)
- 47 Malice 5/5
- 58 Lethality 5/5
- 60 33 Combat / 18 Assassination
The trees below show the whole plan at level 60: a badge gives the level of each talent’s first point, and the rank readout shows the ranks planned.
Level by level
Levels 10–20 B sourced · 11 pointsImproved Sinister Strike 2/2, Improved Eviscerate 3/3, Precision 2/3, Deflection 3/3, Riposte 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 10 | Combat | Improved Sinister Strike | 1/2 |
| 11 | Combat | Improved Sinister Strike | 2/2 |
| 12 | Combat | Improved Eviscerate | 1/3 |
| 13 | Combat | Improved Eviscerate | 2/3 |
| 14 | Combat | Improved Eviscerate | 3/3 |
| 15 | Combat | Precision | 1/3 |
| 16 | Combat | Precision | 2/3 |
| 17 | Combat | Deflection | 1/3 |
| 18 | Combat | Deflection | 2/3 |
| 19 | Combat | Deflection | 3/3 |
| 20 | Combat | RiposteRiposte | 1/1 |
Levels 21–30 B sourced · 10 points · beta cap at 30Precision 3/3, Endurance 2/2, Improved Sprint 1/2, Flawless Execution 1/1, Dual Wield Specialization 4/5, Blade Flurry 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 21 | Combat | Precision | 3/3 |
| 22 | Combat | Endurance | 1/2 |
| 23 | Combat | Endurance | 2/2 |
| 24 | Combat | Improved Sprint | 1/2 |
| 25 | Combat | Flawless ExecutionFlawless Execution (16-pt) | 1/1 |
| 26 | Combat | Dual Wield Specialization | 1/5 |
| 27 | Combat | Dual Wield Specialization | 2/5 |
| 28 | Combat | Dual Wield Specialization | 3/5 |
| 29 | Combat | Dual Wield Specialization | 4/5 |
| 30 | Combat | Blade FlurryBlade Flurry (21-pt) - the beta's capBeta cap — 21 points | 1/1 |
Levels 31–40 C derived · 10 pointsDual Wield Specialization 5/5, Hack and Slash 5/5, Aggression 3/3, Adrenaline Rush 1/1
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 31 | Combat | Dual Wield Specialization | 5/5 |
| 32 | Combat | Hack and Slash | 1/5 |
| 33 | Combat | Hack and Slash | 2/5 |
| 34 | Combat | Hack and Slash | 3/5 |
| 35 | Combat | Aggression | 1/3 |
| 36 | Combat | Aggression | 2/3 |
| 37 | Combat | Aggression | 3/3 |
| 38 | Combat | Hack and Slash | 4/5 |
| 39 | Combat | Hack and Slash | 5/5 |
| 40 | Combat | Adrenaline RushAdrenaline Rush (31-pt) | 1/1 |
Levels 41–50 C derived · 10 pointsWeapon Expertise 2/2, Malice 5/5, Ruthlessness 3/3
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 41 | Combat | Weapon Expertise | 1/2 |
| 42 | Combat | Weapon Expertise | 2/2 |
| 43 | Assassination | Malice | 1/5 |
| 44 | Assassination | Malice | 2/5 |
| 45 | Assassination | Malice | 3/5 |
| 46 | Assassination | Malice | 4/5 |
| 47 | Assassination | MaliceMalice 5/5 | 5/5 |
| 48 | Assassination | Ruthlessness | 1/3 |
| 49 | Assassination | Ruthlessness | 2/3 |
| 50 | Assassination | Ruthlessness | 3/3 |
Levels 51–60 C derived · 10 pointsMurder 2/2, Relentless Strikes 1/1, Lethality 5/5, Improved Slice and Dice 2/3
| Level | Tree | Talent | Rank |
|---|---|---|---|
| 51 | Assassination | Murder | 1/2 |
| 52 | Assassination | Murder | 2/2 |
| 53 | Assassination | Relentless Strikes | 1/1 |
| 54 | Assassination | Lethality | 1/5 |
| 55 | Assassination | Lethality | 2/5 |
| 56 | Assassination | Lethality | 3/5 |
| 57 | Assassination | Lethality | 4/5 |
| 58 | Assassination | LethalityLethality 5/5 | 5/5 |
| 59 | Assassination | Improved Slice and Dice | 1/3 |
| 60 | Assassination | Improved Slice and Dice33 Combat / 18 Assassination | 2/3 |
Notes
- Legacy “Talented”: the Legacy perk can unlock talent points up to 5 levels early. This path assumes you do not have it; with it, take each step up to 5 levels sooner.
- Dual spec at 40. Blizzard’s class deep dives give Dual Specialization at level 40 for every class.
- Not fully client-checked: Riposte (L20). The client confirmed their names, ranks and positions; a figure in their text depends on your level or stats, or the client data is incomplete (the tooltip says which).
- 10-30 ends exactly on Wowhead's Oct 6 build (post-1 Oct tree); point order follows Icy Veins' narration. Icy Veins' text names Lightning Reflexes as the 15th-point filler but its calculator and Wowhead's both show Improved Sprint 1 - we follow the calculators. Riposte now requires Deflection 3/3 and Dual Wield Specialization requires Precision 3/3 (dv=29). Dagger alternative (Wowhead): Puncturing Wounds 3 instead of Deflection/Riposte plus Opportunity in Subtlety. 31-60 is derived (tier C, vanilla Combat-swords consensus adapted).
Sources for this path (4)
- wowhead.com › level-30-dps-overview 2026-10-06Wowhead Combat L30 "Blade Flurry Combat" build (talent-calc v2-3200332110141): Imp Evisc 3, Imp SS 2, Deflection 3, Precision 3, Endurance 2, Riposte, Imp Sprint 1, Flawless Execution, DWS 4, Blade Flurry; Legacy points to Hack and Slash
- icy-veins.com › combat-rogue-melee-dps-pve-guide 2026-09-17Icy Veins Combat L30 build with point order (Imp SS, Imp Evisc, Precision 2, Deflection 3/Riposte, Precision 3, Endurance, 1 filler, Flawless Execution, DWS 4, Blade Flurry) - pre-1 Oct tree
- news.blizzard.com › 24310968 2026-10-07Blizzard Rogue deep dive: Flawless Execution Combat 16-pt, Hack and Slash, 1H axes
- nether.wowhead.com › talents-classic?dv=29 2026-10-09Tree structure, gates, prerequisites (site/foreversite/data/talents.json, post-1 Oct tree)
How to read a node Source tier A — official Blizzard or live client data: A
The rail down the left is the points you must already have spent in that tree to unlock
the row. The talent itself then costs one more. The pips under each name are its rank
track — four pips means four ranks — and the N/M readout beside them is the same thing in text. On a path talent the filled pips and the readout show the ranks the path puts in it by level 60 (or by the level you pick in the slider above). Arrows are prerequisites and point
from the talent you need to the talent it unlocks.
Hover, tap, or tab to any node for its full effect text, every rank, and its prerequisite. Nothing here is hover-only: the same text is in the page for screen readers, and the table under each tree carries all of it without JavaScript.
Assassination 17 talents
Every Assassination talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Improved Gouge | 0 | — | Increases the duration of your Gouge ability by 1.5 sec. |
| 1 | Remorseless Attacks | 0 | — | After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. |
| 1 | Malice Path L43 | 0 | 5/5 · L43–47 | Increases your critical strike chance with all attacks and Poisons by 5%. |
| 2 | Ruthlessness Path L48 | 5 | 3/3 · L48–50 | Gives your finishing moves a 60% chance to add a Combo Point to your target. |
| 2 | Murder Path L51 | 5 | 2/2 · L51–52 | Increases all damage dealt by 4% against Humanoid and Giant targets. |
| 2 | Improved Slice and Dice Path L59 | 5 | 2/3 · L59–60 | Increases the duration of your Slice and Dice ability by 45%. |
| 3 | Relentless Strikes Path L53 | 10 | 1/1 · L53 | Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. |
| 3 | Improved Expose Armor | 10 | — | Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points. |
| 3 | Lethality Path L54 | 10 | 5/5 · L54–58 | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%. Requires 5 ranks of Malice. |
| 4 | Vile Poisons | 15 | — | Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. |
| 4 | Cold Blood | 15 | — | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. |
| 4 | Improved Poisons | 15 | — | Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. |
| 5 | Vigor | 20 | — | Increases your maximum Energy by 10. |
| 5 | Mutilate | 20 | — | Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| 5 | Improved Kidney Shot | 20 | — | Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. |
| 6 | Seal Fate | 25 | — | Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. |
| 7 | Venom | 30 | — | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec; 2 points: 12 sec; 3 points: 15 sec; 4 points: 18 sec; 5 points: 21 sec Requires 1 rank of Mutilate. |
Combat 17 talents
Every Combat talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Improved Eviscerate Path L12 | 0 | 3/3 · L12–14 | Increases the damage done by your Eviscerate ability by 20%. |
| 1 | Improved Sinister Strike Path L10 | 0 | 2/2 · L10–11 | Reduces the Energy cost of your Sinister Strike ability by 5. |
| 1 | Lightning Reflexes | 0 | — | Increases your Dodge chance by 5%. |
| 2 | Puncturing Wounds | 5 | — | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. |
| 2 | Deflection Path L17 | 5 | 3/3 · L17–19 | Increases your Parry chance by 6%. |
| 2 | Precision Path L15 | 5 | 3/3 · L15–16, 21 | Improves your chance to hit by 3%. |
| 3 | Endurance Path L22 | 10 | 2/2 · L22–23 | Reduces the cooldown of your Sprint and Evasion abilities by 60%. |
| 3 | Riposte Path L20 Not client-checked | 10 | 1/1 · L20 | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. Requires 3 ranks of Deflection. |
| 3 | Improved Sprint Path L24 | 10 | 1/2 · L24 | Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. |
| 4 | Improved Kick | 15 | — | Gives your Kick ability a 100% chance to Silence the target for 2 sec. |
| 4 | Flawless Execution Path L25 | 15 | 1/1 · L25 | Reduces the Energy cost of your Eviscerate ability by 10. |
| 4 | Dual Wield Specialization Path L26 | 15 | 5/5 · L26–29, 31 | Increases the damage done by your off-hand weapon by 25%. Requires 3 ranks of Precision. |
| 5 | Blade Flurry Path L30 | 20 | 1/1 · L30 | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. |
| 5 | Hack and Slash Path L32 | 20 | 5/5 · L32–34, 38–39 | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor. |
| 6 | Weapon Expertise Path L41 | 25 | 2/2 · L41–42 | Reduces the chance for your attacks to be Dodged or Parried by 2%. Requires 1 rank of Blade Flurry. |
| 6 | Aggression Path L35 | 25 | 3/3 · L35–37 | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%. |
| 7 | Adrenaline Rush Path L40 | 30 | 1/1 · L40 | Increases your Energy regeneration rate by 100% for 15 sec. |
Subtlety 19 talents
Every Subtlety talent as a table (max rank text, levelling path) — works without JavaScript
| Row | Talent | Pts | Levelling path | At max rank |
|---|---|---|---|---|
| 1 | Camouflage | 0 | — | Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec. |
| 1 | Master of Deception | 0 | — | Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher. |
| 1 | Opportunity | 0 | — | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%. |
| 2 | Setup | 5 | — | Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells. |
| 2 | Elusiveness | 5 | — | Reduces the cooldown of your Vanish and Blind abilities by 90 sec. |
| 2 | Dirty Tricks | 5 | — | Reduces the Energy cost of your Sap and Blind abilities by 50%. |
| 2 | Improved Ambush | 5 | — | Increases the critical strike chance of your Ambush ability by 45%. |
| 3 | Initiative | 10 | — | Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| 3 | Ghostly Strike | 10 | — | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. |
| 3 | Improved Distract | 10 | — | Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower. |
| 4 | Heightened Senses | 15 | — | Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%. |
| 4 | Premeditation | 15 | — | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. |
| 4 | Serrated Blades | 15 | — | Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. |
| 5 | Dirty Deeds | 20 | — | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. |
| 5 | Preparation | 20 | — | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. |
| 5 | Hemorrhage | 20 | — | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. Requires 3 ranks of Serrated Blades. |
| 6 | Quietus | 25 | — | Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health. Requires 2 ranks of Dirty Deeds. |
| 6 | Cutthroat | 25 | — | Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth. |
| 7 | Thousand Cuts | 30 | — | When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. Requires 1 rank of Preparation. |
What the beta tested: level 30 Source tier A — official Blizzard or live client data: A
The beta was capped at level 30 from 1 October until it closed, which gives 21 talent points (points = level − 9). That reaches a row-5 talent — the ones whose rail reads 20 pts — including the new 16-point “gold medal” row. At level 20 you have 11 points, enough for a row-3 talent and nothing beyond.
On the recommended path those 21 points go 21 into Combat — every one of them sourced (tier B).
← Rogue class page · All classes · Levelling guide · Mechanics
Data as of 18 October 2026: tree and ranks from the Wowhead Forever dataset
(dv=30, post-15 October build) · names, max ranks, spell IDs and
positions client-verified (C_Traits, build 70450, 17 October 2026) and every tooltip rendered from the client’s own tables
(build 1.60.1.70532) — tier A except talents marked “Not client-checked” · changes cross-checked against Blizzard's beta
development notes of 1, 8 and 15 October · annotations from KB 400.30.1 / 400.30.6 · levelling path from data/levelling_paths.json (levels 10–30 sourced or our own order, 31–60 derived; the guide says which), validated against this tree.
Last updated 24 October 2026.
Rank scaling
- Increases the duration of your Gouge ability by 0.5 sec.
- Increases the duration of your Gouge ability by 1 sec.
- Increases the duration of your Gouge ability by 1.5 sec.
Rank scaling
- After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank scaling
- Increases your critical strike chance with all attacks and Poisons by 1%.
- Increases your critical strike chance with all attacks and Poisons by 2%.
- Increases your critical strike chance with all attacks and Poisons by 3%.
- Increases your critical strike chance with all attacks and Poisons by 4%.
- Increases your critical strike chance with all attacks and Poisons by 5%.
Recommended levelling path: 5/5. Ranks taken at levels 43–47 (derived, tier C).
Rank scaling
- Gives your finishing moves a 20% chance to add a Combo Point to your target.
- Gives your finishing moves a 40% chance to add a Combo Point to your target.
- Gives your finishing moves a 60% chance to add a Combo Point to your target.
Recommended levelling path: 3/3. Ranks taken at levels 48–50 (derived, tier C).
Rank scaling
- Increases all damage dealt by 2% against Humanoid and Giant targets.
- Increases all damage dealt by 4% against Humanoid and Giant targets.
Recommended levelling path: 2/2. Ranks taken at levels 51–52 (derived, tier C).
Rank scaling
- Increases the duration of your Slice and Dice ability by 15%.
- Increases the duration of your Slice and Dice ability by 30%.
- Increases the duration of your Slice and Dice ability by 45%.
Recommended levelling path: 2/3. Ranks taken at levels 59–60 (derived, tier C).
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Recommended levelling path: 1/1. Rank taken at level 53 (derived, tier C).
Rank scaling
- Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
- Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Requires: 5 ranks of Malice
Rank scaling
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Recommended levelling path: 5/5. Ranks taken at levels 54–58 (derived, tier C).
Rank scaling
- Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
- Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
- Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
- Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
- Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Rank scaling
- Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
- Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
- Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
- Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
- Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Rank scaling
- Increases your maximum Energy by 5.
- Increases your maximum Energy by 10.
Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Rank scaling
- Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
- Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Rank scaling
- Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
- Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
- Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
- Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
- Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Requires: 1 rank of Mutilate
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec; 2 points: 12 sec; 3 points: 15 sec; 4 points: 18 sec; 5 points: 21 sec
Rank scaling
- Increases the damage done by your Eviscerate ability by 7%.
- Increases the damage done by your Eviscerate ability by 13%.
- Increases the damage done by your Eviscerate ability by 20%.
Recommended levelling path: 3/3. Ranks taken at levels 12–14 (sourced, tier B).
Rank scaling
- Reduces the Energy cost of your Sinister Strike ability by 3.
- Reduces the Energy cost of your Sinister Strike ability by 5.
Recommended levelling path: 2/2. Ranks taken at levels 10–11 (sourced, tier B).
Rank scaling
- Increases your Dodge chance by 1%.
- Increases your Dodge chance by 2%.
- Increases your Dodge chance by 3%.
- Increases your Dodge chance by 4%.
- Increases your Dodge chance by 5%.
Rank scaling
- Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
- Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Rank scaling
- Increases your Parry chance by 2%.
- Increases your Parry chance by 4%.
- Increases your Parry chance by 6%.
Recommended levelling path: 3/3. Ranks taken at levels 17–19 (sourced, tier B).
Rank scaling
- Improves your chance to hit by 1%.
- Improves your chance to hit by 2%.
- Improves your chance to hit by 3%.
Recommended levelling path: 3/3. Ranks taken at levels 15–16, 21 (sourced, tier B).
Rank scaling
- Reduces the cooldown of your Sprint and Evasion abilities by 30%.
- Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Recommended levelling path: 2/2. Ranks taken at levels 22–23 (sourced, tier B).
Requires: 3 ranks of Deflection
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Recommended levelling path: 1/1. Rank taken at level 20 (sourced, tier B).
Not fully client-checked: the disarm spell is not in the client tables; 6 sec is from Wowhead.
Rank scaling
- Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
- Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Recommended levelling path: 1/2. Rank taken at level 24 (sourced, tier B).
Rank scaling
- Gives your Kick ability a 50% chance to Silence the target for 2 sec.
- Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Reduces the Energy cost of your Eviscerate ability by 10.
Recommended levelling path: 1/1. Rank taken at level 25 (sourced, tier B).
Requires: 3 ranks of Precision
Rank scaling
- Increases the damage done by your off-hand weapon by 5%.
- Increases the damage done by your off-hand weapon by 10%.
- Increases the damage done by your off-hand weapon by 15%.
- Increases the damage done by your off-hand weapon by 20%.
- Increases the damage done by your off-hand weapon by 25%.
Recommended levelling path: 5/5. Ranks taken at levels 26–29, 31 (sourced to 30 (B), derived after (C)).
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Recommended levelling path: 1/1. Rank taken at level 30 (sourced, tier B).
Rank scaling
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Recommended levelling path: 5/5. Ranks taken at levels 32–34, 38–39 (derived, tier C).
Requires: 1 rank of Blade Flurry
Rank scaling
- Reduces the chance for your attacks to be Dodged or Parried by 1%.
- Reduces the chance for your attacks to be Dodged or Parried by 2%.
Recommended levelling path: 2/2. Ranks taken at levels 41–42 (derived, tier C).
Rank scaling
- Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
- Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
- Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Recommended levelling path: 3/3. Ranks taken at levels 35–37 (derived, tier C).
Increases your Energy regeneration rate by 100% for 15 sec.
Recommended levelling path: 1/1. Rank taken at level 40 (derived, tier C).
Rank scaling
- Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
- Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
- Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
- Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
- Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Rank scaling
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Rank scaling
- Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
- Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Rank scaling
- Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
- Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
- Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Rank scaling
- Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Rank scaling
- Reduces the Energy cost of your Sap and Blind abilities by 25%.
- Reduces the Energy cost of your Sap and Blind abilities by 50%.
Rank scaling
- Increases the critical strike chance of your Ambush ability by 15%.
- Increases the critical strike chance of your Ambush ability by 30%.
- Increases the critical strike chance of your Ambush ability by 45%.
Rank scaling
- Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Rank scaling
- Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Rank scaling
- Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Rank scaling
- Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
- Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Rank scaling
- Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Requires: 3 ranks of Serrated Blades
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Requires: 2 ranks of Dirty Deeds
Rank scaling
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Rank scaling
- Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
- Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
- Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
- Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Requires: 1 rank of Preparation
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.